Files
wagic/projects/mtg/src/SimpleMenu.cpp

352 lines
12 KiB
C++

#include "PrecompiledHeader.h"
#include "SimpleMenu.h"
#include "SimpleMenuItem.h"
#include "JTypes.h"
#include "GameApp.h"
#include "Translate.h"
namespace
{
const float kPoleWidth = 7;
const float kVerticalMargin = 20;
const float kHorizontalMargin = 30;
#ifdef TOUCH_ENABLED
const float kLineHeight = 30;
#else
const float kLineHeight = 20;
#endif
//For the "Classic" Theme
const float kSpadeHeightOffset = 4;
const float kSpadeWidthOffset = 9;
const float kSpadeRightBottomOffset = 3;
}
JQuadPtr SimpleMenu::spadeR;
JQuadPtr SimpleMenu::spadeL;
JQuadPtr SimpleMenu::jewel;
JQuadPtr SimpleMenu::side;
JTexture* SimpleMenu::spadeRTex = NULL;
JTexture* SimpleMenu::spadeLTex = NULL;
JTexture* SimpleMenu::jewelTex = NULL;
JTexture* SimpleMenu::sideTex = NULL;
SimpleMenu::SimpleMenu(JGE* jge, int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems, bool centerHorizontal, bool centerVertical)
: JGuiController(jge, id, listener), fontId(fontId), mCenterHorizontal(centerHorizontal), mCenterVertical(centerVertical)
{
autoTranslate = true;
isMultipleChoice = false;
mHeight = 2 * kVerticalMargin;
mWidth = 0;
mX = x;
mY = y;
title = _(_title);
startId = 0;
maxItems = _maxItems;
selectionT = 0;
timeOpen = 0;
mClosed = false;
selectionTargetY = selectionY = y + kVerticalMargin;
JRenderer* renderer = JRenderer::GetInstance();
if (!spadeLTex) spadeLTex = WResourceManager::Instance()->RetrieveTexture("spade_ul.png", RETRIEVE_MANAGE);
if (!spadeRTex) spadeRTex = WResourceManager::Instance()->RetrieveTexture("spade_ur.png", RETRIEVE_MANAGE);
if (!jewelTex) jewelTex = renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
if (!sideTex) sideTex = WResourceManager::Instance()->RetrieveTexture("menuside.png", RETRIEVE_MANAGE);
spadeL = WResourceManager::Instance()->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE);
spadeR = WResourceManager::Instance()->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE);
jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
side = WResourceManager::Instance()->RetrieveQuad("menuside.png", 1, 1, 1, kPoleWidth, "menuside", RETRIEVE_MANAGE);
stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get()));
stars->FireAt(mX, mY);
}
SimpleMenu::~SimpleMenu()
{
SAFE_DELETE(stars);
}
void SimpleMenu::drawHorzPole(float x, float y, float width)
{
JRenderer* renderer = JRenderer::GetInstance();
float leftXOffset = (spadeR->mWidth - kPoleWidth) / 2;
float rightXOffset = leftXOffset;
float yOffset = leftXOffset;
if (spadeR->mWidth != spadeR->mHeight)
{
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered
leftXOffset = kSpadeWidthOffset;
yOffset = kSpadeHeightOffset;
rightXOffset = kSpadeRightBottomOffset;
}
renderer->RenderQuad(side.get(), x, y, 0, width);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR.get(), x - leftXOffset, y - yOffset );
renderer->RenderQuad(spadeL.get(), x + width - rightXOffset, y - yOffset);
renderer->RenderQuad(jewel.get(), x, y - 1);
renderer->RenderQuad(jewel.get(), x + width - 1, y - 1);
}
void SimpleMenu::drawVertPole(float x, float y, float height)
{
JRenderer* renderer = JRenderer::GetInstance();
float xOffset = (spadeR->mWidth - kPoleWidth) / 2;
float topYOffset = xOffset;
float bottomYOffset = xOffset;
if (spadeR->mWidth != spadeR->mHeight)
{
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered
xOffset = kSpadeHeightOffset;
topYOffset = kSpadeWidthOffset;
bottomYOffset = kSpadeRightBottomOffset;
}
renderer->RenderQuad(side.get(), x + kPoleWidth, y, M_PI / 2, height);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR.get(), x + kPoleWidth + xOffset, y - topYOffset, M_PI / 2);
renderer->RenderQuad(spadeL.get(), x + kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2);
renderer->RenderQuad(jewel.get(), x - 1, y - 1);
renderer->RenderQuad(jewel.get(), x - 1, y + height - 1);
}
void SimpleMenu::Render()
{
WFont * titleFont = WResourceManager::Instance()->GetWFont(fontId);
titleFont->SetColor(ARGB(250,255,255,255));//reseting color on passes as this is a shared font now.
