Files
wagic/projects/mtg/include/AllAbilities.h
wagic.laurent 5dc98359c1 Laurent - Added Threaten (10E) - Steal creature until end of turn. Return creature at end of turn to opponent and also "untap" it.. not sure if it is quite right, but does not make any difference since it is at the end of turn just before the untap phase of opponent.
Few comments: 

I spent quite some time to make it work... made some test all working but experienced some random crash in windows version (debugging did not help much) don't know if i broke something or if it is due to other SVN addition.

Some other cards are similar and could be hardcoded/aliased (Overtake - MRQ, Ray of Command - ICE,MIR, Slave of Bolas - ARB, Spinal Embrace INV, Unwilling Recruit EVE) we could discuss about them...

I think it is the last card that was missing for the red premade 10E deck. Now 10E has 255 cards and is the set with the most cards...

Grü.
L.
2009-06-23 00:43:31 +00:00

3885 lines
109 KiB
C++

#ifndef _CARDS_H_
#define _CARDS_H_
#include "MTGAbility.h"
#include "ManaCost.h"
#include "CardDescriptor.h"
#include "AIPlayer.h"
#include "CardDisplay.h"
#include "Subtypes.h"
#include "CardGui.h"
#include "GameOptions.h"
#include "Token.h"
#include "Counters.h"
#include "WEvent.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
#include <map>
using std::map;
/*
Generic classes
*/
//MayAbility: May do something when comes into play (should be extended)
class MayAbility:public MTGAbility{
public:
int triggered;
MTGAbility * ability;
int deleteAbility;
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source):MTGAbility(_id,_source),ability(_ability){
triggered = 0;
ability->forceDestroy = 1;
deleteAbility = 1;
}
void Update(float dt){
MTGAbility::Update(dt);
if (!triggered){
triggered = 1;
game->mLayers->actionLayer()->setMenuObject(source);
OutputDebugString("SetMenuObject!\n");
}
}
const char * getMenuText(){
return ability->getMenuText();
}
int testDestroy(){
if (triggered && !game->mLayers->actionLayer()->menuObject){
OutputDebugString("Destroy!\n");
return 1;
}
return 0;
}
int isReactingToTargetClick(Targetable * card){
OutputDebugString("IsReacting ???\n");
if (card == source) return 1;
return 0;
}
int reactToTargetClick(Targetable * object){
OutputDebugString("ReactToTargetClick!\n");
deleteAbility = 0;
game->addObserver(ability);
return ability->reactToTargetClick(object);
}
~MayAbility(){
if (deleteAbility) SAFE_DELETE(ability);
}
virtual ostream& toString(ostream& out) const
{
out << "MayAbility ::: triggered : " << triggered
<< " ; ability : " << ability
<< " ; deleteAbility : " << deleteAbility
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//MultiAbility : triggers several actions for a cost
class MultiAbility:public ActivatedAbility{
public:
vector<MTGAbility *> abilities;
vector<TriggeredEvent *> events;
MultiAbility(int _id, MTGCardInstance * card,ManaCost * _cost, int _tap):ActivatedAbility(_id, card,_cost,0,_tap){
}
int Add(TriggeredEvent * event){
events.push_back(event);
return 1;
}
int Add(MTGAbility * ability){
abilities.push_back(ability);
return 1;
}
int resolve(){
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++){
abilities[i]->resolve();
}
sz = events.size();
for (unsigned int i = 0; i < sz; i++){
events[i]->resolve();
}
return 1;
}
~MultiAbility(){
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++){
delete abilities[i];
}
sz = events.size();
for (unsigned int i = 0; i < sz; i++){
delete events[i];
}
}
virtual ostream& toString(ostream& out) const
{
out << "MultiAbility ::: abilities : ?" // << abilities
<< " ; events : ?" // << events
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Drawer, allows to draw a card for a cost:
class ADrawer:public ActivatedAbility{
public:
int nbcards;
ADrawer(int _id, MTGCardInstance * card,ManaCost * _cost, int _nbcards = 1, int _tap = 1):ActivatedAbility(_id, card,_cost,0,_tap),nbcards(_nbcards){
}
int resolve(){
game->mLayers->stackLayer()->addDraw(source->controller(),nbcards);
return 1;
}
const char * getMenuText(){
return "Draw";
}
~ADrawer(){
OutputDebugString("Deleting ADrawer\n");
}
virtual ostream& toString(ostream& out) const
{
out << "ADrawer ::: nbcards : " << nbcards
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
// Gives/Takes Life to controller of source
class ALifeGiver:public ActivatedAbility{
public:
int life;
ALifeGiver(int _id, MTGCardInstance * card,ManaCost * _cost, int _life, int _tap = 1):ActivatedAbility(_id, card,_cost,0,_tap),life(_life){
}
int resolve(){
source->controller()->life+=life;
return 1;
}
const char * getMenuText(){
if (life < 0) return "Lose life";
return "Gain life";
}
virtual ostream& toString(ostream& out) const
{
out << "ALifeGiver ::: life : " << life
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
class ATokenCreator:public ActivatedAbility{
public:
list<int>abilities;
list<int>types;
list<int>colors;
int power, toughness;
string name;
ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, string sname, string stypes,int _power,int _toughness, string sabilities, int _doTap):ActivatedAbility(_id,_source,_cost,0,_doTap){
power = _power;
toughness = _toughness;
name = sname;
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++){
unsigned int found = sabilities.find(Constants::MTGBasicAbilities[j]);
if (found != string::npos){
abilities.push_back(j);
}
}
for (int j = 0; j < Constants::MTG_NB_COLORS; j++){
unsigned int found = sabilities.find(Constants::MTGColorStrings[j]);
if (found != string::npos){
colors.push_back(j);
}
}
string s = stypes;
while (s.size()){
unsigned int found = s.find(" ");
if (found != string::npos){
int id = Subtypes::subtypesList->Add(s.substr(0,found));
types.push_back(id);
s = s.substr(found+1);
}else{
int id = Subtypes::subtypesList->Add(s);
types.push_back(id);
s = "";
}
}
}
int resolve(){
Token * myToken = NEW Token(name,source,power,toughness);
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
myToken->addType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
myToken->setColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
myToken->basicAbilities[*it] = 1;
}
source->controller()->game->stack->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
delete spell;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ATokenCreator ::: abilities : ?" // << abilities
<< " ; types : ?" // << types
<< " ; colors : ?" // << colors
<< " ; power : " << power
<< " ; toughness : " << toughness
<< " ; name : " << name
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Moves Cards from a zone to another
class AZoneMover:public TargetAbility{
public:
string destinationZone;
AZoneMover(int _id, MTGCardInstance * _source, TargetChooser * _tc,string destZone, ManaCost * _cost = NULL, int _tap=0):TargetAbility(_id,_source, _tc,_cost,0,_tap){
destinationZone = destZone;
}
static int moveTarget(MTGCardInstance * _target, string destinationZone, MTGCardInstance * source){
GameObserver * g = GameObserver::GetInstance();
if(_target){
Player* p = _target->controller();
if (p){
MTGGameZone * fromZone = _target->getCurrentZone();
MTGGameZone * destZone = MTGGameZone::stringToZone(destinationZone, source,_target);
//inplay is a special zone !
for (int i=0; i < 2; i++){
if (destZone == g->players[i]->game->inPlay){
MTGCardInstance * copy = g->players[i]->game->putInZone(_target, fromZone, g->players[i]->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
return 1;
}
}
p->game->putInZone(_target,fromZone,destZone);
}
return 1;
}
return 0;
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
return moveTarget(_target,destinationZone, source);
}
virtual ostream& toString(ostream& out) const
{
out << "AZoneMover ::: destinationZone : " << destinationZone
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Moves Cards from a zone to another
//TODO: this looks awfully similar to the equivalent targetAbility...woudln't there be a way to merge them ?
class AZoneSelfMover:public ActivatedAbility{
public:
string destinationZone;
AZoneSelfMover(int _id, MTGCardInstance * _source,string destZone, ManaCost * _cost = NULL, int _tap=0):ActivatedAbility(_id,_source,_cost,0,_tap){
destinationZone = destZone;
}
int resolve(){
MTGCardInstance * _target = source;
if(_target){
Player* p = _target->controller();
if (p){
MTGGameZone * fromZone = _target->getCurrentZone();
MTGGameZone * destZone = MTGGameZone::stringToZone(destinationZone, source,_target);
//inplay is a special zone !
for (int i=0; i < 2; i++){
if (destZone == game->players[i]->game->inPlay){
MTGCardInstance * copy = game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
return 1;
}
}
p->game->putInZone(_target,fromZone,destZone);
}
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AZoneSelfMover ::: destinationZone : " << destinationZone
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Copier. TargetAbility
class ACopier:public TargetAbility{
public:
ACopier(int _id, MTGCardInstance * _source, TargetChooser * _tc = NULL, ManaCost * _cost=NULL):TargetAbility(_id,_source, _tc,_cost,0,0){
if (!tc) tc = NEW CreatureTargetChooser();
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
if(_target){
source->copy(_target);
return 1;
}
return 0;
}
const char * getMenuText(){
return "Copy";
}
virtual ostream& toString(ostream& out) const
{
out << "ACopier ::: (";
return TargetAbility::toString(out) << ")";
}
};
//All Destroyer. TargetAbility
class AAllDestroyer:public ActivatedAbility{
public:
int bury;
AAllDestroyer(int _id, MTGCardInstance * _source, TargetChooser * _tc, int _bury = 0, ManaCost * _cost=NULL,int doTap =1):ActivatedAbility(_id,_source,_cost,0,doTap),bury(_bury){
tc = _tc;
}
int resolve(){
AbilityFactory af;
af.destroyAllInPlay(tc,bury);
return 1;
}
const char * getMenuText(){
return "Destroy All...";
}
virtual ostream& toString(ostream& out) const
{
out << "AAllDestroyer ::: bury : " << bury
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Destroyer. TargetAbility
class ADestroyer:public TargetAbility{
public:
int bury;
ADestroyer(int _id, MTGCardInstance * _source, TargetChooser * _tc = NULL, int _bury = 0, ManaCost * _cost=NULL):TargetAbility(_id,_source, _tc,_cost),bury(_bury){
if (!tc) tc = NEW CreatureTargetChooser();
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
if(_target){
if (bury){
_target->controller()->game->putInGraveyard(_target);
}else{
game->mLayers->stackLayer()->addPutInGraveyard(_target);
}
return 1;
}
return 0;
}
const char * getMenuText(){
return "Destroy";
}
virtual ostream& toString(ostream& out) const
{
out << "ADestroyer ::: bury : " << bury
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Destroyer. TargetAbility
class ABurier:public ADestroyer{
public:
ABurier(int _id, MTGCardInstance * _source, TargetChooser * _tc = NULL,ManaCost * _cost=NULL):ADestroyer(_id,_source, _tc,1,_cost){
}
const char * getMenuText(){
return "Bury";
}
virtual ostream& toString(ostream& out) const
{
out << "ABurier ::: (";
return ADestroyer::toString(out) << ")";
}
};
/*Changes one of the basic abilities of target
source : spell
target : spell target (creature)
modifier : 1 to add the ability, 0 to remove it
_ability : Id of the ability, as described in mtgdefinitions
*/
class ABasicAbilityModifier:public MTGAbility{
public:
int modifier;
int ability;
int value_before_modification;
ABasicAbilityModifier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int _modifier = 1): MTGAbility(_id,_source,_target),modifier(_modifier),ability(_ability){
value_before_modification = ((MTGCardInstance * )target)->basicAbilities[ability];
((MTGCardInstance * )target)->basicAbilities[ability]=modifier;
}
int destroy(){
if (((MTGCardInstance * )target)->basicAbilities[ability] == modifier){
((MTGCardInstance * )target)->basicAbilities[ability] = value_before_modification;
return 1;
}else{
//BUG !!!
