Files
wagic/projects/mtg/bin/Res/sets/ONS/_cards.dat
solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

1656 lines
39 KiB
Plaintext

[meta]
author=Wagic Team
year=2002
block=Slaughter
[/meta]
[card]
text=When Accursed Centaur enters the battlefield, sacrifice a creature.
id=26715
name=Accursed Centaur
rarity=C
mana={B}
type=Creature
subtype=Zombie Centaur
auto=bury notatarget(creature|myBattlefield)
power=2
toughness=2
[/card]
[card]
text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
auto=@movedTo(beast|myBattlefield):may damage:4 opponent
id=12425
name=AEher Charge
rarity=U
mana={4}{R}
type=Enchantment
[/card]
[card]
text=Draw a card for each Bird on the battlefield.
id=39889
auto=foreach(bird|battlefield) draw:1
name=Airborne Aid
rarity=C
mana={3}{U}
type=Sorcery
[/card]
[card]
text=Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
auto=may lord(creature|myBattlefield) protection from white
auto=may lord(creature|myBattlefield) protection from blue
auto=may lord(creature|myBattlefield) protection from black
auto=may lord(creature|myBattlefield) protection from red
auto=may lord(creature|myBattlefield) protection from green
autohand={W}:cycling
id=41162
name=Akroma's Blessing
rarity=U
mana={2}{W}
type=Instant
[/card]
[card]
text=Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
id=41168
autohand={3}:cycling
auto=destroy all(artifact,creature,enchantment)
name=Akroma's Vengeance
rarity=R
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.
id=41463
alias=1194
target=Land
name=Annex
rarity=U
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Swampwalk
id=43638
name=Anurid Murkdiver
rarity=C
mana={4}{B}{B}
type=Creature
subtype=Zombie Beast
power=4
toughness=3
abilities=swampwalk
[/card]
[card]
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
id=39932
name=Arcanis the Omnipotent
rarity=R
mana={3}{U}{U}{U}
type=Legendary Creature
subtype=Wizard
auto={T}:draw:3
auto={2}{U}{U}:moveTo(myhand)
power=3
toughness=4
[/card]
[card]
text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
id=35326
target=enchantment
auto=moveTo(ownerhand)
autohand={2}:cycling
name=Aura Extraction
rarity=U
mana={1}{W}
type=Instant
[/card]
[card]
text=Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
id=43331
name=Avarax
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Beast
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Flying All other Birds get +1/+1. All other Soldiers get +1/+1.
id=40131
name=Aven Brigadier
rarity=R
mana={3}{W}{W}{W}
type=Creature
auto=lord(soldier) 1/1 other
auto=lord(bird) 1/1 other
subtype=Bird Soldier
power=3
toughness=5
abilities=flying
[/card]
[card]
text=Cycling {2} ({2}, Discard this card: Draw a card.)
id=34196
name=Barkhide Mauler
rarity=C
mana={4}{G}
type=Creature
subtype=Beast
autohand={2}:cycling
power=4
toughness=4
[/card]
[card]
text=Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.)
id=41139
name=Barren Moor
auto=tap
auto={T}:Add {B}
autohand={B}:cycling
rarity=C
type=Land
[/card]
[card]
text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
id=41156
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
name=Blatant Thievery
rarity=R
mana={4}{U}{U}{U}
type=Sorcery
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
id=39505
name=Bloodstained Mire
rarity=R
type=Land
[/card]
[card]
text=Add {R} to your mana pool for each Goblin on the battlefield.
id=39846
auto=foreach(goblin|battlefield) Add:{R}
name=Brightstone Ritual
rarity=C
mana={R}
type=Instant
[/card]
[card]
text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller
id=39545
name=Cabal Archon
rarity=U
mana={2}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
id=39678
name=Centaur Glade
rarity=U
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
text=As Clone enters the battlefield, you may choose a creature on the battlefield. If you do, Clone comes into play as a copy of that creature.
id=39533
name=Clone
rarity=U
mana={3}{U}
type=Creature
subtype=Shapeshifter
auto=may copy notatarget(creature)
power=0
toughness=0
[/card]
[card]
text={T}: Target creature with power 2 or less is unblockable this turn.
id=40060
auto={T}:unblockable target(creature[power<=2])
name=Crafty Pathmage
rarity=C
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
text={3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn.
