5aa3dc6fd3
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#include "../include/config.h"
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#include "../include/DamagerDamaged.h"
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/*
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Temporary objects that store the damages dealt to/from creatures during the combat phase
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*/
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DamagerDamaged::DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : TransientCardView(card, x, y), show(show), damageSelecter(damageSelecter) {}
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DamagerDamaged::DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : TransientCardView(card, ref), show(show), damageSelecter(damageSelecter) {}
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DamagerDamaged::~DamagerDamaged(){}
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int DamagerDamaged::sumDamages(){
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int total = 0;
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for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
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total += i->damage;
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return total;
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}
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bool DamagerDamaged::hasLethalDamage(){
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return (sumDamages() >= card->life);
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}
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void DamagerDamaged::addDamage(int damage, DamagerDamaged* source){
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for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
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if (i->source == source->card){
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i->damage += damage;
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if (0 >= i->damage) damages.erase(i);
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return;
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}
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if (0 < damage) damages.push_back(Damage(source->card, card, damage,DAMAGE_COMBAT));
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return;
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}
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int DamagerDamaged::removeDamagesFrom(DamagerDamaged* source){
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for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
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if (i->source == source->card){
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int damage = i->damage;
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damages.erase(i);
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return damage;
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}
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return 0;
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}
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void DamagerDamaged::clearDamage()
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{
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damages.clear();
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}
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void DamagerDamaged::Render(CombatStep mode)
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{
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TransientCardView::Render();
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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mFont->SetBase(0);
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switch (mode)
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{
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case BLOCKERS :
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case TRIGGERS :
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case ORDER :
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mFont->SetColor(ARGB(92,255,255,255));
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break;
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case FIRST_STRIKE :
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case END_FIRST_STRIKE :
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case DAMAGE :
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case END_DAMAGE :
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mFont->SetColor(ARGB(255, 255, 64, 0));
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break;
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}
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char buf[6];
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sprintf(buf, "%i", sumDamages());
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mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
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}
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AttackerDamaged::AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : DamagerDamaged(card, x, y, show, damageSelecter) {}
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AttackerDamaged::AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : DamagerDamaged(card, ref, show, damageSelecter) {}
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AttackerDamaged::~AttackerDamaged(){
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for (vector<DefenserDamaged*>::iterator q = blockers.begin(); q != blockers.end(); ++q)
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delete(*q);
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}
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