return 0;
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifier ::: modifier : " << modifier
<< " ; ability : " << ability
<< " ; value_before_modification : " << value_before_modification
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Modifies an ability until end of turn. Needs a target
class ABasicAbilityModifierUntilEOT:public TargetAbility{
public:
MTGCardInstance * mTargets[50];
int nbTargets;
int modifier;
int stateBeforeActivation[50];
int ability;
ABasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, int _ability, ManaCost * _cost, TargetChooser * _tc = NULL, int _modifier = 1,int _tap=1): TargetAbility(_id,_source,_cost,0,_tap),modifier(_modifier), ability(_ability){
nbTargets = 0;
tc = _tc;
if (!tc) tc = NEW CreatureTargetChooser(_source);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
for (int i = 0; i < nbTargets; i++){
MTGCardInstance * mTarget = mTargets[i];
if(mTarget && mTarget->basicAbilities[ability]){
mTarget->basicAbilities[ability] = stateBeforeActivation[i];
}
}
nbTargets = 0;
}
TargetAbility::Update(dt);
}
int resolve(){
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (mTarget){
mTargets[nbTargets] = mTarget;
stateBeforeActivation[nbTargets] = mTarget->basicAbilities[ability];
mTarget->basicAbilities[ability] = modifier;
nbTargets++;
}
return 1;
}
const char * getMenuText(){
return Constants::MTGBasicAbilities[ability];
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: mTargets : " << mTargets
<< " ; nbTargets : " << nbTargets
<< " ; modifier : " << modifier
<< " ; stateBeforeActivation : " << stateBeforeActivation
<< " ; ability : " << ability
<< " (";
return TargetAbility::toString(out) << ")";
}
};
/*Instants that modifies a basic ability until end of turn */
class AInstantBasicAbilityModifierUntilEOT: public InstantAbility{
public:
int stateBeforeActivation;
int ability;
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value):InstantAbility(_id, _source, _target),ability(_ability){
stateBeforeActivation = _target->basicAbilities[ability];
_target->basicAbilities[ability] = value;
}
int destroy(){
((MTGCardInstance *)target)->basicAbilities[ability] = stateBeforeActivation;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation
<< " ability : " << ability
<< " (";
return InstantAbility::toString(out) << ")";
}
};
//Alteration of Ability until of turn (Aura)
class ABasicAbilityAuraModifierUntilEOT: public ActivatedAbility{
public:
int stateBeforeActivation;
int ability;
int value;
ABasicAbilityAuraModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int _ability, int _value = 1):ActivatedAbility(_id,_source, _cost, 0,0), ability(_ability), value(_value){
target = _target;
stateBeforeActivation = _target->basicAbilities[ability];
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->basicAbilities[ability] = stateBeforeActivation;
}
ActivatedAbility::Update(dt);
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
stateBeforeActivation = _target->basicAbilities[ability];
_target->basicAbilities[ability] = value;
return 1;
}
const char * getMenuText(){
return Constants::MTGBasicAbilities[ability];
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityAuraModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation
<< " ; ability : " << ability
<< " ; value : " << value
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
/*Gives life each time a spell matching CardDescriptor's criteria are match . Optionnal manacost*/
class ASpellCastLife:public MTGAbility{
public:
CardDescriptor trigger;
ManaCost * cost;
int life;
MTGCardInstance * lastUsedOn;
MTGCardInstance * lastChecked;
ASpellCastLife(int id, MTGCardInstance * _source, CardDescriptor _trigger, ManaCost * _cost, int _life): MTGAbility(id, _source), trigger(_trigger), cost(_cost), life(_life){
}
ASpellCastLife(int id, MTGCardInstance * _source, int color, ManaCost * _cost, int _life): MTGAbility(id, _source), cost(_cost), life(_life){
trigger.setColor(color);
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source)){
if (game->currentlyActing()->getManaPool()->canAfford(cost)){
Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-1);
if (laststackitem && laststackitem->type == ACTION_SPELL){
Spell * spell = (Spell*)laststackitem;
if (spell->source != lastUsedOn && trigger.match(spell->source)){
lastChecked = spell->source;
return 1;
}
}
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
game->currentlyActing()->life+=life;
lastUsedOn = lastChecked;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASpellCastLife ::: trigger : ? " // << trigger
<< " ; cost : " << cost
<< " ; life : " << life
<< " ; lastUsedOn : " << lastUsedOn
<< " ; lastChecked : " << lastChecked
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Allows to untap at any moment for an amount of mana
class AUnBlocker:public MTGAbility{
public:
ManaCost * cost;
AUnBlocker(int id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost):MTGAbility(id, _source, _target), cost(_cost){
}
int isReactingToClick(MTGCardInstance * _card,ManaCost * mana = NULL){
if (_card == target && game->currentlyActing()->game->inPlay->hasCard(source) && (MTGCardInstance *) _card->isTapped()){
if (game->currentlyActing()->getManaPool()->canAfford(cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
_card->untap();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AUnBlocker ::: cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Allows to untap target card once per turn for a manaCost
class AUntaperOnceDuringTurn:public AUnBlocker{
public:
int untappedThisTurn;
int onlyPlayerTurn;
AUntaperOnceDuringTurn(int id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int _onlyPlayerTurn = 1):AUnBlocker(id, _source, _target, _cost){
onlyPlayerTurn = _onlyPlayerTurn;
untappedThisTurn = 0;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) untappedThisTurn = 0;
AUnBlocker::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (onlyPlayerTurn && game->currentPlayer!=source->controller()) return 0;
if (untappedThisTurn) return 0;
return AUnBlocker::isReactingToClick(card,mana);
}
int reactToClick(MTGCardInstance * card){
untappedThisTurn = 1;
return AUnBlocker::reactToClick(card);
}
virtual ostream& toString(ostream& out) const
{
out << "AUntaperOnceDuringTurn ::: untappedThisTurn : " << untappedThisTurn
<< " ; onlyPlayerTurn : " << onlyPlayerTurn
<< " (";
return AUnBlocker::toString(out) << ")";
}
};
//Alteration of Power and Toughness (enchantments)
class APowerToughnessModifier: public MTGAbility{
public:
int power, toughness;
APowerToughnessModifier(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _power, int _toughness):MTGAbility(id,_source,_target),power(_power),toughness(_toughness){
_target->power += power;
_target->addToToughness(toughness);
}
int destroy(){
((MTGCardInstance *)target)->power -= power;
((MTGCardInstance *)target)->addToToughness(-toughness);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerToughnessModifier ::: power : " << power
<< " ; toughness : " << toughness
<< " (";
return MTGAbility::toString(out) << ")";
}
};
// Permanent life alteration evry turn of the target's controller. Useful only for unstable mutation currently
class APowerToughnessModifierRegularCounter:public MTGAbility{
public:
int power, toughness;
int phase;
APowerToughnessModifierRegularCounter(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _phase, int _power, int _toughness):MTGAbility(id,_source,_target),power(_power),toughness(_toughness), phase(_phase){
}
void Update(float dt){
if (newPhase !=currentPhase && newPhase==phase && game->currentPlayer==((MTGCardInstance *)target)->controller()){
((MTGCardInstance *)target)->power += power;
((MTGCardInstance *)target)->addToToughness(toughness);
}
}
virtual ostream& toString(ostream& out) const
{
out << "APowerToughnessModifierRegularCounter ::: power : " << power
<< " ; toughness : " << toughness
<< " ; phase : " << phase
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Alteration of Power and Toughness until end of turn (TargetAbility)
// Gives +n/+m until end of turn to any card that's a target
class ATargetterPowerToughnessModifierUntilEOT: public TargetAbility{
public:
MTGCardInstance * mTargets[50];
int nbTargets;
int power, toughness;
ATargetterPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, int _power, int _toughness, ManaCost * _cost, TargetChooser * _tc = NULL, int doTap=1):TargetAbility(_id,_source,_tc,_cost,0,doTap),power(_power),toughness(_toughness){
if (!tc) tc = NEW CreatureTargetChooser(_source);
nbTargets = 0;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
for (int i = 0; i < nbTargets; i++){
MTGCardInstance * mTarget = mTargets[i];
if(mTarget){
mTarget->power-=power;
mTarget->addToToughness(-toughness);
}
}
nbTargets = 0;
}
TargetAbility::Update(dt);
}
int resolve(){
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (mTarget){
mTargets[nbTargets] = mTarget;
mTarget->power+= power;
mTarget->addToToughness(toughness);
nbTargets++;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ATargetterPowerToughnessModifierUntilEOT ::: mTargets : " << mTargets
<< " ; nbTargets : " << nbTargets
<< " ; power : " << power
<< " ; toughness : " << toughness
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Alteration of Power and Toughness until end of turn (Aura)
class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility{
public:
int power, toughness;
int counters;
int maxcounters;
APowerToughnessModifierUntilEndOfTurn(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _power, int _toughness, ManaCost * _cost, int _maxcounters = 0):ActivatedAbility(id,_source,_cost,0,0),power(_power),toughness(_toughness),maxcounters(_maxcounters){
counters = 0;
target=_target;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
while(counters){
((MTGCardInstance *)target)->power -= power;
((MTGCardInstance *)target)->addToToughness(-toughness);
counters--;
}
}
ActivatedAbility::Update(dt);
}
int fireAbility(){
return resolve();
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
return (!maxcounters || (counters < maxcounters));
}
int resolve(){
((MTGCardInstance *)target)->power += power;
((MTGCardInstance *)target)->addToToughness(toughness);
counters++;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerToughnessModifierUntilEndOfTurn ::: power : " << power
<< " ; toughness : " << toughness
<< " ; counters : " << counters
<< " ; maxcounters : " << maxcounters
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Alteration of Power and toughness until end of turn (instant)
class AInstantPowerToughnessModifierUntilEOT: public InstantAbility{
public:
int power, toughness;
AInstantPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _power, int _toughness): InstantAbility(_id, _source, _target), power(_power), toughness(_toughness){
}
int resolve(){
((MTGCardInstance *)target)->power +=power;
((MTGCardInstance *)target)->addToToughness(toughness);
return 1;
}
int destroy(){
((MTGCardInstance *)target)->power -=power;
((MTGCardInstance *)target)->addToToughness(-toughness);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerToughnessModifierUntilEndOfTurn ::: power : " << power
<< " ; toughness : " << toughness
<< " (";
return InstantAbility::toString(out) << ")";
}
};
//Untap Blockers with simple Mana Mechanism
class AUntapManaBlocker: public Blocker{
public:
AUntapManaBlocker(int id, MTGCardInstance * card, ManaCost * _cost):Blocker(id, card, _cost){
}
AUntapManaBlocker(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost):Blocker(id, card,_target, _cost){
}
virtual ostream& toString(ostream& out) const
{
out << "AUntapManaBlocker ::: (";
return Blocker::toString(out) << ")";
}
};
/* Spell Counters (Enchantment) for a mana cost */
//LifeForce
class ASpellCounterEnchantment:public TargetAbility{
public:
ASpellCounterEnchantment(int _id, MTGCardInstance * _source, ManaCost * _cost,int color = -1, int _tap = 0):TargetAbility(_id,_source,NEW SpellTargetChooser(_source,color),_cost,0,_tap){
}
int resolve(){
Spell * _target = tc->getNextSpellTarget();
if(_target){
game->mLayers->stackLayer()->Fizzle(_target);
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ASpellCounterEnchantment ::: (";
return TargetAbility::toString(out) << ")";
}
};
//Circle of Protections
class ACircleOfProtection: public TargetAbility{
public:
ACircleOfProtection(int _id, MTGCardInstance * source, int _color):TargetAbility(_id,source,NEW DamageTargetChooser(source,_color),NEW ManaCost(),0,0){
cost->add(Constants::MTG_COLOR_ARTIFACT,1);
}
int resolve(){
Damage * damage = tc->getNextDamageTarget();
if (!damage) return 0;
game->mLayers->stackLayer()->Fizzle(damage);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ACircleOfProtection ::: (";
return TargetAbility::toString(out) << ")";
}
};
//Basic regeneration mechanism for a Mana cost
class AStandardRegenerate:public ActivatedAbility{
public:
AStandardRegenerate(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost):ActivatedAbility(_id,_source,_cost,0,0){
target = _target;
aType = MTGAbility::STANDARD_REGENERATE;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->regenerate();
PutInGraveyard * action = ((PutInGraveyard *) game->mLayers->stackLayer()->getNext(NULL,ACTION_PUTINGRAVEYARD,NOT_RESOLVED));
while(action){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Fizzling due to regenerate! \n");
#endif
if (action->card == _target){
game->mLayers->stackLayer()->Fizzle(action);
}
action = ((PutInGraveyard *) game->mLayers->stackLayer()->getNext(action,ACTION_PUTINGRAVEYARD,NOT_RESOLVED));
}
return 1;
}
const char * getMenuText(){
return "Regenerate";
}
virtual ostream& toString(ostream& out) const
{
out << "AStandardRegenerate ::: (";
return ActivatedAbility::toString(out) << ")";
}
};
/*Gives protection to a target */
class AProtectionFrom:public MTGAbility{
public:
CardDescriptor * cd;
void initProtection(){
((MTGCardInstance *)target)->addProtection(cd);
}
AProtectionFrom(int _id, MTGCardInstance * _source, MTGCardInstance * _target, CardDescriptor * _cd):MTGAbility(_id, _source, _target),cd(_cd){
initProtection();
}
AProtectionFrom(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int color):MTGAbility(_id, _source, _target){
cd = NEW CardDescriptor();
cd->colors[color] = 1;
initProtection();
}
int destroy(){
((MTGCardInstance *)target)->removeProtection(cd);
return 1;
}
~AProtectionFrom(){
delete(cd);
}
virtual ostream& toString(ostream& out) const
{
out << "AProtectionFrom ::: cd : " << cd
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Aura Enchantments that provide controller of target life or damages at a given phase of their turn
class ARegularLifeModifierAura:public MTGAbility{
public:
int life;
int phase;
int onlyIfTargetTapped;
ARegularLifeModifierAura(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _phase, int _life, int _onlyIfTargetTapped=0):MTGAbility(id,_source,_target),life(_life), phase(_phase),onlyIfTargetTapped(_onlyIfTargetTapped){
}
void Update(float dt){
if (newPhase !=currentPhase && newPhase==phase && game->currentPlayer==((MTGCardInstance *)target)->controller()){
if (!onlyIfTargetTapped || ((MTGCardInstance *)target)->tapped){
if (life > 0){
game->currentPlayer->life+=life;
}else{
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ARegularLifeModifierAura ::: life : " << life
<< " ; phase : " << phase
<< " ; onlyIfTargetTapped : " << onlyIfTargetTapped
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//ExaltedAbility (Shards of Alara)
class AExalted:public ListMaintainerAbility{
public:
int power, toughness;
MTGCardInstance * luckyWinner;
AExalted(int _id, MTGCardInstance * _source, int _power = 1, int _toughness = 1):ListMaintainerAbility(_id, _source),power(_power),toughness(_toughness){
luckyWinner = NULL;
}
int canBeInList(MTGCardInstance * card){
if (card->isAttacker() && game->currentPlayer == source->controller() && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner = cards.begin()->first;
luckyWinner->addToToughness(toughness);
luckyWinner->power+=power;
}else if (cards.size() == 2){
luckyWinner->addToToughness(-toughness);
luckyWinner->power-=power;
}
return 1;
}
int removed(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner = cards.begin()->first;
luckyWinner->addToToughness(toughness);
luckyWinner->power+=power;
}else if (cards.size() == 0){
luckyWinner->addToToughness(-toughness);
luckyWinner->power-=power;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AExalted ::: power : " << power
<< " ; toughness : " << toughness
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//ExaltedAbility for basic abilities (Shards of Alara)
class AExaltedAbility:public ListMaintainerAbility{
public:
int ability;
MTGCardInstance * luckyWinner;
AExaltedAbility(int _id, MTGCardInstance * _source, int _ability):ListMaintainerAbility(_id, _source),ability(_ability){
luckyWinner = NULL;
}
int canBeInList(MTGCardInstance * card){
if (card->isAttacker() && game->currentPlayer == source->controller() && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
luckyWinner = cards.begin()->first;
if(cards.size() == 1){
luckyWinner->basicAbilities[ability]+=1;
}else if (cards.size() == 2){
luckyWinner->basicAbilities[ability]-=1;
}
return 1;
}
int removed(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner->basicAbilities[ability]+=1;
}else if (cards.size() == 0){
luckyWinner->basicAbilities[ability]-=1;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AExaltedAbility ::: ability : " << ability
<< " ; luckyWinner : " << luckyWinner
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//Converts lands to creatures (Kormus bell, Living lands)
class AConvertLandToCreatures:public ListMaintainerAbility{
public:
int type;
int power, toughness;
AConvertLandToCreatures(int _id, MTGCardInstance * _source, const char * _type, int _power = 1, int _toughness = 1):ListMaintainerAbility(_id, _source),power(_power),toughness(_toughness){
type = Subtypes::subtypesList->Add(_type);
}
int canBeInList(MTGCardInstance * card){
if (card->hasType(type) && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
card->power = 1;
card->setToughness(1);
card->setSubtype("creature");
return 1;
}
int removed(MTGCardInstance * card){
card->removeType("creature");
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConvertLandToCreatures ::: power : " << power
<< " ; toughness : " << toughness
<< " ; type : " << type
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//Lords (Merfolk lord...) give power and toughness to OTHER creatures of their type, they can give them special abilities, regeneration
class ALord:public ListMaintainerAbility{
public:
int power, toughness;
int ability;
int modifier;
ManaCost * regenCost;
int includeSelf;
map<MTGCardInstance *, MTGAbility *> regenerations;
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, int _power = 0 , int _toughness = 0, int _ability = -1, ManaCost * _regenCost = NULL, int _modifier = 1):ListMaintainerAbility(_id,card){
tc = _tc;
tc->source = NULL;
includeSelf = _includeSelf;
power = _power;
toughness = _toughness;
ability = _ability;
regenCost = _regenCost;
modifier = _modifier;
if (!modifier) modifier = -1;
}
int canBeInList(MTGCardInstance * card){
if ( (includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
card->power += power;
card->addToToughness(toughness);
if (ability != -1) card->basicAbilities[ability] +=modifier;
if (regenCost){
ManaCost * _regenCost = NEW ManaCost(regenCost);
AStandardRegenerate * regen = NEW AStandardRegenerate(0, card, card, _regenCost);
regenerations[card] = regen;
game->addObserver(regen);
}
return 1;
}
int removed(MTGCardInstance * card){
card->power -= power;
card->addToToughness(-toughness);
if (ability != -1 && ((card->basicAbilities[ability]>0 && (modifier >0)) || (card->basicAbilities[ability]<=0 && (modifier <0)) )) card->basicAbilities[ability] -=modifier;
if (regenCost){
if(regenerations.find(card) != regenerations.end()){
if (game->isInPlay(card)) game->removeObserver(regenerations[card]);
regenerations.erase(card);
}
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ALord ::: power : " << power
<< " ; toughness : " << toughness
<< " ; ability : " << ability
<< " ; modifier : " << modifier
<< " ; regenCost : " << regenCost
<< " ; includeSelf : " << includeSelf
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
class ALordUEOT:public ALord{
public:
ALordUEOT(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, int _power = 0 , int _toughness = 0, int _ability = -1, ManaCost * _regenCost = NULL, int _modifier = 1): ALord(_id, card, _tc, _includeSelf, _power , _toughness , _ability , _regenCost, _modifier){
}
int testDestroy(){
if (newPhase == Constants::MTG_PHASE_AFTER_EOT) return 1;
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ALordUEOT ::: (";
return ALord::toString(out) << ")";
}
};
//Foreach (plague rats...)
class AForeach:public ListMaintainerAbility{
public:
int power, toughness;
int includeSelf;
AForeach(int _id, MTGCardInstance * card,MTGCardInstance * _target, TargetChooser * _tc, int _includeSelf, int _power = 0 , int _toughness = 0):ListMaintainerAbility(_id,card,_target){
tc = _tc;
tc->source = NULL;
includeSelf = _includeSelf;
power = _power;
toughness = _toughness;
if (!target) target = source; //Is this needed ?
