Files
wagic/projects/mtg/src/PlayerData.cpp
T
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00

43 lines
894 B
C++

#include "../include/config.h"
#include "../include/GameOptions.h"
#include "../include/PlayerData.h"
#include <string.h>
#include <stdio.h>
PlayerData::PlayerData(MTGAllCards * allcards){
//CREDITS
credits = 3000; //Default value
std::ifstream file(options.profileFile(PLAYER_SAVEFILE,"",false).c_str());
std::string s;
if(file){
if(std::getline(file,s)){
credits = atoi(s.c_str());
}else{
//TODO error management
}
file.close();
}
//COLLECTION
collection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), allcards);
}
int PlayerData::save(){
std::ofstream file(options.profileFile(PLAYER_SAVEFILE,"",false).c_str());
char writer[64];
if (file){
sprintf(writer,"%i\n", credits);
file<<writer;
file.close();
}
collection->save();
return 1;
}
PlayerData::~PlayerData(){
SAFE_DELETE(collection);
}