id=40653
name=Crowd Favorites
rarity=U
mana={6}{W}
type=Creature
subtype=Soldier
auto={3}{W}:tap target(creature)
auto={3}{W}:0/5
power=4
toughness=4
[/card]
[card]
text=First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
id=39523
name=Daru Cavalier
rarity=C
mana={3}{W}
type=Creature
subtype=Human Soldier
auto=may moveTo(myhand) target(daru cavalier|mylibrary)
power=2
toughness=2
abilities=first strike
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{T}: Target Soldier gets +1/+1 until end of turn.
id=13210
name=Daru Encampment
rarity=U
auto={T}:Add {1}
auto={W}{T}:1/1 target(Soldier)
type=Land
[/card]
[card]
text=Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
id=41142
target=creature
auto=-4/-4
autohand={1}{B}{B}:cycling
autohand={1}{B}{B}:-1/-1 target(creature) && cycling
name=Death Pulse
rarity=U
mana={2}{B}{B}
type=Instant
[/card]
[card]
text=Destroy target enchantment.
id=41152
name=Demystify
target=Enchantment
auto=destroy
mana={W}
type=Instant
rarity=C
[/card]
[card]
text=All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
id=41157
auto=lord(creature) fear
autohand={1}{B}:cycling
autohand={1}{B}:fear target(creature) && cycling
name=Dirge of Dread
rarity=C
mana={2}{B}
type=Sorcery
[/card]
[card]
text=Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
id=41133
name=Disciple of Grace
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
autohand={2}:cycling
power=1
toughness=2
auto=protection from black
[/card]
[card]
text=Protection from white Cycling {2} ({2}, Discard this card: Draw a card.)
id=41134
name=Disciple of Malice
rarity=C
mana={1}{B}
type=Creature
subtype=Human Cleric
autohand={2}:cycling
power=1
toughness=2
auto=protection from white
[/card]
[card]
text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
id=40128
name=Dispersing Orb
rarity=U
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
text=Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
id=39872
name=Dive Bomber
rarity=C
mana={3}{W}
type=Creature
subtype=Bird Soldier
auto={T}{S}:damage:2 target(creature[attacking;blocking])
power=2
toughness=2
abilities=flying
[/card]
[card]
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard onto the battlefield.
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
id=39549
name=Doomed Necromancer
rarity=R
mana={2}{B}
type=Creature
subtype=Human Cleric Mercenary
power=2
toughness=2
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
id=39743
name=Doubtless One
rarity=U
mana={3}{W}
type=Creature
subtype=Cleric Avatar
auto=foreach(cleric) 1/1
power=*
toughness=*
abilities=lifelink
[/card]
[card]
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,red flying)
id=39665
name=Dragon Roost
rarity=R
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
text=Elven Riders can't be blocked except by Walls and/or creatures with flying.
id=40056
name=Elven Riders
rarity=U
mana={3}{G}{G}
type=Creature
subtype=Elf
auto=cantbeblocked(creature[-flying;-wall])
power=3
toughness=3
[/card]
[card]
text={2}{G}: Target Elf gains forestwalk until end of turn.
id=39494
name=Elvish Pathcutter
rarity=C
mana={3}{G}
type=Creature
subtype=Elf
auto={2}{G}:forestwalk target(elf)
power=1
toughness=2
[/card]
[card]
text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
auto=may moveTo(myBattlefield) target(land[basic]|myhand) && tap
id=12463
name=Elvish Pioneer
rarity=C
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
id=13778
name=Elvish Scrapper
rarity=U
mana={G}
auto={G}{T}{S}:destroy target(artifact)
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
id=5656
name=Elvish Vanguard
rarity=R
mana={1}{G}
type=Creature
subtype=Elf Warrior
auto=@movedTo(other elf|battlefield):counter(1/1)
power=1
toughness=1
[/card]
[card]
id=39927
name=Elvish Warrior
rarity=C
mana={G}{G}
type=Creature
subtype=Elf
power=2
toughness=3
[/card]
[card]
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
id=39589
name=Embermage Goblin
rarity=U
mana={3}{R}
type=Creature
subtype=Goblin Wizard
auto=may moveTo(myhand) target(embermage goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
power=1
toughness=1
[/card]
[card]
text=Whenever you play an enchantment spell, draw a card.
auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1
id=35514
name=Enchantress's Presence
rarity=R
mana={2}{G}
type=Enchantment
[/card]
[card]
text=Exile target card in a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
id=41165
target=*|graveyard
auto=moveTo(exile)
autohand={B}:cycling
name=Fade from Memory
rarity=U
mana={B}
type=Instant
[/card]
[card]
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
id=41169
target=creature
auto=foreach(zombie) -1/-1
name=Feeding Frenzy
rarity=U
mana={2}{B}
type=Instant
[/card]
[card]
text=When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.
