(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
348 lines
9.7 KiB
C++
348 lines
9.7 KiB
C++
/*
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This is where the player views their awards, etc.
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*/
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#include "../include/config.h"
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#include <JRenderer.h>
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#include "../include/GameStateAwards.h"
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#include "../include/GameApp.h"
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#include "../include/MTGDeck.h"
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#include "../include/Translate.h"
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#include "../include/OptionItem.h"
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#include "../include/GameOptions.h"
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#include "../include/DeckDataWrapper.h"
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enum ENUM_AWARDS_STATE{
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STATE_LISTVIEW,
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STATE_DETAILS,
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};
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GameStateAwards::GameStateAwards(GameApp* parent): GameState(parent){
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}
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GameStateAwards::~GameStateAwards() {
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}
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void GameStateAwards::End()
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{
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SAFE_DELETE(menu);
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SAFE_DELETE(detailview);
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SAFE_DELETE(listview);
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SAFE_DELETE(setSrc);
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if(saveMe)
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options.save();
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}
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void GameStateAwards::Start()
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{
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mParent->DoAnimation(TRANSITION_FADE_IN);
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char buf[256];
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mState = STATE_LISTVIEW;
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options.checkProfile();
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menu = NULL;
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saveMe = options.newAward();
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listview = NEW WGuiList("Listview");
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listview->setX(210);
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listview->setWidth(SCREEN_WIDTH - 220);
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detailview = NULL;
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WGuiAward * aw;
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WGuiButton * btn;
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WGuiHeader * wgh = NEW WGuiHeader("Achievements");
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listview->Add(wgh);
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aw = NEW WGuiAward(Options::DIFFICULTY_MODE_UNLOCKED,"Difficulty Modes","Achieved a 66% victory ratio.");
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btn = NEW WGuiButton(aw,-103,Options::DIFFICULTY_MODE_UNLOCKED,this);
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listview->Add(btn);
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aw = NEW WGuiAward(Options::MOMIR_MODE_UNLOCKED,"Momir Mode","Won with exactly 8 lands.");
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btn = NEW WGuiButton(aw,-103,Options::MOMIR_MODE_UNLOCKED,this);
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listview->Add(btn);
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aw = NEW WGuiAward(Options::EVILTWIN_MODE_UNLOCKED,"Evil Twin Mode","Won with same army size.");
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btn = NEW WGuiButton(aw,-103,Options::EVILTWIN_MODE_UNLOCKED,this);
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listview->Add(btn);
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aw = NEW WGuiAward(Options::RANDOMDECK_MODE_UNLOCKED,"Random Deck Mode","Won against a higher difficulty.");
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btn = NEW WGuiButton(aw,-103,Options::RANDOMDECK_MODE_UNLOCKED,this);
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listview->Add(btn);
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aw = NEW WGuiAward(Options::AWARD_COLLECTOR,"Valuable Collection","Collection valued over 10,000c.","Collection Info");
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btn = NEW WGuiButton(aw,-103,Options::AWARD_COLLECTOR,this);
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listview->Add(btn);
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wgh = NEW WGuiHeader("");
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listview->Add(wgh);
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int locked = 0;
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for (int i = 0; i < setlist.size(); i++){
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MTGSetInfo * si = setlist.getInfo(i);
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if(!si)
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continue;
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if(!options[Options::optionSet(i)].number){
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locked++;
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continue;
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}
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if(!si->author.size())
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sprintf(buf,_("%i cards.").c_str(),si->totalCards());
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else if(si->year > 0)
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sprintf(buf,_("%s (%i): %i cards").c_str(),si->author.c_str(),si->year,si->totalCards());
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else
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sprintf(buf,_("%s: %i cards.").c_str(),si->author.c_str(),si->totalCards());
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aw = NEW WGuiAward(Options::optionSet(i),si->getName(),buf,"Card Spoiler");
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aw->mFlags = WGuiItem::NO_TRANSLATE;
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btn = NEW WGuiButton(aw,-103,Options::optionSet(i),this);
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listview->Add(btn);
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}
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if(locked)
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sprintf(buf,_("%i locked sets remain.").c_str(),locked);
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else
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sprintf(buf,_("Unlocked all %i sets.").c_str(),setlist.size());
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wgh->setDisplay(buf);
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wgh->mFlags = WGuiItem::NO_TRANSLATE;
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listview->Entering(JGE_BTN_NONE);
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detailview = NULL;
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setSrc = NULL;
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showMenu = false;
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}
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void GameStateAwards::Create()
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{
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}
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void GameStateAwards::Destroy()
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{
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}
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void GameStateAwards::Render()
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{
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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JQuad * mBg = resources.RetrieveTempQuad("awardback.jpg",TEXTURE_SUB_5551);
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if(mBg)
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r->RenderQuad(mBg, 0, 0);
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switch(mState){
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case STATE_LISTVIEW:
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if(listview)
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listview->Render();
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break;
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case STATE_DETAILS:
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if(detailview)
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detailview->Render();
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break;
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}
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if(showMenu && menu)
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menu->Render();
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}
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void GameStateAwards::Update(float dt)
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{
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if(mEngine->GetButtonClick(JGE_BTN_CANCEL))
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options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
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if(showMenu){
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menu->Update(dt);
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}
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else{
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JButton key;
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while ((key = JGE::GetInstance()->ReadButton())){
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switch(key){
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case JGE_BTN_MENU:
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showMenu = true;
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SAFE_DELETE(menu);
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menu = NEW SimpleMenu(-102, this,Fonts::MENU_FONT, 50,170);
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if(mState == STATE_DETAILS)
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menu->Add(2, "Back to Trophies");
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menu->Add(1, "Back to Main Menu");
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menu->Add(3, "Cancel");
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break;
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case JGE_BTN_PREV:
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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case JGE_BTN_SEC:
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if(mState == STATE_LISTVIEW)
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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else{
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mState = STATE_LISTVIEW;
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SAFE_DELETE(detailview);
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}
