Files
wagic/JGE/src/JGui.cpp
wrenczes@gmail.com 92bbb78ed1 Fix for [PSP|PC]ability menus and card view switch causes a crash. This broke as a side effect to the addition of the 'details' option that Mike added - the ActionStack had very rigid interpretations of what a valid control ID would be (either -1, or a valid id in its container). As kInfoMenuID is assigned a value of -200, this would crash when attempting to look up that index value in the vector.
I've patched the problem so that ActionLayer checks for a valid ID before doing anything, and does a no-op for IDs it doesn't know how to handle. However, this only fixes the problem during gameplay.  It's quite possible that hitting the triangle button in other places in the app might equally cause a crash.


Issue: 544
2010-12-04 04:25:43 +00:00

258 lines
5.9 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JGE.h"
#include "../include/JGui.h"
JGE* JGuiObject::mEngine = NULL;
JGE* JGuiController::mEngine = NULL;
JGuiObject::JGuiObject(int id) :
mId(id)
{
mEngine = JGE::GetInstance();
}
JGuiObject::~JGuiObject()
{
// JGERelease();
}
bool JGuiObject::Leaving(JButton key __attribute__((unused)))
{
return true;
}
bool JGuiObject::ButtonPressed()
{
return false;
}
void JGuiObject::Entering()
{
}
int JGuiObject::GetId()
{
return mId;
}
void JGuiObject::Update(float dt __attribute__((unused)))
{
}
ostream& operator<<(ostream &out, const JGuiObject &j)
{
return j.toString(out);
}
JGuiController::JGuiController(int id, JGuiListener* listener) :
mId(id), mListener(listener)
{
mEngine = JGE::GetInstance();
mBg = NULL;
mShadingBg = NULL;
mCount = 0;
mCurr = 0;
mCursorX = SCREEN_WIDTH / 2;
mCursorY = SCREEN_HEIGHT / 2;
mShowCursor = false;
mActionButton = JGE_BTN_OK;
mCancelButton = JGE_BTN_MENU;
mStyle = JGUI_STYLE_WRAPPING;
mActive = true;
}
JGuiController::~JGuiController()
{
for (int i = 0; i < mCount; i++)
if (mObjects[i] != NULL) delete mObjects[i];
}
void JGuiController::Render()
{
for (int i = 0; i < mCount; i++)
if (mObjects[i] != NULL) mObjects[i]->Render();
}
bool JGuiController::CheckUserInput(JButton key)
{
if (!mCount) return false;
if (key == mActionButton)
{
if (!mObjects.empty() && mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
{
if (mListener != NULL) mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
return true;
}
}
else if (key == mCancelButton)
{
if (mListener != NULL)
{
mListener->ButtonPressed(mId, kCancelMenuID);
}
}
else if (JGE_BTN_CANCEL == key)
{
if (mListener != NULL) mListener->ButtonPressed(mId, kInfoMenuID);
return true;
}
else if ((JGE_BTN_LEFT == key) || (JGE_BTN_UP == key)) // || mEngine->GetAnalogY() < 64 || mEngine->GetAnalogX() < 64)
{
int n = mCurr;
n--;
if (n < 0)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = mCount - 1;
else
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
else if ((JGE_BTN_RIGHT == key) || (JGE_BTN_DOWN == key)) // || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
{
int n = mCurr;
n++;
if (n > mCount - 1)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = 0;
else
n = mCount - 1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
else
{ // a dude may have clicked somewhere, we're gonna select the closest object from where he clicked
int x, y;
unsigned int distance2;
unsigned int minDistance2 = -1;
int n = mCurr;
if (mEngine->GetLeftClickCoordinates(x, y))
{
for (int i = 0; i < mCount; i++)
{
float top, left;
if (mObjects[i]->getTopLeft(top, left))
{
distance2 = (top - y) * (top - y) + (left - x) * (left - x);
if (distance2 < minDistance2)
{
minDistance2 = distance2;
n = i;
}
}
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
mEngine->LeftClickedProcessed();
return true;
}
}
return false;
}
void JGuiController::Update(float dt)
{
for (int i = 0; i < mCount; i++)
if (mObjects[i] != NULL) mObjects[i]->Update(dt);
JButton key = mEngine->ReadButton();
CheckUserInput(key);
}
void JGuiController::Add(JGuiObject* ctrl)
{
mObjects.push_back(ctrl);
mCount++;
}
void JGuiController::RemoveAt(int i)
{
if (!mObjects[i]) return;
mObjects.erase(mObjects.begin() + i);
delete mObjects[i];
mCount--;
if (mCurr == mCount) mCurr = 0;
return;
}
void JGuiController::Remove(int id)
{
for (int i = 0; i < mCount; i++)
{
if (mObjects[i] != NULL && mObjects[i]->GetId() == id)
{
RemoveAt(i);
return;
}
}
}
void JGuiController::Remove(JGuiObject* ctrl)
{
for (int i = 0; i < mCount; i++)
{
if (mObjects[i] != NULL && mObjects[i] == ctrl)
{
RemoveAt(i);
return;
}
}
}
void JGuiController::SetActionButton(JButton button)
{
mActionButton = button;
}
void JGuiController::SetStyle(int style)
{
mStyle = style;
}
void JGuiController::SetCursor(JSprite* cursor)
{
mCursor = cursor;
}
bool JGuiController::IsActive()
{
return mActive;
}
void JGuiController::SetActive(bool flag)
{
mActive = flag;
}