auto=@movedTo(this|graveyard):-1/-1 target(creature) ueot
id=39905
name=Festering Goblin
rarity=C
mana={B}
type=Creature
subtype=Zombie Goblin
power=1
toughness=1
[/card]
[card]
text=Choose one: Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
id=39484
auto=may haste target(creature)
auto=may 2/0 target(creature)
auto=may damage:3 target(creature[wizard])
name=Fever Charm
rarity=C
mana={R}
type=Instant
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) && life:-1 controller
id=39503
name=Flooded Strand
rarity=R
type=Land
[/card]
[card]
text={G}
id=40106
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
subtype=Forest
[/card]
[card]
text={G}
id=40105
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
subtype=Forest
[/card]
[card]
text={G}
id=40116
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
subtype=Forest
[/card]
[card]
text={G}
id=40115
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
subtype=Forest
[/card]
[card]
text=Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.)
id=41140
name=Forgotten Cave
auto=tap
auto={T}:Add {R}
autohand={R}:cycling
rarity=C
type=Land
[/card]
[card]
text=Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
autograveyard={S(*|myhand)}:moveTo(myhand) myUpkeepOnly
id=39578
name=Gigapede
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Insect
power=6
toughness=1
abilities=shroud
[/card]
[card]
id=39712
name=Glory Seeker
rarity=C
mana={1}{W}
type=Creature
subtype=Soldier
power=2
toughness=2
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=33713
name=Gluttonous Zombie
rarity=U
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
abilities=fear
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn.
id=13012
name=Goblin Burrows
rarity=U
auto={T}:Add {1}
auto={1}{R}{T}:2/0 target(goblin)
type=Land
[/card]
[card]
text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins.
id=39840
name=Goblin Pyromancer
rarity=R
mana={3}{R}
type=Creature
subtype=Goblin Wizard
auto=lord(goblin) 3/0 ueot
auto=@next my endofturn:destroy all(goblin)
power=2
toughness=2
[/card]
[card]
text=Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player.
id=33695
name=Goblin Sharpshooter
rarity=R
mana={2}{R}
type=Creature
subtype=Goblin
auto={T}:Damage:1 target(creature,player)
auto=@movedTo(graveyard) from(creature|battlefield):untap
power=1
toughness=1
abilities=doesnotuntap
[/card]
[card]
text=Flying
id=39477
name=Goblin Sky Raider
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
id=39826
name=Goblin Sledder
rarity=C
mana={R}
type=Creature
subtype=Goblin
auto={S(goblin|mybattlefield)}:1/1 target(creature)
power=1
toughness=1
[/card]
[card]
text=Grand Coliseum enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
id=39647
name=Grand Coliseum
auto=tap
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
type=Land
rarity=R
[/card]
[card]
text={T}: Target Elf or Soldier gets +2/+2 until end of turn.
id=39715
name=Grassland Crusader
rarity=C
mana={5}{W}
type=Creature
subtype=Cleric Soldier
auto={T}:2/2 target(elf,soldier)
power=2
toughness=4
[/card]
[card]
text=Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
id=39744
name=Heedless One
rarity=U
mana={3}{G}
type=Creature
subtype=Elf Avatar
auto=foreach(elf) 1/1
power=*
toughness=*
abilities=trample
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
id=41163
target=creature
auto=2/5
autohand={3}:cycling
name=Improvised Armor
rarity=U
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=All creatures get -2/-2 until end of turn.
auto=lord(creature) -2/-2
id=23280
name=Infest
rarity=U
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
text=Untap target creature. It gets +2/+4 until end of turn.
id=41154
target=creature
auto=untap
auto=2/4
name=Inspirit
rarity=U
mana={2}{W}
type=Instant
[/card]
[card]
text={U}
id=40119
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40118
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40117
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40120
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
####Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
text=Whenever Jareth Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
id=39861
name=Jareth Leonine Titan
rarity=R
mana={3}{W}{W}{W}
type=Legendary Creature
auto=aslongas(jareth leonine titan[blocking]|mybattlefield) 7/7
auto={W}:protection from white
auto={W}:protection from blue
auto={W}:protection from black
auto={W}:protection from red
auto={W}:protection from green
subtype=Cat Giant
power=4
toughness=7
[/card]
[card]
text={G}: Target Beast gains trample until end of turn.
