serum powder second ability... Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards.
426 lines
11 KiB
C++
426 lines
11 KiB
C++
#include "PrecompiledHeader.h"
|
|
|
|
#include "Player.h"
|
|
#include "GameObserver.h"
|
|
#include "DeckStats.h"
|
|
#include "ManaCost.h"
|
|
#include "DeckMetaData.h"
|
|
#include "DeckManager.h"
|
|
|
|
#ifdef TESTSUITE
|
|
#include "TestSuiteAI.h"
|
|
#endif
|
|
|
|
Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
|
|
Damageable(observer, 20), mAvatarName(""), offerInterruptOnPhase(MTG_PHASE_DRAW)
|
|
{
|
|
if(deck == NULL && file != "testsuite" && file != "remote" && file != "")
|
|
deck = NEW MTGDeck(file.c_str(), MTGCollection());
|
|
|
|
premade = false;
|
|
game = NULL;
|
|
deckFile = file;
|
|
deckFileSmall = fileSmall;
|
|
handsize = 0;
|
|
manaPool = NEW ManaPool(this);
|
|
nomaxhandsize = false;
|
|
poisonCount = 0;
|
|
damageCount = 0;
|
|
preventable = 0;
|
|
mAvatarTex = NULL;
|
|
type_as_damageable = DAMAGEABLE_PLAYER;
|
|
playMode = MODE_HUMAN;
|
|
skippingTurn = 0;
|
|
extraTurn = 0;
|
|
drawCounter = 0;
|
|
prowledTypes.clear();
|
|
doesntEmpty = NEW ManaCost();
|
|
poolDoesntEmpty = NEW ManaCost();
|
|
if (deck != NULL)
|
|
{
|
|
game = NEW MTGPlayerCards(deck);
|
|
// This automatically sets the observer pointer on all the deck cards
|
|
game->setOwner(this);
|
|
deckName = deck->meta_name;
|
|
}
|
|
else
|
|
{
|
|
game = new MTGPlayerCards();
|
|
game->setOwner(this);
|
|
}
|
|
mDeck = deck;
|
|
}
|
|
|
|
void Player::setObserver(GameObserver*g)
|
|
{
|
|
observer = g;
|
|
// fix card instances direct pointer
|
|
game->setOwner(this);
|
|
}
|
|
|
|
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
|
|
void Player::End()
|
|
{
|
|
DeckStats::GetInstance()->saveStats(this, opponent(), observer);
|
|
}
|
|
|
|
Player::~Player()
|
|
{
|
|
SAFE_DELETE(manaPool);
|
|
SAFE_DELETE(doesntEmpty);
|
|
SAFE_DELETE(poolDoesntEmpty);
|
|
SAFE_DELETE(game);
|
|
if(mAvatarTex && observer->getResourceManager())
|
|
observer->getResourceManager()->Release(mAvatarTex);
|
|
mAvatarTex = NULL;
|
|
SAFE_DELETE(mDeck);
|
|
}
|
|
|
|
bool Player::loadAvatar(string file, string resName)
|
|
{
|
|
WResourceManager * rm = observer->getResourceManager();
|
|
if(!rm) return false;
|
|
|
|
if (mAvatarTex)
|
|
{
|
|
rm->Release(mAvatarTex);
|
|
mAvatarTex = NULL;
|
|
}
|
|
mAvatarTex = rm->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
|
|
if (mAvatarTex) {
|
|
mAvatar = rm->RetrieveQuad(file, 0, 0, 35, 50, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const string Player::getDisplayName() const
|
|
{
|
|
if (this == observer->players[0]) return "Player 1";
|
|
return "Player 2";
|
|
}
|
|
|
|
MTGInPlay * Player::inPlay()
|
|
{
|
|
return game->inPlay;
|
|
}
|
|
|
|
int Player::getId()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (observer->players[i] == this) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
JQuadPtr Player::getIcon()
|
|
{
|
|
if(!mAvatarTex)
|
|
loadAvatar(mAvatarName);
|
|
|
|
return mAvatar;
|
|
}
|
|
|
|
Player * Player::opponent()
|
|
{
|
|
if (!observer || (observer->players.size() < 2 )) return NULL;
|
|
return this == observer->players[0] ? observer->players[1] : observer->players[0];
|
|
}
|
|
|
|
HumanPlayer::HumanPlayer(GameObserver *observer, string file, string fileSmall, bool isPremade, MTGDeck * deck) :
|
|
Player(observer, file, fileSmall, deck)
|
|
{
|
|
mAvatarName = "avatar.jpg";
|
|
playMode = MODE_HUMAN;
|
|
premade = isPremade;
|
|
}
|
|
|
|
ManaPool * Player::getManaPool()
|
|
{
|
|
return manaPool;
|
|
}
|
|
|
|
int Player::gainOrLoseLife(int value)
|
|
{
|
|
if (!value)
|
|
return 0; //Don't do anything if there's no actual life change
|
|
|
|
thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities.