}
int canBeInList(MTGCardInstance * card){
if ( (includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->power += power;
_target->addToToughness(toughness);
return 1;
}
int removed(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->power -= power;
_target->addToToughness(-toughness);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AForeach ::: power : " << power
<< " ; toughness : " << toughness
<< " ; includeSelf : " << includeSelf
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//Damage all.... ActivatedAbility
class AAllDamager:public ActivatedAbility{
public:
int damage;
AAllDamager(int _id, MTGCardInstance * _source, ManaCost * _cost, int _damage, TargetChooser * _tc ,int doTap =1):ActivatedAbility(_id,_source,_cost,0,doTap),damage(_damage){
tc = _tc;
}
int resolve(){
AbilityFactory af;
af.damageAll(tc,damage);
return 1;
}
const char * getMenuText(){
return "Damage All...";
}
virtual ostream& toString(ostream& out) const
{
out << "AAllDamager ::: damage : " << damage
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
/* Standard Damager, can choose a NEW target each time the price is paid */
class ADamager:public TargetAbility{
public:
int damage;
ADamager(int id, MTGCardInstance * card, ManaCost * _cost, int _damage, TargetChooser * _tc = NULL, int _tap = 1):TargetAbility(id,card, _tc, _cost,0,_tap),damage(_damage){
if (!tc) tc = NEW DamageableTargetChooser(card);
aType = MTGAbility::DAMAGER;
}
int resolve(){
Damageable * _target = tc->getNextDamageableTarget();
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source,_target, damage);
return 1;
}
const char * getMenuText(){
return "Damage target";
}
virtual ostream& toString(ostream& out) const
{
out << "ADamager ::: damage : " << damage
<< " (";
return TargetAbility::toString(out) << ")";
}
};
/* Can tap a target for a cost */
class ATapper:public TargetAbility{
public:
int damage;
ATapper(int id, MTGCardInstance * card, ManaCost * _cost, TargetChooser * _chooser):TargetAbility(id,card, _chooser, _cost){
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
if (_target){
_target->tapped = true;
}
return 1;
}
const char * getMenuText(){
return "Tap target";
}
virtual ostream& toString(ostream& out) const
{
out << "ATapper ::: damage : " << damage
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Ability to untap a target
class AUntaper:public TargetAbility{
public:
AUntaper(int _id, MTGCardInstance * card, ManaCost * _manacost, TargetChooser * _tc):TargetAbility(_id,card,_tc,_manacost){
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
if (_target){
_target->tapped = 0;
}
return 1;
}
const char * getMenuText(){
return "Untap target";
}
virtual ostream& toString(ostream& out) const
{
out << "AUntaper ::: (";
return TargetAbility::toString(out) << ")";
}
};
// Add life of gives damage if a given zone has more or less than [condition] cards at the beginning of [phase]
//Ex : the rack, ivory tower...
class ALifeZoneLink:public MTGAbility{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALifeZoneLink(int _id ,MTGCardInstance * card, int _phase, int _condition, int _life = -1, int _controller = 0, MTGGameZone * _zone = NULL):MTGAbility(_id, card){
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL){
if (controller){
zone = game->currentPlayer->game->hand;
}else{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == phase){
if ((controller && game->currentPlayer == source->controller()) ||(!controller && game->currentPlayer != source->controller()) ){
if ((condition < 0 && zone->nb_cards < - condition) ||(condition >0 && zone->nb_cards > condition)){
int diff = zone->nb_cards - condition;
if (condition < 0) diff = - condition - zone->nb_cards;
if (life > 0){
game->currentPlayer->life+=life*diff;
}else{
game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,-life*diff);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALifeZoneLink ::: phase : " << phase
<< " ; condition : " << condition
<< " ; life : " << life
<< " ; controller : " << controller
<< " ; nbcards : " << nbcards
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Creatures that cannot attack if opponent has not a given type of land, and die if controller has not this type of land
//Ex : pirate ship...
class AStrongLandLinkCreature: public MTGAbility{
public:
char land[20];
AStrongLandLinkCreature(int _id, MTGCardInstance * _source, const char * _land):MTGAbility(_id, _source){
sprintf(land,"%s",_land);
}
void Update(float dt){
if (source->isAttacker()){
if (!game->opponent()->game->inPlay->hasType(land)){
source->attacker=0;
source->tapped = 0;
//TODO Improve, there can be race conditions here
}
}
Player * player = source->controller();
if(!player->game->inPlay->hasType(land)){
player->game->putInGraveyard(source);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AStrongLandLinkCreature ::: land : " << land
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Steal control of a target
class AControlStealAura: public MTGAbility{
public:
Player * originalController;
AControlStealAura(int _id , MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
originalController = _target->controller();
MTGCardInstance * copy = _target->changeController(game->currentlyActing());
target = copy;
source->target = copy;
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
Player * p = _target->controller();
if (p && p->game->inPlay->hasCard(_target)){ //if the target is still in game -> spell was destroyed
_target->changeController(originalController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AControlStealAura ::: originalController : " << originalController
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Same as StealControl Aura ???? Obsolete ?
class ATakeControlAura:public MTGAbility{
public:
Player * previousController;
ATakeControlAura(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source,_target){
previousController = _target->controller();
previousController->game->putInZone(_target, previousController->game->inPlay, source->controller()->game->inPlay);
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
Player * p = _target->controller();
if (p && p->game->inPlay->hasCard(_target)){
p->game->putInZone(_target, p->game->inPlay, previousController->game->inPlay);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ATakeControlAura ::: previousController : " << previousController
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Creatures that kill their blockers
//Ex : Cockatrice
class AOldSchoolDeathtouch:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AOldSchoolDeathtouch(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && !opponent->hasSubtype("wall")){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
int testDestroy(){
if(!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP){
return 0;
}else{
return MTGAbility::testDestroy();
}
}
virtual ostream& toString(ostream& out) const
{
out << "AOldSchoolDeathtouch ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Converts a card to a creature (Aura)
class AConvertToCreatureAura:public MTGAbility{
public:
AConvertToCreatureAura(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _power, int _toughness):MTGAbility(_id, _source, _target){
_target->setSubtype("creature");
_target->power = _power;
_target->toughness = _toughness;
_target->life = _toughness;
//_target->afterDamage();
_target->doDamageTest = 1;
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->removeType("creature");
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConvertToCreatureAura ::: (";
return MTGAbility::toString(out) << ")";
}
};
/*
Specific Classes
*/
// 1092 Specific to Aladdin's Lamp
class AAladdinsLamp: public TargetAbility{
public:
CardDisplay cd;
int nbcards;
int init;
AAladdinsLamp(int _id, MTGCardInstance * card):TargetAbility(_id,card){
cost = NEW ManaCost();
cost->x();
cd = CardDisplay(1,game,SCREEN_WIDTH/2, SCREEN_HEIGHT/2,NULL);
MTGGameZone * zones[] = {game->currentPlayer->game->library};
tc = NEW TargetZoneChooser(zones,1,source);
nbcards = 0;
init = 0;
}
void Update(float dt){
if (waitingForAnswer){
if (!init){
cd.resetObjects();
int wished = game->currentlyActing()->getManaPool()->getConvertedCost();
game->currentlyActing()->getManaPool()->pay(cost);
nbcards = 0;
MTGGameZone * library = game->currentlyActing()->game->library;
while (nbcards < wished && nbcards < library->nb_cards){
cd.AddCard(library->cards[library->nb_cards - 1 - nbcards]);
nbcards++;
}
init = 1;
}
cd.Update(dt);
// cd.CheckUserInput(dt);
}
}
void Render(float dt){
if (waitingForAnswer){
cd.Render();
}
}
int fireAbility(){
source->tapped = 1;
MTGLibrary * library = game->currentlyActing()->game->library;
MTGCardInstance * card = library->removeCard(tc->getNextCardTarget());
library->shuffleTopToBottom(nbcards - 1 );
library->addCard(card);
init = 0;
return 1;
}
int resolve(){return 1;};
virtual ostream& toString(ostream& out) const
{
out << "AAladdinsLamp ::: cd : " << cd
<< " ; nbcards : " << nbcards
<< " ; init : " << init
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Ankh of Mishra
class AAnkhOfMishra: public ListMaintainerAbility{
public:
int init;
AAnkhOfMishra(int id, MTGCardInstance * _source):ListMaintainerAbility(id, _source){
init = 0;
}
void Update(float dt){
ListMaintainerAbility::Update(dt);
init = 1;
}
int canBeInList(MTGCardInstance * card){
if (card->hasType("land") && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if (!init) return 0;
game->mLayers->stackLayer()->addDamage(source,card->controller(), 2);
return 1;
}
int removed(MTGCardInstance * card){
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAnkhOfMishra ::: init : " << init
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
// Armageddon Clock
class AArmageddonClock:public MTGAbility{
public:
int counters;
ManaCost cost;
AArmageddonClock(int id, MTGCardInstance * _source):MTGAbility(id, _source){
counters = 0;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 4};
cost = ManaCost(_cost,1);
}
void Update(float dt){
if (newPhase != currentPhase){
if (newPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source)){
counters ++;
}else if (newPhase == Constants::MTG_PHASE_DRAW && counters > 0 && game->currentPlayer->game->inPlay->hasCard(source)){ //End of upkeep = beginning of draw
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source,GameObserver::GetInstance()->players[0], counters);
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source,GameObserver::GetInstance()->players[1], counters);
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters > 0 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
counters --;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AArmageddonClock ::: counters : " << counters
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Black Vise
class ABlackVise: public MTGAbility{
public:
int nbcards;
ABlackVise(int id, MTGCardInstance * _source):MTGAbility(id, _source){
nbcards = game->opponent()->game->hand->nb_cards;
}
void Update(float dt){