id=41056
name=Krosan Groundshaker
rarity=U
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
auto={G}:trample target(beast)
power=6
toughness=6
[/card]
[card]
text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
id=43479
name=Krosan Tusker
rarity=C
mana={5}{G}{G}
type=Creature
subtype=Boar Beast
autohand={2}{G}:cycling
autohand={2}{G}:moveTo(myhand) target(land[basic]|myLibrary) && cycling
power=6
toughness=5
[/card]
[card]
text=Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
id=41158
target=land
auto=destroy
autohand={2}:cycling
name=Lay Waste
rarity=C
mana={3}{R}
type=Sorcery
[/card]
[card]
text=Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.)
id=41138
name=Lonely Sandbar
auto=tap
auto={T}:Add {U}
autohand={U}:cycling
rarity=C
type=Land
[/card]
[card]
text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
id=41155
target=creature
auto=shroud
autohand={U}:cycling
name=Mage's Guile
rarity=C
mana={1}{U}
type=Instant
[/card]
[card]
text=Choose one: Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
id=39466
auto=may destroy target(cleric)
auto=may moveTo(myHand) target(cleric|myGraveyard)
auto=may life:-2 opponent
name=Misery Charm
rarity=C
mana={B}
type=Instant
[/card]
[card]
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
id=39699
name=Mobilization
auto=lord(soldier) vigilance
auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white)
rarity=R
mana={2}{W}
type=Enchantment
[/card]
[card]
text={R}
id=40107
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40108
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40109
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40110
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text=Enchant creature Enchanted creature gets +8/+8 and has trample.
id=34684
target=creature
auto=8/8
auto=trample
name=Mythic Proportions
rarity=R
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
id=42186
name=Nantuko Husk
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie Insect
auto={S(creature|myBattlefield)}:2/2
power=2
toughness=2
[/card]
[card]
text=Destroy target artifact or enchantment.
id=35414
name=Naturalize
target=artifact,enchantment
auto=destroy
mana={1}{G}
type=Instant
rarity=C
[/card]
[card]
text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
id=39732
name=Nova Cleric
rarity=U
mana={W}
type=Creature
subtype=Human Cleric
auto={2}{W}{T}{S}:destroy all(enchantment)
power=1
toughness=2
[/card]
[card]
text=Enchant creature Enchanted creature can't attack or block.
id=19729
target=creature
auto=cantattack
auto=cantblock
name=Pacifism
rarity=C
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Choose one: Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
id=39433
auto=may destroy target(aura)
auto=may target(creature[soldier]) 2/2
auto=may lord(creature|myBattlefield) vigilance ueot
name=Piety Charm
rarity=C
mana={W}
type=Instant
[/card]
[card]
text={W}
id=40121
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40122
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40123
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40124
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
id=39504
name=Polluted Delta
rarity=R
type=Land
[/card]
[card]
text=Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
id=41145
target=creature
auto=4/4
autohand={2}{G}:cycling
autohand={2}{G}:1/1 target(creature) && cycling
name=Primal Boost
rarity=U
mana={2}{G}
type=Instant
[/card]
[card]
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
id=39845
target=creature,player
auto=foreach(cleric) damage:1
auto=foreach(cleric) life:1 controller
name=Profane Prayers
rarity=C
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
id=40173
name=Psychic Trance
rarity=R
mana={2}{U}{U}
type=Instant
[/card]
[card]
text=Sacrifice a Beast: You gain 4 life.
id=12444
name=Ravenous Baloth
rarity=R
mana={2}{G}{G}
type=Creature
subtype=Beast
auto={S(beast|myBattlefield)}:life:4
power=4
toughness=4
[/card]
[card]
text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
id=39746
name=Reckless One
rarity=U
mana={3}{R}
type=Creature
subtype=Goblin Avatar
auto=foreach(goblin) 1/1
power=*
toughness=*
abilities=haste
[/card]
[card]
text=Target player shuffles his or her graveyard into his or her library.
id=41462
target=player
auto=moveTo(ownerlibrary) all(*|ownergraveyard)
name=Reminisce
rarity=U
mana={2}{U}
type=Sorcery
[/card]
[card]
text=You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
id=41153
auto=life:6
autohand={1}{W}:cycling
autohand={1}{W}:life:2 && cycling
name=Renewed Faith
rarity=C
mana={2}{W}
type=Instant
[/card]
[card]
text=Whenever a creature attacks, you gain 1 life.