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break;
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default:
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if(mState == STATE_LISTVIEW && listview){
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listview->CheckUserInput(key);
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listview->Update(dt);
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}
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else if(mState == STATE_DETAILS && detailview){
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detailview->CheckUserInput(key);
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detailview->Update(dt);
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}
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break;
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}
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}
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}
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if(setSrc)
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setSrc->Update(dt);
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}
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bool GameStateAwards::enterSet(int setid){
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MTGSetInfo * si = setlist.getInfo(setid);
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map<int, MTGCard *>::iterator it;
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if(!si)
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return false;
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SAFE_DELETE(detailview);
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SAFE_DELETE(setSrc);
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setSrc = NEW WSrcCards();
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setSrc->addFilter(NEW WCFilterSet(setid));
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setSrc->loadMatches(mParent->collection);
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setSrc->bakeFilters();
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setSrc->Sort(WSrcCards::SORT_COLLECTOR);
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detailview = NEW WGuiMenu(JGE_BTN_DOWN, JGE_BTN_UP);
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WGuiList * spoiler = NEW WGuiList("Spoiler",setSrc);
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spoiler->setX(210);
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spoiler->setWidth(SCREEN_WIDTH - 220);
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for(int t=0;t<setSrc->Size();t++){
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MTGCard * c = setSrc->getCard(t);
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if(c)
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spoiler->Add(NEW WGuiItem(c->data->name));
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}
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setSrc->setOffset(0);
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spoiler->Entering(JGE_BTN_NONE);
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WGuiCardImage * wi = NEW WGuiCardImage(setSrc);
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wi->setX(105);
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wi->setY(137);
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detailview->Add(wi);
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detailview->Add(spoiler);
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detailview->Entering(JGE_BTN_NONE);
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return true;
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}
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bool GameStateAwards::enterStats(int option){
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if(option != Options::AWARD_COLLECTOR)
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return false;
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DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
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if(!ddw)
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return false;
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SAFE_DELETE(detailview);
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detailview = NEW WGuiList("Details");
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detailview->Add(NEW WGuiHeader("Collection Stats"));
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detailview->Entering(JGE_BTN_NONE);
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//Discover favorite set
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if(setlist.size() > 0){
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int * counts = (int*)calloc(setlist.size(),sizeof(int));
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int setid = -1;
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int dupes = 0;
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MTGCard * many = NULL;
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MTGCard * costly = NULL;
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MTGCard * strong = NULL;
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MTGCard * tough = NULL;
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for (int t=0;t<ddw->Size();t++){
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MTGCard * c = ddw->getCard(t);
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if(!c)
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continue;
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int count = ddw->count(c);
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if(!c->data->isLand() && (many == NULL || count > dupes)){
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many = c;
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dupes = count;
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}
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counts[c->setId]+=count;
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if(costly == NULL
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|| c->data->getManaCost()->getConvertedCost() > costly->data->getManaCost()->getConvertedCost())
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costly = c;
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if(c->data->isCreature() && (strong == NULL || c->data->getPower() > strong->data->getPower()))
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strong = c;
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if(c->data->isCreature() && (tough == NULL || c->data->getToughness() > tough->data->getToughness()))
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tough = c;
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}
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for(int i=0;i<setlist.size();i++){
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if(setid < 0 || counts[i] > counts[setid])
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setid = i;
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}
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free(counts);
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char buf[1024];
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sprintf(buf,_("Total Value: %ic").c_str(),ddw->totalPrice());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
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sprintf(buf,_("Total Cards (including duplicates): %i").c_str(),ddw->getCount(WSrcDeck::UNFILTERED_COPIES));
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
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sprintf(buf,_("Unique Cards: %i").c_str(),ddw->getCount(WSrcDeck::UNFILTERED_UNIQUE));
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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if(many){
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sprintf(buf,_("Most Duplicates: %i (%s)").c_str(),dupes,many->data->getName().c_str());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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}
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if(setid >= 0){
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sprintf(buf,_("Favorite Set: %s").c_str(),setlist[setid].c_str());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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}
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if(costly){
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sprintf(buf,_("Highest Mana Cost: %i (%s)").c_str(),costly->data->getManaCost()->getConvertedCost(),costly->data->getName().c_str());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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}
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if(strong){
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sprintf(buf,_("Most Powerful: %i (%s)").c_str(),strong->data->getPower(),strong->data->getName().c_str());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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}
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if(tough){
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sprintf(buf,_("Toughest: %i (%s)").c_str(),tough->data->getToughness(),strong->data->getName().c_str());
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detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
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}
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}
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SAFE_DELETE(ddw->parent);
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SAFE_DELETE(ddw);
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return true;
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}
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void GameStateAwards::ButtonPressed(int controllerId, int controlId)
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{
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if(controllerId == -102)
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switch (controlId){
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case 1:
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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showMenu = false;
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break;
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case 2:
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mState = STATE_LISTVIEW;
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SAFE_DELETE(detailview);
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showMenu = false;
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break;
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case 3:
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showMenu = false;
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break;
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}
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else if(controllerId == -103){
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int setid = controlId-Options::SET_UNLOCKS;
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if(controlId >= Options::SET_UNLOCKS && enterSet(setid)){
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mState = STATE_DETAILS;
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mDetailItem = controlId;
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}else if(controlId == Options::AWARD_COLLECTOR && enterStats(controlId)){
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mState = STATE_DETAILS;
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}
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}
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}
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