if (newPhase == Constants::MTG_PHASE_UPKEEP && GameObserver::GetInstance()->opponent()->game->inPlay->hasCard(source)){
nbcards = game->currentPlayer->game->hand->nb_cards;
}
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && GameObserver::GetInstance()->opponent()->game->inPlay->hasCard(source)){
if ( nbcards > 4) game->mLayers->stackLayer()->addDamage(source,game->currentPlayer, nbcards - 4);
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABlackVise ::: nbcards : " << nbcards
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Channel
class AChannel:public ActivatedAbility{
public:
AChannel(int _id, MTGCardInstance * card):ActivatedAbility(_id, card,0,0,0){
}
int isReactingToClick(PlayGuiObject * object){
if (object->type == GUI_AVATAR){
Player * player = ((GuiAvatar *)object)->player;
if (player == source->controller()) return 1;
}
return 0;
}
int resolve(){
source->controller()->life--;
source->controller()->getManaPool()->add(Constants::MTG_COLOR_ARTIFACT, 1);
return 1;
}
int testDestroy(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) return 1;
currentPhase = newPhase;
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AChannel ::: (";
return ActivatedAbility::toString(out) << ")";
}
};
// Clockwork Beast
class AClockworkBeast:public MTGAbility{
public:
int counters;
ManaCost cost;
AClockworkBeast(int id, MTGCardInstance * _source):MTGAbility(id, _source){
counters = 7;
((MTGCardInstance *)target)->power+=7;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
cost = ManaCost(_cost,1);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_COMBATEND){
if (((MTGCardInstance *)source)->isAttacker() || ((MTGCardInstance *)source)->isDefenser()){
counters--;
((MTGCardInstance *)target)->power-=1;
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters < 7 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source)){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
counters ++;
((MTGCardInstance *)target)->power++;
((MTGCardInstance *)target)->tapped = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AClockworkBeast ::: counters : " << counters
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1102: Conservator
class AConservator: public MTGAbility{
public:
int canprevent;
ManaCost cost;
AConservator(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
canprevent = 0;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 2};
cost = ManaCost(_cost, 1);
}
int alterDamage(Damage * damage){
if (canprevent && damage->target == source->controller()){
if (damage->damage >= canprevent){
damage->damage-=canprevent;
canprevent = 0;
}else{
canprevent-=damage->damage;
damage->damage = 0;
}
}
return 1;
}
int alterDamage(){
if (canprevent){
ActionStack * stack = game->mLayers->stackLayer();
for (int i = stack->mCount-1; i>=0; i--){
if (!canprevent) return 1;
Interruptible * current = ((Interruptible *)stack->mObjects[i]);
if (current->type == ACTION_DAMAGE && current->state==NOT_RESOLVED){
Damage * damage = (Damage *)current;
alterDamage(damage);
}else if (current->type == ACTION_DAMAGES && current->state == NOT_RESOLVED){
DamageStack * damages = (DamageStack *)current;
for (int j = damages->mCount-1;j >=0; j--){
alterDamage(((Damage *)damages->mObjects[j]));
}
}
}
}
return 1;
}
void Update(float dt){
alterDamage();
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if ( _card == source && game->currentlyActing()->game->inPlay->hasCard(source) && !_card->isTapped()){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
source->tapped = 1;
canprevent = 2;
alterDamage();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConservator ::: canprevent : " << canprevent
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Creature bond
class ACreatureBond:public MTGAbility{
public:
int resolved;
ACreatureBond(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id,_source,_target){
resolved = 0;
}
int receiveEvent(WEvent * event){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card == _target){
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
game->mLayers->stackLayer()->addDamage(source,_target->controller(),_target->toughness);
return 1;
}
}
}
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ACreatureBond ::: resolved : " << resolved
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1105: Dingus Egg
class ADingusEgg: public ListMaintainerAbility{
public:
ADingusEgg(int id, MTGCardInstance * _source):ListMaintainerAbility(id, _source){
}
int canBeInList(MTGCardInstance * card){
if (card->hasType("land") && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
return 1;
}
int removed(MTGCardInstance * card){
game->mLayers->stackLayer()->addDamage(source,card->controller(), 2);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ADingusEgg ::: (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//1106 DisruptingScepter
class ADisruptingScepter:public TargetAbility{
public:
ADisruptingScepter(int id, MTGCardInstance * _source):TargetAbility(id,_source){
MTGGameZone * zones[] = {GameObserver::GetInstance()->opponent()->game->hand};
tc = NEW TargetZoneChooser(zones,1,_source);
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 3};
cost = NEW ManaCost(_cost,1);
}
void Update(float dt){
if (game->opponent()->isAI()){
if(waitingForAnswer){
MTGCardInstance * card = ((AIPlayer *)game->opponent())->chooseCard(tc, source);
if (card) tc->toggleTarget(card);
if (!card || tc->targetsReadyCheck() == TARGET_OK) waitingForAnswer = 0;
}
TargetAbility::Update(dt);
}else{
TargetAbility::Update(dt);
}
}
int resolve(){
game->opponent()->game->putInGraveyard(tc->getNextCardTarget());
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ADisruptingScepter ::: (";
return TargetAbility::toString(out) << ")";
}
};
//1108 Ebony Horse
class AEbonyHorse:public TargetAbility{
public:
AEbonyHorse(int _id, MTGCardInstance * _source):TargetAbility(_id,_source, NEW CreatureTargetChooser()){
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 2};
cost = NEW ManaCost(_cost,1);
}
int resolve(){
tc->getNextCardTarget()->attacker = 0;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AEbonyHorse ::: (";
return TargetAbility::toString(out) << ")";
}
};
//1345 Farmstead
class AFarmstead:public ActivatedAbility{
public:
int usedThisTurn;
AFarmstead(int _id, MTGCardInstance * source, MTGCardInstance * _target):ActivatedAbility(_id, source,0,1,0){
int _cost[] = {Constants::MTG_COLOR_WHITE, 2};
cost = NEW ManaCost(_cost,1);
target = _target;
usedThisTurn = 0;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase != Constants::MTG_PHASE_UPKEEP){
usedThisTurn = 0;
}
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
if (currentPhase != Constants::MTG_PHASE_UPKEEP) return 0;
if (usedThisTurn) return 0;
return 1;
}
int resolve(){
source->controller()->life++;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFarmstead ::: usedThisTurn : " << usedThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//1110 Glasses of Urza
class AGlassesOfUrza:public MTGAbility{
public:
CardDisplay * display;
bool isActive;
AGlassesOfUrza(int _id, MTGCardInstance * _source):MTGAbility(_id, _source),isActive(false){
display = NEW CardDisplay(0, game,SCREEN_WIDTH/2, SCREEN_HEIGHT/2,NULL);
}
void Update(float dt){
if(isActive){
display->Update(dt);
}
}
bool CheckUserInput(u32 key){
if (isActive){
if (display->CheckUserInput(key)) return true;
if (PSP_CTRL_CROSS == key){
isActive = false;
return true;
}
}
return false;
}
void Render(float dt){
if (isActive){
display->Render();
}
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if ( card == source){
if (game->currentlyActing()->game->isInPlay(card) && !source->isTapped()){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
source->tapped = 1;
isActive = true;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AGlassesOfUrza ::: display : " << display
<< " ; isActive : " << isActive
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1112 Howling Mine
class AHowlingMine:public MTGAbility{
public:
AHowlingMine(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && !source->tapped){
game->mLayers->stackLayer()->addDraw(game->currentPlayer);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AHowlingMine ::: (";
return MTGAbility::toString(out) << ")";
}
};
//1119 Jayemdae Tome
class AJayemdaeTome:public ActivatedAbility{
public:
AJayemdaeTome(int _id, MTGCardInstance * card):ActivatedAbility(_id, card){
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 4};
cost = NEW ManaCost(_cost,1);
}
int resolve(){
game->mLayers->stackLayer()->addDraw(source->controller());
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AJayemdaeTome ::: (";
return ActivatedAbility::toString(out) << ")";
}
};
//Living Artifact
class ALivingArtifact:public MTGAbility{
public:
int usedThisTurn;
int counters;
Damage * latest;
ALivingArtifact(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id,_source,_target){
usedThisTurn = 0;
counters = 0;
latest = NULL;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) usedThisTurn = 0;
Damage * damage = ((Damage *)game->mLayers->stackLayer()->getNext(latest,ACTION_DAMAGE,RESOLVED_OK));
while (damage){
if (damage->target == source->controller()){
counters += damage->damage;
}
latest = damage;
damage = ((Damage *)game->mLayers->stackLayer()->getNext(damage,ACTION_DAMAGE,RESOLVED_OK));
}
}
int isReactingtoclick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase == Constants::MTG_PHASE_UPKEEP && card == source && game->currentPlayer == source->controller() && counters && !usedThisTurn){
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card){
source->controller()->life+=1;
counters--;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ALivingArtifact ::: usedThisTurn : " << usedThisTurn
<< " ; counters : " << counters
<< " ; latest : " << latest
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Lord of the Pit
class ALordOfThePit: public TargetAbility{
public:
int paidThisTurn;
ALordOfThePit(int _id, MTGCardInstance * source):TargetAbility(_id, source, NEW CreatureTargetChooser(),0,1,0){
paidThisTurn = 1;
}
void Update(float dt){
if (newPhase != currentPhase && source->controller() == game->currentPlayer){
if (newPhase == Constants::MTG_PHASE_UNTAP){
paidThisTurn = 0;
}else if( newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn){
game->mLayers->stackLayer()->addDamage(source,source->controller(), 7);
}
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
return TargetAbility::isReactingToClick(card,mana);
}
int resolve(){
MTGCardInstance * card = tc->getNextCardTarget();
if (card && card != source && card->controller() == source->controller()){
card->controller()->game->putInGraveyard(card);
paidThisTurn = 1;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ALordOfThePit ::: paidThisTurn : " << paidThisTurn
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//1143 Animate Dead
class AAnimateDead:public MTGAbility{
public:
AAnimateDead(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
MTGCardInstance * card = _target;
//Put the card in play again, with all its abilities !