auto=@each blockers:foreach(creature[attacking]) life:1
id=40656
name=Righteous Cause
rarity=U
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
id=10704
name=Riptide Laboratory
rarity=R
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
type=Basic Land
[/card]
[card]
text=Flying, haste
id=39859
name=Rorix Bladewing
rarity=R
mana={3}{R}{R}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=5
abilities=flying,haste
[/card]
[card]
text=Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
id=39640
name=Rotlung Reanimator
rarity=R
mana={2}{B}
type=Creature
subtype=Zombie Cleric
auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black)
auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,creature token Zombie, 2/2,black)
power=2
toughness=2
[/card]
[card]
text=Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
id=41170
target=creature
auto=preventAllCombatDamage from(mytgt)
auto=preventAllCombatDamage to(mytgt)
name=Sandskin
rarity=C
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
id=39445
name=Screaming Seahawk
rarity=C
mana={4}{U}
type=Creature
subtype=Bird
auto=may moveTo(myhand) target(screaming seahawk|mylibrary)
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Searing Flesh deals 7 damage to target opponent.
id=35386
name=Searing Flesh
auto=damage:7 opponent
rarity=U
mana={6}{R}
type=Sorcery
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card.
id=40539
name=Seaside Haven
rarity=U
auto={T}:Add {1}
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
type=Basic Land
[/card]
[card]
text=Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.)
id=41137
name=Secluded Steppe
auto=tap
auto={T}:Add {W}
autohand={W}:cycling
rarity=C
type=Land
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=13204
name=Severed Legion
rarity=C
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
abilities=fear
[/card]
[card]
text={T}: Each player loses 1 life for each Zombie on the battlefield.
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
id=39464
name=Shepherd of Rot
rarity=C
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
[/card]
[card]
text=Shock deals 2 damage to target creature or player.
id=39482
target=creature,player
auto=damage:2
name=Shock
rarity=C
mana={R}
type=Instant
[/card]
[card]
text=Trample {G}: Regenerate Silvos, Rogue Elemental.
id=39860
name=Silvos, Rogue Elemental
rarity=R
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Elemental
auto={G}:regenerate
power=8
toughness=5
abilities=trample
[/card]
[card]
text=Sacrifice a Goblin: Add {R} to your mana pool.
id=39563
name=Skirk Prospector
rarity=C
mana={R}
type=Creature
subtype=Goblin
auto={S(goblin|myBattlefield)}:Add {R}
power=1
toughness=1
[/card]
[card]
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
auto={4}{T}:moveTo(mygraveyard) all(*|myhand) && foreach(creature|myBattlefield) draw:1
id=39696
name=Slate of Ancestry
rarity=R
mana={4}
type=Artifact
[/card]
[card]
text=Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
id=41171
auto=damage:4 all(creature)
autohand={2}{R}:cycling
autohand={2}{R}:damage:1 all(creature) && cycling
name=Slice and Dice
rarity=U
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
text=Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
id=39706
name=Slipstream Eel
rarity=C
mana={5}{U}{U}
type=Creature
subtype=Fish Beast
auto=aslongas(island|opponentbattlefield) -cantattack
autohand={1}{U}:cycling
power=6
toughness=6
abilities=cantattack
[/card]
[card]
text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
id=41023
target=creature[manacost<=3]
auto=bury
name=Smother
rarity=U
mana={1}{B}
type=Instant
[/card]
[card]
text=Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
id=41143
target=creature,player
auto=damage:3
autohand={1}{R}{R}:cycling
autohand={1}{R}{R}:damage:1 target(creature,player) && cycling
name=Solar Blast
rarity=C
mana={3}{R}
type=Instant
[/card]
[card]
text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
id=39745
name=Soulless One
rarity=U
mana={3}{B}
type=Creature
subtype=Zombie Avatar
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
power=*
toughness=*
[/card]
[card]
text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller
id=39476
name=Sparksmith
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
auto=foreach(other creature|battlefield) counter(1/1,1)
id=39676
name=Stag Beetle
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
text=Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
id=41167
auto=damage:X all(creature)
autohand={3}:cycling
name=Starstorm
rarity=R
mana={X}{R}{R}
type=Instant
[/card]
[card]
text={B}
id=40111
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40112
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40113
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40114
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text=Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
id=41136
target=creature[power<=2]
auto=destroy
autohand={2}:cycling
name=Swat
rarity=C
mana={1}{B}{B}
type=Instant
[/card]
[card]
text=When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
id=39924
name=Symbiotic Beast
rarity=U
mana={4}{G}{G}
type=Creature
subtype=Insect Beast
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4
power=4
toughness=4
[/card]
[card]
text=When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.
