I'm also noticing that the GetQuad(int) variant never seems to get hit, so I suspect that the ID lookup map is redundant. I left it alone as the JResourceManager base class forces the need for the function; I need to spend more time looking at just how much of JResourceManager we actually use at this point.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _RESOURCE_MANAGER_H_
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#define _RESOURCE_MANAGER_H_
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#ifdef WIN32
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#pragma warning(disable : 4786)
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#endif
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#include <stdio.h>
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#include <vector>
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#include <map>
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#include <string>
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using namespace std;
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#define INVALID_ID -1
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#define ALREADY_EXISTS -2
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class JRenderer;
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class JSample;
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class JMusic;
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class JTexture;
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class JQuad;
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class JLBFont;
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class JResourceManager
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{
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public:
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JResourceManager();
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virtual ~JResourceManager();
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//void SetResourceRoot(const string& resourceRoot);
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bool LoadResource(const string& resourceName);
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virtual void RemoveAll();
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virtual void RemoveJLBFonts();
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virtual int CreateTexture(const string &textureName);
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virtual JTexture* GetTexture(const string &textureName);
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virtual JTexture* GetTexture(int id);
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virtual int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
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virtual JQuad* GetQuad(const string &quadName);
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virtual JQuad* GetQuad(int id);
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virtual JLBFont * LoadJLBFont(const string &fontName, int height);
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virtual JLBFont* GetJLBFont(const string &fontName);
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virtual JLBFont* GetJLBFont(int id);
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protected:
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vector<JTexture *> mTextureList;
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map<string, int> mTextureMap;
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vector<JQuad *> mQuadList;
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map<string, int> mQuadMap;
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vector<JLBFont *> mFontList;
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map<string, int> mFontMap;
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};
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#endif
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