|
|
//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
|
|
//that the triggered event stored in the card for "that much".
|
|
life+=value;
|
|
if (value<0)
|
|
lifeLostThisTurn += abs(value);
|
|
|
|
//Send life event to listeners
|
|
WEvent * lifed = NEW WEventLife(this,value);
|
|
observer->receiveEvent(lifed);
|
|
|
|
return value;
|
|
}
|
|
|
|
int Player::gainLife(int value)
|
|
{
|
|
if (value <0)
|
|
{
|
|
DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
|
|
return 0;
|
|
}
|
|
return gainOrLoseLife(value);
|
|
}
|
|
|
|
int Player::loseLife(int value)
|
|
{
|
|
if (value <0)
|
|
{
|
|
DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
|
|
return 0;
|
|
}
|
|
return gainOrLoseLife(-value);
|
|
}
|
|
|
|
int Player::afterDamage()
|
|
{
|
|
return life;
|
|
}
|
|
|
|
int Player::poisoned()
|
|
{
|
|
return poisonCount;
|
|
}
|
|
|
|
int Player::damaged()
|
|
{
|
|
return damageCount;
|
|
}
|
|
|
|
int Player::prevented()
|
|
{
|
|
return preventable;
|
|
}
|
|
|
|
void Player::takeMulligan()
|
|
{
|
|
MTGPlayerCards * currentPlayerZones = game;
|
|
int cardsinhand = currentPlayerZones->hand->nb_cards;
|
|
for (int i = 0; i < cardsinhand; i++) //Discard hand
|
|
currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
|
|
currentPlayerZones->hand,
|
|
currentPlayerZones->library);
|
|
|
|
currentPlayerZones->library->shuffle(); //Shuffle
|
|
|
|
for (int i = 0; i < (cardsinhand - 1); i++)
|
|
game->drawFromLibrary();
|
|
//Draw hand with 1 less card penalty //almhum
|
|
}
|
|
|
|
void Player::serumMulligan()
|
|
{
|
|
MTGPlayerCards * currentPlayerZones = game;
|
|
int cardsinhand = currentPlayerZones->hand->nb_cards;
|
|
for (int i = 0; i < cardsinhand; i++) //Exile
|
|
currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
|
|
currentPlayerZones->hand,
|
|
currentPlayerZones->exile);
|
|
|
|
currentPlayerZones->library->shuffle(); //Shuffle
|
|
|
|
for (int i = 0; i < (cardsinhand); i++)
|
|
game->drawFromLibrary();
|
|
//Draw hand no penalty
|
|
}
|
|
|
|
//Cleanup phase at the end of a turn
|
|
void Player::cleanupPhase()
|
|
{
|
|
game->inPlay->cleanupPhase();
|
|
game->graveyard->cleanupPhase();
|
|
}
|
|
|
|
std::string Player::GetCurrentDeckStatsFile()
|
|
{
|
|
std::ostringstream filename;
|
|
filename << "stats/" << deckFileSmall << ".txt";
|
|
return options.profileFile(filename.str());
|
|
}
|
|
|
|
bool Player::parseLine(const string& s)
|
|
{
|
|
if(((Damageable*)this)->parseLine(s))
|
|
return true;
|
|
|
|
size_t limiter = s.find("=");
|
|
if (limiter == string::npos) limiter = s.find(":");
|
|
string areaS;
|
|
if (limiter != string::npos)
|
|
{
|
|
areaS = s.substr(0, limiter);
|
|
if (areaS.compare("manapool") == 0)
|
|
{
|
|
SAFE_DELETE(manaPool);
|
|
manaPool = new ManaPool(this);
|
|
ManaCost::parseManaCost(s.substr(limiter + 1), manaPool);
|
|
return true;
|
|
}
|
|
else if (areaS.compare("mode") == 0)
|
|
{
|
|
this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
|
|
return true;
|
|
}
|
|
else if (areaS.compare("avatar") == 0)
|
|
{
|
|
mAvatarName = s.substr(limiter + 1);
|
|
loadAvatar(mAvatarName, "bakaAvatar");
|
|
return true;
|
|
}
|
|
else if (areaS.compare("customphasering") == 0)
|
|
{
|
|
phaseRing = s.substr(limiter + 1);
|
|
return true;
|
|
}
|
|
else if (areaS.compare("premade") == 0)
|
|
{
|
|
premade = (atoi(s.substr(limiter + 1).c_str())==1);
|
|
return true;
|
|
}
|
|
else if (areaS.compare("deckfile") == 0)