id=32216
name=Symbiotic Elf
rarity=C
mana={3}{G}
type=Creature
subtype=Elf
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2
power=2
toughness=2
[/card]
[card]
text=When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.
id=39925
name=Symbiotic Wurm
rarity=R
mana={5}{G}{G}{G}
type=Creature
subtype=Wurm
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7
power=7
toughness=7
[/card]
[card]
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
id=39468
auto=life:-2 opponent
auto=life:2 controller
name=Syphon Soul
rarity=C
mana={2}{B}
type=Sorcery
[/card]
[card]
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
id=43736
target=creature
alias=129767
auto=haste
auto=untap
name=Threaten
mana={2}{R}
rarity=U
type=Sorcery
[/card]
[card]
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield.
auto=foreach(beast) damage:1 all(player,creature[-flying])
id=39847
name=Thunder of Hooves
rarity=U
mana={3}{R}
type=Sorcery
[/card]
[card]
text=Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.)
id=41141
name=Tranquil Thicket
auto=tap
auto={T}:Add {G}
autohand={G}:cycling
rarity=C
type=Land
[/card]
[card]
text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
id=30764
name=Tribal Golem
rarity=R
mana={6}
type=Artifact Creature
subtype=Golem
auto=aslongas(beast|myBattlefield) trample
auto=aslongas(goblin|myBattlefield) haste
auto=aslongas(soldier|myBattlefield) first strike
auto=aslongas(wizard|myBattlefield) flying
auto=aslongas(zombie|myBattlefield) {B}:regenerate
power=4
toughness=4
[/card]
[card]
text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
autograveyard={1}{B}{S(*|myhand):moveTo(myBattlefield) myUpkeepOnly
autohand={1}{B}:cycling
id=41166
name=Undead Gladiator
rarity=R
mana={1}{B}{B}
type=Creature
subtype=Zombie Barbarian
power=3
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
id=40541
name=Unholy Grotto
rarity=R
type=Land
auto={T}:Add {1}
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
[/card]
[card]
text=Flying {T}: Destroy target creature. It can't be regenerated.
id=39863
name=Visara the Dreadful
rarity=R
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Gorgon
auto={T}:bury target(creature)
power=5
toughness=5
abilities=flying
[/card]
[card]
text=Choose one: Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
id=39501
auto=may token(Insect,creature insect, 1/1,green)
auto=may 1/1 && trample target(creature)
auto=may regenerate target(beast)
name=Vitality Charm
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card.
id=39495
name=Wall of Mulch
rarity=U
mana={1}{G}
type=Creature
subtype=Wall
auto={G}{S(wall|myBattlefield)}:draw:1
power=0
toughness=4
abilities=defender
[/card]
[card]
text={T}: You gain 1 life for each Elf on the battlefield.
id=39497
name=Wellwisher
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
auto={T}:foreach(elf) life:1 controller
power=1
toughness=1
[/card]
[card]
text=Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.
id=42184
name=Wheel and Deal
rarity=R
mana={3}{U}
auto=moveto(graveyard) all(*|opponenthand)
auto=draw:7 opponent
auto=draw:1 controller
type=Instant
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
id=39507
name=Windswept Heath
rarity=R
type=Land
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=39828
name=Wirewood Elf
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
auto={T}:Add {G}
power=1
toughness=2
[/card]
[card]
text=When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary)
id=39907
name=Wirewood Herald
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf.
id=34764
name=Wirewood Lodge
rarity=U
auto={T}:Add {1}
auto={G}{T}:untap target(elf)
type=Land
[/card]
[card]
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
id=39841
target=creature
auto=foreach(elf) 1/1
name=Wirewood Pride
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=Whenever a Beast enters the battlefield, you may draw a card.
id=39703
name=Wirewood Savage
rarity=C
mana={2}{G}
type=Creature
subtype=Elf
auto=@movedTo(beast|battlefield):may draw:1
power=2
toughness=2
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
id=39506
name=Wooded Foothills
rarity=R
type=Land
[/card]
[card]
text=Whenever another creature enters the battlefield, you lose 1 life.
auto=@movedTo(other creature|battlefield):life:-1 controller
id=26689
name=Wretched Anurid
rarity=C
mana={1}{B}
type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
[/card]