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
if (0 == mWidth)
{
float sY = mY + kVerticalMargin;
for (int i = 0; i < mCount; ++i)
{
float width = (static_cast<SimpleMenuItem*> (mObjects[i]))->GetEnlargedWidth() + 15;
if (mWidth < width) mWidth = width;
}
float scaleFactor = titleFont->GetScale();
titleFont->SetScale(SCALE_NORMAL);
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
mWidth = titleFont->GetStringWidth(title.c_str());
titleFont->SetScale(scaleFactor);
mWidth += 2 * kHorizontalMargin;
if (mCenterHorizontal)
mX = (SCREEN_WIDTH_F - mWidth) / 2;
if (mCenterVertical)
mY = (SCREEN_HEIGHT_F - mHeight) / 2;
for (int i = 0; i < mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]);
smi->Relocate(mX + mWidth / 2, y);
if (smi->hasFocus()) sY = y;
}
stars->Fire();
selectionTargetY = selectionY = sY;
timeOpen = 0;
}
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
float heightPadding = kLineHeight/2; // this to reduce the bottom padding of the menu
renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0));
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
drawVertPole(mX, mY, height - heightPadding);
drawVertPole(mX + mWidth, mY, height - heightPadding);
drawHorzPole(mX, mY, mWidth);
drawHorzPole(mX, mY + height - heightPadding, mWidth);
//drawVertPole(mX, mY - 16, height + 32);
//drawVertPole(mX + mWidth, mY - 16, height + 32);
//drawHorzPole(mX - 16, mY, mWidth + 32);
//drawHorzPole(mX - 25, mY + height, mWidth + 50);
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
if (!title.empty())
{
float scaleFactor = titleFont->GetScale();
titleFont->SetScale(SCALE_NORMAL);
titleFont->DrawString(title.c_str(), mX + mWidth / 2, mY - 3, JGETEXT_CENTER);
titleFont->SetScale(scaleFactor);
}
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1) break;
SimpleMenuItem *currentMenuItem = static_cast<SimpleMenuItem*>(mObjects[i]);
float currentY = currentMenuItem->getY() - kLineHeight * startId;
float menuBottomEdge = mY + height - kLineHeight + 7;
if (currentY < menuBottomEdge)
{
if (currentMenuItem->hasFocus())
{
WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT)->DrawString(currentMenuItem->getDescription().c_str(), mX
+ mWidth + 10, mY + 15);
mFont->SetColor(ARGB(255,255,255,0));
}
else
{
mFont->SetColor(ARGB(150,255,255,255));
}
(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-kLineHeight * startId);
}
mFont->SetScale(SCALE_NORMAL);
}
mFont->SetScale(SCALE_NORMAL);
}
bool SimpleMenu::CheckUserInput(JButton key)
{
// a dude may have clicked somewhere, we're gonna select the closest object from where he clicked
// since we know we are in a menu, we just need to check one cardinality
int x = -1, y = -1;
int n = mCurr;
if ((key == JGE_BTN_NONE) && mEngine->GetLeftClickCoordinates(x, y))
{
// first scan the buttons on the screen and then process the other gui elements
for (size_t i = 0; i < mButtons.size(); i++)
{
if (mButtons[i]->ButtonPressed())
{
mEngine->LeftClickedProcessed();
return true;
}
}
if (mObjects.size())
{
float top, left;
float menuTopEdge = mY + kLineHeight;
float menuBottomEdge = mY + mHeight - (kLineHeight/2);
if (y < menuTopEdge)
n = (mCurr - 1) > 0 ? mCurr -1 : 0;
else if (y >= menuBottomEdge)
n = (mCurr + 1) < mCount ? mCurr + 1 : mCurr - 1;
else
{
for (int i = 0; i < mCount; i++)
{
if (mObjects[i]->getTopLeft(top, left))
{
if ( (y > top) && (y <= (top + kLineHeight)) )
n = i;
}
}
}
// check bounds of n.
if ( n < 0 )
n = 0;
if ( n >= mCount )
n = mCount - 1;
// check to see if the user clicked
if( n-mCurr > this->maxItems+1 )
n = mCurr+1;//we don't want to increment pages at a time.
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
// if the same object was selected process click
else if (n == mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_OK))
{
mObjects[mCurr]->Entering();
}
mEngine->LeftClickedProcessed();
mEngine->ResetInput();
return true;
}
mEngine->LeftClickedProcessed();
}
else
return JGuiController::CheckUserInput(key);
return false;
}
void SimpleMenu::Update(float dt)
{
JGuiController::Update(dt);
if (mCurr > startId + maxItems - 1)
startId = mCurr - maxItems + 1;
else if (mCurr < startId) startId = mCurr;
stars->Update(dt);
selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
stars->MoveTo(mX + kHorizontalMargin + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos(
selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0)
{
timeOpen = 0;
mClosed = true;
stars->FireAt(mX, mY);
}
}
else
{
mClosed = false;
timeOpen += dt * 10;
}
}
void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus)
{
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
(mCount == 0), autoTranslate);
smi->setDescription(desc);
JGuiController::Add(smi);
if (mCount <= maxItems) mHeight += kLineHeight;
if (forceFocus)
{
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
mCurr = mCount - 1;
smi->Entering();
}
}
void SimpleMenu::Close()
{
timeOpen = -1.0;
stars->Stop(true);
}
void SimpleMenu::destroy()
{
SimpleMenu::jewel.reset();
SAFE_DELETE(SimpleMenu::jewelTex);
}