|
|
{
|
|
deckFile = s.substr(limiter + 1);
|
|
if(playMode == Player::MODE_AI)
|
|
{
|
|
sscanf(deckFile.c_str(), "ai/baka/deck%i.txt", &deckId);
|
|
|
|
int deckSetting = EASY;
|
|
if ( opponent() )
|
|
{
|
|
bool isOpponentAI = opponent()->isAI() == 1;
|
|
DeckMetaData *meta = observer->getDeckManager()->getDeckMetaDataByFilename( opponent()->deckFile, isOpponentAI);
|
|
if ( meta && meta->getVictoryPercentage() >= 65)
|
|
deckSetting = HARD;
|
|
}
|
|
|
|
SAFE_DELETE(mDeck);
|
|
SAFE_DELETE(game);
|
|
mDeck = NEW MTGDeck(deckFile.c_str(), MTGCollection(),0, deckSetting);
|
|
game = NEW MTGPlayerCards(mDeck);
|
|
// This automatically sets the observer pointer on all the deck cards
|
|
game->setOwner(this);
|
|
deckName = mDeck->meta_name;
|
|
}
|
|
return true;
|
|
}
|
|
else if (areaS.compare("deckfilesmall") == 0)
|
|
{
|
|
deckFileSmall = s.substr(limiter + 1);
|
|
return true;
|
|
}
|
|
else if (areaS.compare("offerinterruptonphase") == 0)
|
|
{
|
|
for (int i = 0; i < NB_MTG_PHASES; i++)
|
|
{
|
|
string phaseStr = Constants::MTGPhaseCodeNames[i];
|
|
if (s.find(phaseStr) != string::npos)
|
|
{
|
|
offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!game)
|
|
{
|
|
game = new MTGPlayerCards();
|
|
game->setOwner(this);
|
|
}
|
|
|
|
if(game->parseLine(s))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void HumanPlayer::End()
|
|
{
|
|
if(!premade && opponent() && (observer->gameType() == GAME_TYPE_CLASSIC))
|
|
DeckStats::GetInstance()->saveStats(this, opponent(), observer);
|
|
}
|
|
|
|
ostream& operator<<(ostream& out, const Player& p)
|
|
{
|
|
out << "mode=" << p.playMode << endl;
|
|
out << *(Damageable*)&p;
|
|
if(p.manaPool)
|
|
{
|
|
string manapoolstring = p.manaPool->toString();
|
|
if(manapoolstring != "")
|
|
out << "manapool=" << manapoolstring << endl;
|
|
}
|
|
if(p.mAvatarName != "")
|
|
out << "avatar=" << p.mAvatarName << endl;
|
|
if(p.phaseRing != "")
|
|
out << "customphasering=" << p.phaseRing << endl;
|
|
out << "offerinterruptonphase=" << Constants::MTGPhaseCodeNames[p.offerInterruptOnPhase] << endl;
|
|
out << "premade=" << p.premade << endl;
|
|
if(p.deckFile != "")
|
|
out << "deckfile=" << p.deckFile << endl;
|
|
if(p.deckFileSmall != "")
|
|
out << "deckfilesmall=" << p.deckFileSmall << endl;
|
|
|
|
if(p.game)
|
|
{
|
|
out << *(p.game);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
istream& operator>>(istream& in, Player& p)
|
|
{
|
|
string s;
|
|
|
|
while(std::getline(in, s))
|
|
{
|
|
if(!p.parseLine(s))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return in;
|
|
}
|
|
|
|
|
|
// Method comparing "this" to "aPlayer", each in their own gameObserver
|
|
bool Player::operator<(Player& aPlayer)
|
|
{
|
|
// if this is dead and aPlayer is not dead then this < aPlayer
|
|
if(isDead() && !aPlayer.isDead())
|
|
return true;
|
|
|
|
// heuristics for min-max
|
|
|
|
// if this is more poisoined than aPlayer then this < aPlayer
|
|
if(poisonCount > aPlayer.poisonCount)
|
|
return true;
|
|
|
|
// if this has less life than aPlayer then this < aPlayer
|
|
if(life < aPlayer.life)
|
|
return true;
|
|
|
|
// if this has less parmanents in game that aPlayer then this < aPlayer
|
|
if(game->battlefield->cards.size() < aPlayer.game->battlefield->cards.size())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::isDead() {
|
|
if(observer)
|
|
return observer->didWin(opponent());
|
|
return false;
|
|
};
|