//AbilityFactory af;
MTGCardInstance * copy = source->controller()->game->putInZone(card, _target->controller()->game->graveyard, source->controller()->game->stack);
Spell * spell = NEW Spell(copy);
//af.addAbilities(game->mLayers->actionLayer()->getMaxId(), spell);
spell->resolve();
target = spell->source;
card = spell->source;
card->power--;
card->life = card->toughness;
delete spell;
}
int destroy(){
MTGCardInstance * card = (MTGCardInstance *) target;
card->power++;
card->controller()->game->putInZone(card, card->controller()->game->inPlay,card->owner->game->graveyard);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAnimateDead ::: (";
return MTGAbility::toString(out) << ")";
}
};
//1159 Erg Raiders
class AErgRaiders:public MTGAbility{
public:
int init;
int dealDamage;
AErgRaiders(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
init = 0;
dealDamage = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
Player * controller = source->controller();
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE && game->currentPlayer == controller){
if (!source->isAttacker() && init){
dealDamage = 1;
}
}else if (newPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer != controller){
if (dealDamage){
game->mLayers->stackLayer()->addDamage(source, controller,2);
}
init = 1;
dealDamage = 0;
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "AErgRaiders ::: init : " << init
<< " ; dealDamage : " << dealDamage
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Fastbond
class AFastbond:public TriggeredAbility{
public:
int alreadyPlayedALand;
int previous;
AFastbond(int _id, MTGCardInstance * card):TriggeredAbility(_id, card){
alreadyPlayedALand = 0;
}
void Update(float dt){
if (newPhase!=currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
alreadyPlayedALand = 0;
}
TriggeredAbility::Update(dt);
}
int trigger(){
if(source->controller()->canPutLandsIntoPlay==0 && previous ==1){
previous = 0;
source->controller()->canPutLandsIntoPlay = 1;
if (alreadyPlayedALand) return 1;
alreadyPlayedALand = 1;
return 0;
}
previous = source->controller()->canPutLandsIntoPlay;
return 0;
}
int resolve(){
game->mLayers->stackLayer()->addDamage(source, source->controller(), 1);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFastbond ::: alreadyPlayedALand : " << alreadyPlayedALand
<< " ; previous : " << previous
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
//1165 Hypnotic Specter
class AHypnoticSpecter:public MTGAbility{
public:
int nbdamagesthisturn[2];
AHypnoticSpecter(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
currentPhase = -1;
for (int i = 0; i < 2; i++){
nbdamagesthisturn[i] = 0;
}
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
for (int i = 0; i < 2; i++){
nbdamagesthisturn[i] = 0;
}
}
ActionStack * as = game->mLayers->stackLayer();
int nbdamages[2];
for (int i = 0; i < 2; i++){
nbdamages[i] = 0;
}
Damage * current = ((Damage *)as->getNext(NULL,ACTION_DAMAGE,RESOLVED_OK));
while(current){
if (current->source == source){
for (int j=0; j < 2; j++){
if(current->target == game->players[j]) nbdamages[j]++;
}
}
current = ((Damage *)as->getNext(current,ACTION_DAMAGE,RESOLVED_OK));
}
for (int i = 0; i < 2; i++){
while(nbdamages[i] > nbdamagesthisturn[i]){
nbdamagesthisturn[i]++;
game->players[i]->game->discardRandom(game->players[i]->game->hand);
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "AHypnoticSpecter ::: nbdamagesthisturn : " << nbdamagesthisturn
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1117 Jandor's Ring
class AJandorsRing:public ActivatedAbility{
public:
AJandorsRing(int _id, MTGCardInstance * _source):ActivatedAbility(_id,_source, NEW ManaCost()){
cost->add(Constants::MTG_COLOR_ARTIFACT, 2);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn)) return 0;
return ActivatedAbility::isReactingToClick(card,mana);
}
int resolve(){
source->controller()->game->putInGraveyard(source->controller()->game->library->lastCardDrawn);
game->mLayers->stackLayer()->addDraw(source->controller());
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AJandorsRing ::: (";
return ActivatedAbility::toString(out) << ")";
}
};
//Kudzu.
//What happens when there are no targets ???
class AKudzu: public TargetAbility{
public:
int previouslyTapped;
AKudzu(int _id, MTGCardInstance * card, MTGCardInstance * _target):TargetAbility(_id,card, NEW TypeTargetChooser("land",card)){
tc->toggleTarget(_target);
target = _target;
previouslyTapped = 0;
if (_target->tapped) previouslyTapped = 1;
}
void Update(float dt){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (_target && !_target->tapped){
previouslyTapped = 0;
}else if (!previouslyTapped){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Kudzu Strikes !\n");
#endif
MTGCardInstance * _target = (MTGCardInstance *)target;
target = _target->controller()->game->putInGraveyard(_target);
reactToClick(source); // ????
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (card == source && (!_target || !_target->isInPlay())){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Kudzu Reacts to click !\n");
#endif
return 1;
}
return 0;
}
int resolve(){
target = tc->getNextCardTarget();
source->target = (MTGCardInstance *) target;
previouslyTapped = 0;
if (source->target && source->target->tapped) previouslyTapped = 1;
return 1;
}
int testDestroy(){
int stillLandsInPlay = 0;
for (int i = 0; i < 2; i++){
if (game->players[i]->game->inPlay->hasType("land")) stillLandsInPlay = 1;
}
if (!stillLandsInPlay){
source->controller()->game->putInGraveyard(source);
return 1;
}
if (!game->isInPlay(source)){
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AKudzu ::: previouslyTapped : " << previouslyTapped
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Millstone
class AMillstone:public TargetAbility{
public:
AMillstone(int _id, MTGCardInstance * card):TargetAbility(_id,card, NEW PlayerTargetChooser(), NEW ManaCost()){
cost->add(Constants::MTG_COLOR_ARTIFACT, 2);
}
int resolve(){
Player * player = tc->getNextPlayerTarget();
if (!player) return 0;
MTGLibrary * library = player->game->library;
for (int i = 0; i < 2; i++){
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AMillstone ::: (";
return TargetAbility::toString(out) << ")";
}
};
//1172 Pestilence
class APestilence: public ActivatedAbility{
public:
APestilence(int _id, MTGCardInstance * card):ActivatedAbility(_id, card, NEW ManaCost(), 0,0){
cost->add(Constants::MTG_COLOR_BLACK, 1);
}
void Update(float dt){
if (newPhase !=currentPhase && newPhase == Constants::MTG_PHASE_EOT){
if (!game->players[0]->game->inPlay->hasType("creature") && !game->players[1]->game->inPlay->hasType("creature")){
source->controller()->game->putInGraveyard(source);
}
}
}
int resolve(){
for (int i = 0; i < 2 ; i++){
MTGInPlay * inplay = game->players[i]->game->inPlay;
for (int j = inplay->nb_cards - 1 ; j >=0; j--){
if (inplay->cards[j]->isACreature()) game->mLayers->stackLayer()->addDamage(source,inplay->cards[j],1);
}
game->mLayers->stackLayer()->addDamage(source,game->players[i],1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APestilence ::: (";
return ActivatedAbility::toString(out) << ")";
}
};
//Power Leak
class APowerLeak:public TriggeredAbility{
public:
int damagesToDealThisTurn;
ManaCost cost;
APowerLeak(int _id, MTGCardInstance * _source, MTGCardInstance * _target):TriggeredAbility(_id, _source, _target){
cost.add(Constants::MTG_COLOR_ARTIFACT, 1);
damagesToDealThisTurn = 0;
}
void Update(float dt){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && _target->controller() == game->currentPlayer){
damagesToDealThisTurn = 2;
}
TriggeredAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (damagesToDealThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && card==source && _target->controller() == game->currentPlayer){
if (game->currentPlayer->getManaPool()->canAfford(& cost)) return 1;
}
return 0;
}
int reactToclick(MTGCardInstance * card){
game->currentPlayer->getManaPool()->pay( & cost);
damagesToDealThisTurn--;
return 1;
}
int trigger(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && _target->controller() == game->currentPlayer){
if (damagesToDealThisTurn) return 1;
}
return 0;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
game->mLayers->stackLayer()->addDamage(source,_target->controller(), damagesToDealThisTurn);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerLeak ::: damagesToDealThisTurn : " << damagesToDealThisTurn
<< " ; cost : " << cost
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
//Power Surge
class APowerSurge:public TriggeredAbility{
public:
int totalLands;
APowerSurge(int _id, MTGCardInstance * _source):TriggeredAbility(_id,_source){
totalLands = 0;
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_EOT){
//That's ugly but untapped land at the beginning of the turn are opponent's untapped lands at the end of the turn
totalLands = 0;
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++){
MTGCardInstance * card = inPlay->cards[i];
if (!card->tapped && card->hasType("land")){
totalLands++;
}
}
}
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && totalLands){
return 1;
}
return 0;
}
int resolve(){
if (totalLands) game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,totalLands);
totalLands = 0;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerSurge ::: totalLands : " << totalLands
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
//1175 Royal Assassin
class ARoyalAssassin:public TargetAbility{
public:
ARoyalAssassin(int _id, MTGCardInstance * _source):TargetAbility(_id,_source, NEW CreatureTargetChooser()){
}
int resolve(){
MTGCardInstance * _target = tc->getNextCardTarget();
if(_target && _target->tapped){
_target->controller()->game->putInGraveyard(_target);
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ARoyalAssassin ::: (";
return TargetAbility::toString(out) << ")";
}
};
//1176 Sacrifice
class ASacrifice:public InstantAbility{
public:
ASacrifice(int _id, MTGCardInstance * _source, MTGCardInstance * _target):InstantAbility(_id, _source){
target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target->isInPlay()){
game->currentlyActing()->game->putInGraveyard(_target);
int x = _target->getManaCost()->getConvertedCost();
game->currentlyActing()->getManaPool()->add(Constants::MTG_COLOR_BLACK, x);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASacrifice ::: (";
return InstantAbility::toString(out) << ")";
}
};
//1178 Scavenging Ghoul
class AScavengingGhoul:public MTGAbility{
public:
int counters;
AScavengingGhoul(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
counters = 0;
}
void Update(float dt){
//TODO
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters > 0 && _card == source && game->currentlyActing()->game->inPlay->hasCard(source)){
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
counters--;
source->regenerate();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AScavengingGhoul ::: counters : " << counters
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1218 Psychic Venom
class APsychicVenom:public MTGAbility{
public:
int tapped;
APsychicVenom(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source,_target){
tapped = _target->tapped;
}
void Update(float dt){
MTGCardInstance* _target = (MTGCardInstance* )target;
int newState = _target->isTapped();
if (newState != tapped && newState == 1){
game->mLayers->stackLayer()->addDamage(source,_target->controller(),2);
}
tapped = newState;
}
virtual ostream& toString(ostream& out) const
{
out << "APsychicVenom ::: tapped : " << tapped
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1221 Serendib Efreet
class ASerendibEfreet:public MTGAbility{
public:
ASerendibEfreet(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
}
void Update(float dt){
if (newPhase == Constants::MTG_PHASE_UPKEEP && newPhase != currentPhase && game->currentPlayer == source->controller()){
game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,1);
}
}
virtual ostream& toString(ostream& out) const
{
out << "ASerendibEfreet ::: (";
return MTGAbility::toString(out) << ")";
}
};
//1235 Aspect of Wolf
class AAspectOfWolf:public ListMaintainerAbility{
public:
int color;
AAspectOfWolf(int _id, MTGCardInstance * _source, MTGCardInstance * _target):ListMaintainerAbility(_id, _source, _target){
}
int canBeInList(MTGCardInstance * card){
if (card->controller() == source->controller() && card->hasType("forest") && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 0){
_target->power += 1;
}else{
_target->addToToughness(1);
}
return 1;
}
int removed(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 1){
_target->power -= 1;
}else{
_target->addToToughness(-1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAspectOfWolf ::: color : " << color
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//1276 Wanderlust, 1148 Cursed Lands
class AWanderlust:public TriggeredAbility{
public:
AWanderlust(int _id, MTGCardInstance * _source, MTGCardInstance * _target):TriggeredAbility(_id,_source, _target){}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && ((MTGCardInstance *) target)->controller()==game->currentPlayer){
return 1;
}
return 0;
}
int resolve(){
game->mLayers->stackLayer()->addDamage(source,((MTGCardInstance *) target)->controller(),1);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AWanderlust ::: (";
return TriggeredAbility::toString(out) << ")";
}
};
//1284 Dragon Whelp
class ADragonWhelp: public APowerToughnessModifierUntilEndOfTurn{
public:
ADragonWhelp(int id, MTGCardInstance * card):APowerToughnessModifierUntilEndOfTurn(id, card, card, 1, 0, NEW ManaCost()){
cost->add(Constants::MTG_COLOR_RED, 1);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP && counters > 3){
source->controller()->game->putInGraveyard(source);
}
APowerToughnessModifierUntilEndOfTurn::Update(dt);
}
virtual ostream& toString(ostream& out) const
{
out << "ADragonWhelp ::: (";
return APowerToughnessModifierUntilEndOfTurn::toString(out) << ")";
}
};
//1288 EarthBind
class AEarthbind:public ABasicAbilityModifier{
public:
AEarthbind(int _id, MTGCardInstance * _source, MTGCardInstance * _target):ABasicAbilityModifier(_id,_source,_target,Constants::FLYING,0){
if (value_before_modification) game->mLayers->stackLayer()->addDamage(source,target,2);
}
virtual ostream& toString(ostream& out) const
{
out << "AEarthbind ::: (";
return ABasicAbilityModifier::toString(out) << ")";
}
};
//1291 Fireball
class AFireball:public InstantAbility{
public:
AFireball(int _id, MTGCardInstance * card, Spell * spell, int x):InstantAbility(_id, card){
int nbtargets = spell->cursor;
int totaldamage = x+1-nbtargets;
int individualdamage = totaldamage / nbtargets;
Damageable * _target = spell->getNextDamageableTarget();
while(_target){
game->mLayers->stackLayer()->addDamage(source,_target,individualdamage);
_target = spell->getNextDamageableTarget(_target);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AFireball ::: (";
return InstantAbility::toString(out) << ")";
}
};
//1245 ForceOfNature
class AForceOfNature:public ActivatedAbility{
public:
int dealDamageThisTurn;
AForceOfNature(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
dealDamageThisTurn = 0;
cost->add(Constants::MTG_COLOR_GREEN,4);
}
void Update(float dt){
if (newPhase !=currentPhase){
if (newPhase == Constants::MTG_PHASE_UNTAP){
dealDamageThisTurn = 1;
}else if (newPhase == Constants::MTG_PHASE_DRAW && dealDamageThisTurn && game->currentPlayer==source->controller() ){
game->mLayers->stackLayer()->addDamage(source,source->controller(),8);
}
}
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
return (dealDamageThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card,mana));
}
int resolve(){
dealDamageThisTurn = 0;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AForceOfNature ::: dealDamageThisTurn : " << dealDamageThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//1309 Orcish Artilery
class AOrcishArtillery: public ADamager{
public:
AOrcishArtillery(int _id,MTGCardInstance * card): ADamager(_id, card, NEW ManaCost(), 2){
}
int resolve(){
ADamager::resolve();
game->mLayers->stackLayer()->addDamage(source,source->controller(), 3);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AOrcishArtillery ::: (";
return ADamager::toString(out) << ")";
}
};
//1351 Island Sanctuary
class AIslandSanctuary:public MTGAbility{
public:
int initThisTurn;
AIslandSanctuary(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
initThisTurn = 0;
}
void Update(float dt){
if (currentPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer == source->controller()) initThisTurn = 0;
if (initThisTurn && currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && game->currentPlayer != source->controller()){
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++){
MTGCardInstance * card = zone->cards[i];
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) card->attacker=0;
}
}
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (card==source && game->currentPlayer == card->controller() && currentPhase == Constants::MTG_PHASE_DRAW){
Interruptible * action = game->mLayers->stackLayer()->getAt(-1);
if (action->type == ACTION_DRAW) return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
game->mLayers->stackLayer()->Remove(game->mLayers->stackLayer()->getAt(-1));
initThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AIslandSanctuary ::: initThisTurn : " << initThisTurn
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//1352 Karma
class AKarma: public TriggeredAbility{
public:
AKarma(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP) return 1;
return 0;
}
int resolve(){
int totaldamage = 0;
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++){
if (zone->cards[i]->hasType("swamp")) totaldamage++;;
}
if (totaldamage) game->mLayers->stackLayer()->addDamage(source,game->currentPlayer, totaldamage);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AKarma ::: (";
return TriggeredAbility::toString(out) << ")";
}
};
//Soul Net
class ASoulNet:public ActivatedAbility{
public:
PutInGraveyard * latest;
PutInGraveyard * newDead;
ASoulNet(int _id, MTGCardInstance * card):ActivatedAbility(_id, card,0,0,0){
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
cost = NEW ManaCost(_cost,1);
latest = ((PutInGraveyard *) GameObserver::GetInstance()->mLayers->stackLayer()->getPrevious(NULL,ACTION_PUTINGRAVEYARD,RESOLVED_OK));
newDead = latest;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
newDead = ((PutInGraveyard *) GameObserver::GetInstance()->mLayers->stackLayer()->getPrevious(NULL,ACTION_PUTINGRAVEYARD,RESOLVED_OK));
if (newDead && newDead != latest && newDead->card->isACreature())
return ActivatedAbility::isReactingToClick(card,mana);
return 0;
}
int resolve(){
latest = newDead;
source->controller()->life++;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASoulNet ::: latest : " << latest
<< " ; newDead : " << newDead
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//Stasis
class AStasis:public ActivatedAbility{
public:
int paidThisTurn;
AStasis(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
paidThisTurn = 1;
cost->add(Constants::MTG_COLOR_BLUE,1);
}
void Update(float dt){
//Upkeep Cost
if (newPhase !=currentPhase){
if (newPhase == Constants::MTG_PHASE_UPKEEP){
paidThisTurn = 0;
}else if (!paidThisTurn && newPhase > Constants::MTG_PHASE_UPKEEP && game->currentPlayer==source->controller() ){
game->currentPlayer->game->putInGraveyard(source);
paidThisTurn = 1;
}
}
//Stasis Effect
for (int i = 0; i < 2; i++){
game->phaseRing->removePhase(Constants::MTG_PHASE_UNTAP,game->players[i]);
}
//Parent Class Method Call
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
return (!paidThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card,mana));
}
int resolve(){
paidThisTurn = 1;
return 1;
}
int destroy(){
for (int i = 0; i < 2; i++){
game->phaseRing->addPhaseBefore(Constants::MTG_PHASE_UNTAP,game->players[i],Constants::MTG_PHASE_UPKEEP,game->players[i]);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AStasis ::: paidThisTurn : " << paidThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
};
//--------------Addon Abra------------------
//Draft for counters
class ACounters: public MTGAbility{
public:
int counter;
int power;
int toughness;
ACounters(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _power, int _toughness):MTGAbility(id,_source,_target),power(_power),toughness(_toughness){
_target->counters->addCounter(power, toughness);
}
virtual ostream& toString(ostream& out) const
{
out << "ACounters ::: counter : " << counter
<< " ; power : " << power
<< " ; toughness : " << toughness
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Basilik
class ABasilik:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
ABasilik (int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABasilik ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Lavaborn - quick and very dirty ;) copy of ALifezonelink but without the multiplier.
class ALavaborn:public MTGAbility{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALavaborn(int _id ,MTGCardInstance * card, int _phase, int _condition, int _life, int _controller = 0, MTGGameZone * _zone = NULL):MTGAbility(_id, card){
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL){
if (controller){
zone = game->currentPlayer->game->hand;
}else{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == phase){
if ((controller && game->currentPlayer == source->controller()) ||(!controller && game->currentPlayer != source->controller()) ){
if ((condition < 0 && zone->nb_cards < - condition) ||(condition >0 && zone->nb_cards > condition)){
int diff = zone->nb_cards - condition;
if (condition < 0) diff = - condition - zone->nb_cards;
if (life > 0){
game->currentPlayer->life+=life;
}else{
game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,-life);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALavaborn ::: phase : " << phase
<< " ; condition : " << condition
<< " ; life : " << life
<< " ; controller : " << controller
<< " ; nbcards : " << nbcards
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//GenericMillstone
class ADeplete:public TargetAbility{
public:
int nbcards;
ADeplete(int _id, MTGCardInstance * card, ManaCost * _cost, int _nbcards = 1,TargetChooser * _tc = NULL, int _tap = 1):TargetAbility(_id,card, _tc, _cost,0,_tap){
if (!tc) tc= NEW PlayerTargetChooser(card);
nbcards = _nbcards;
}
int resolve(){
Player * player = tc->getNextPlayerTarget();
if (!player) return 0;
MTGLibrary * library = player->game->library;
for (int i = 0; i < nbcards; i++){
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
}
return 1;
}
const char * getMenuText(){
return "Deplete";
}
virtual ostream& toString(ostream& out) const
{
out << "ADeplete ::: nbcards : " << nbcards
<< " (";
return TargetAbility::toString(out) << ")";
}
};
class ADiscard:public TargetAbility{
public:
int nbcards;
ADiscard(int _id, MTGCardInstance * card, ManaCost * _cost, int _nbcards = 1,TargetChooser * _tc = NULL, int _tap = 1):TargetAbility(_id,card, _tc, _cost,0,_tap){
if (!tc) tc= NEW PlayerTargetChooser(card);
nbcards = _nbcards;
}
int resolve(){
Player * player = tc->getNextPlayerTarget();
if (!player) return 0;
for (int i = 0; i < 2; i++){
game->players[i]->game->discardRandom(game->players[i]->game->hand);
}
return 1;
}
const char * getMenuText(){
return "Discard";
}
virtual ostream& toString(ostream& out) const
{
out << "ADiscard ::: nbcards : " << nbcards
<< " (";
return TargetAbility::toString(out) << ")";
}
};
// Generic Karma
class ADamageForTypeControlled: public TriggeredAbility{
public:
char type[20];
ADamageForTypeControlled(int _id, MTGCardInstance * _source,const char * _type):TriggeredAbility(_id, _source){
sprintf(type,"%s",_type);
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP) return 1;
return 0;
}
int resolve(){
int totaldamage = 0;
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++){
if (zone->cards[i]->hasType(type)) totaldamage++;;
}
if (totaldamage) game->mLayers->stackLayer()->addDamage(source,game->currentPlayer, totaldamage);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ADamageForTypeControlled ::: type : " << type
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
// Dreamborn Muse
class ADreambornMuse: public TriggeredAbility{
public:
int nbcards;
ADreambornMuse(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP) return 1;
return 0;
}
int resolve(){
int nbcards = game->currentPlayer->game->hand->nb_cards;
MTGLibrary * library = game->currentPlayer->game->library;
for (int i = 0; i < nbcards; i++){
if (library->nb_cards)
game->currentPlayer->game->putInZone(library->cards[library->nb_cards-1],library,game->currentPlayer->game->graveyard);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ADreambornMuse ::: nbcards : " << nbcards
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
//ShieldOfTheAge
class AShieldOfTheAge: public TargetAbility{
public:
AShieldOfTheAge(int _id, MTGCardInstance * card):TargetAbility(_id,card,NEW DamageTargetChooser(card,_id),NEW ManaCost(),0,0){
cost->add(Constants::MTG_COLOR_ARTIFACT,2);
}
int resolve(){
Damage * damage = tc->getNextDamageTarget();
if (!damage) return 0;
game->mLayers->stackLayer()->Fizzle(damage);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AShieldOfTheAge ::: (";
return TargetAbility::toString(out) << ")";
}
};
//Abomination Kill blocking creature if white or green
class AAbomination :public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AAbomination (int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while ((opponent && opponent->hasColor(Constants::MTG_COLOR_GREEN)) || opponent->hasColor(Constants::MTG_COLOR_WHITE)){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
int testDestroy(){
if(!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP){
return 0;
}else{
return MTGAbility::testDestroy();
}
}
virtual ostream& toString(ostream& out) const
{
out << "AAbomination ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " (";
return MTGAbility::toString(out) << ")";
}
};
// GiveLifeForTappedType
class AGiveLifeForTappedType:public MTGAbility{
public:
char type[20];
int nbtypestapped;
int counttypesTapped(){
int result = 0;
MTGInPlay * inplay = source->controller()->opponent()->game->inPlay;
for (int i = 0; i < inplay->nb_cards; i++){
MTGCardInstance * card = inplay->cards[i];
if (card->tapped && card->hasType(type)) result++;
}
return result;
}
AGiveLifeForTappedType(int _id, MTGCardInstance * source, const char * _type):MTGAbility(_id, source){
sprintf(type,"%s",_type);{
nbtypestapped = counttypesTapped();
}
}
void Update(float dt){
int newcount = counttypesTapped();
for (int i=0; i < newcount - nbtypestapped; i++){
source->controller()->life++;
}
nbtypestapped = newcount;
}
virtual ostream& toString(ostream& out) const
{
out << "AGiveLifeForTappedType ::: type : " << type
<< " ; nbtypestapped : " << nbtypestapped
<< " (";
return MTGAbility::toString(out) << ")";
}
};
//Minion of Leshrac
class AMinionofLeshrac: public TargetAbility{
public:
int paidThisTurn;
AMinionofLeshrac(int _id, MTGCardInstance * source):TargetAbility(_id, source, NEW CreatureTargetChooser(),0,1,0){
paidThisTurn = 1;
}
void Update(float dt){
if (newPhase != currentPhase && source->controller() == game->currentPlayer){
if (newPhase == Constants::MTG_PHASE_UNTAP){
paidThisTurn = 0;
}else if( newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn){
game->mLayers->stackLayer()->addDamage(source,source->controller(), 5);
source->tapped = 1;
}
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
return TargetAbility::isReactingToClick(card,mana);
}
int resolve(){
MTGCardInstance * card = tc->getNextCardTarget();
if (card && card != source && card->controller() == source->controller()){
card->controller()->game->putInGraveyard(card);
paidThisTurn = 1;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AMinionofLeshrac ::: paidThisTurn : " << paidThisTurn
<< " (";
return TargetAbility::toString(out) << ")";
}
};
//Generic Kird Ape
class AKirdApe:public ListMaintainerAbility{
public:
int power;
int toughness;
int ability;
int modifier;
int includeSelf;
AKirdApe(int _id, MTGCardInstance * _source, TargetChooser * _tc, int _includeSelf,int _power = 0, int _toughness = 0, int _ability=-1, int _abilityModifier = 1):ListMaintainerAbility(_id, _source){
power = _power;
toughness = _toughness;
tc = _tc;
includeSelf = _includeSelf;
ability=_ability;
modifier = _abilityModifier;
if (!modifier) modifier = -1;
}
int canBeInList(MTGCardInstance * card){
if ((includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if (cards.size()== 1){
source->power+=power;
source->addToToughness(toughness);
if (ability != -1) source->basicAbilities[ability] +=modifier;
return 1;
}
return 0;
}
int removed(MTGCardInstance * card){
if (cards.size()== 0){
source->power-=power;
source->addToToughness(-toughness);
if ((ability != -1) && source->basicAbilities[ability] >0 ) source->basicAbilities[ability] -=modifier;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AKirdApe ::: power : " << power
<< " ; toughness : " << toughness
<< " ; ability : " << ability
<< " ; modifier : " << modifier
<< " ; includeSelf : " << includeSelf
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
};
//Rampage ability
class ARampageAbility:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
int MaxOpponent;
ARampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier, int _MaxOpponent):MTGAbility(_id, _source){
PowerModifier = _PowerModifier;
ToughnessModifier = _ToughnessModifier;
MaxOpponent = _MaxOpponent;
}
void Update(float dt){
if (source->isAttacker()){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
if (nbOpponents > MaxOpponent){
source->power+= PowerModifier;
source->addToToughness(ToughnessModifier);
}
}
}
if( newPhase == Constants::MTG_PHASE_AFTER_EOT ){
for (int i = 0; i < nbOpponents; i++){
source->power-= PowerModifier;
source->addToToughness(-ToughnessModifier);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ARampageAbility ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " ; PowerModifier : " << PowerModifier
<< " ; ToughnessModifier : " << ToughnessModifier
<< " ; MaxOpponent : " << MaxOpponent
<< " (";
return MTGAbility::toString(out) << ")";
}
};
// Seedborn Muse
class ASeedbornMuse: public TriggeredAbility{
public:
ASeedbornMuse(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && ((MTGCardInstance *) source)->controller()!= game->currentPlayer){
return 1;
}
return 0;
}
int resolve(){
for (int j = source->controller()->game->inPlay->nb_cards-1; j >=0 ; j--){
MTGCardInstance * current = source->controller()->game->inPlay->cards[j];
current->tapped = 0;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASeedbornMuse ::: (";
return TriggeredAbility::toString(out) << ")";
}
};
// Graveborn Muse
class AGravebornMuse: public TriggeredAbility{
public:
int nbcards_life;
AGravebornMuse(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
nbcards_life=0;
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && ((MTGCardInstance *) source)->controller()== game->currentPlayer){
return 1;
}
return 0;
}
int resolve(){
for (int j = source->controller()->game->inPlay->nb_cards-1; j >=0 ; j--){
MTGCardInstance * current = source->controller()->game->inPlay->cards[j];
if (current->hasSubtype("zombie")){
nbcards_life++;
}
}
source->controller()->life-=nbcards_life;
game->mLayers->stackLayer()->addDraw(source->controller(),nbcards_life);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AGravebornMuse ::: nbcards_life : " << nbcards_life
<< " (";
return TriggeredAbility::toString(out) << ")";
}
};
// Verdant Force
class AVerdantForce: public TriggeredAbility{
public:
list<int>types;
AVerdantForce(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
string s = "Saproling Creature";
while (s.size()){
unsigned int found = s.find(" ");
if (found != string::npos){
int id = Subtypes::subtypesList->Add(s.substr(0,found));
types.push_back(id);
s = s.substr(found+1);
}else{
int id = Subtypes::subtypesList->Add(s);
types.push_back(id);
s = "";
}
}
}
int trigger(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP) return 1;
return 0;
}
int resolve(){
Token * myToken = NEW Token("Saproling",source,1,1);
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
myToken->addType(*it);
}
myToken->setColor(Constants::MTG_COLOR_GREEN);
source->controller()->game->stack->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
delete spell;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AVerdantForce ::: (";
return TriggeredAbility::toString(out) << ")";
}
};
//Instant Steal control of a target
class AInstantControlSteal: public InstantAbility{
public:
Player * TrueController;
Player * TheftController;
AInstantControlSteal(int _id , MTGCardInstance * _source, MTGCardInstance * _target):InstantAbility(_id, _source, _target){
TrueController = _target->controller();
// TrueController->game->putInZone(_target, TrueController->game->inPlay, source->controller()->game->inPlay);
TheftController = source->controller();
MTGCardInstance * copy = _target->changeController(game->currentlyActing());
target = copy;
source->target = copy;
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (TheftController && TheftController->game->inPlay->hasCard(_target)){ //if the target is still in game -> spell was destroyed
_target->changeController(TrueController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AInstantControlSteal ::: TrueController : " << TrueController
<< " (";
return InstantAbility::toString(out) << ")";
}
};
#endif