199 lines
4.8 KiB
C++
199 lines
4.8 KiB
C++
#include "../include/config.h"
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#include "../include/CardDisplay.h"
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#include "../include/CardGui.h"
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#include "../include/TargetChooser.h"
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#include "../include/MTGGameZones.h"
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#include "../include/GameObserver.h"
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CardDisplay::CardDisplay() : mId(0), game(GameObserver::GetInstance()) {
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tc = NULL;
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listener = NULL;
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nb_displayed_items = 7;
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start_item = 0;
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x = 0;
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y = 0;
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zone = NULL;
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}
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CardDisplay::CardDisplay(int id, GameObserver* game, int _x, int _y, JGuiListener * _listener, TargetChooser * _tc, int _nb_displayed_items ) : mId(id), game(game), x(_x), y(_y) {
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tc = _tc;
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listener = _listener;
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nb_displayed_items = _nb_displayed_items;
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start_item = 0;
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if (x + nb_displayed_items * 30 + 25 > SCREEN_WIDTH) x = SCREEN_WIDTH - (nb_displayed_items * 30 + 25);
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if (y + 55 > SCREEN_HEIGHT) y = SCREEN_HEIGHT - 55;
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zone = NULL;
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}
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void CardDisplay::AddCard(MTGCardInstance * _card){
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CardGui * card = NEW CardView(CardSelector::nullZone, _card, x + 20 + (mCount - start_item) * 30, y + 25);
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Add(card);
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}
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void CardDisplay::init(MTGGameZone * zone){
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resetObjects();
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if (!zone) return;
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start_item = 0;
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for (int i= 0; i< zone->nb_cards; i++){
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AddCard(zone->cards[i]);
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}
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if (mCount) mObjects[0]->Entering();
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}
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void CardDisplay::rotateLeft(){
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if (start_item==0) return;
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for (int i = 0; i<mCount; i++){
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CardGui * cardg = (CardGui *)mObjects[i];
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cardg->x+=30;
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}
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start_item --;
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}
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void CardDisplay::rotateRight(){
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if (start_item==mCount-1) return;
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for (int i= 0; i<mCount; i++){
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CardGui * cardg = (CardGui *)mObjects[i];
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cardg->x-=30;
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}
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start_item ++;
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}
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void CardDisplay::Update(float dt){
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bool update = false;
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if (zone){
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int size = zone->cards.size();
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for (int i = start_item; i< start_item + nb_displayed_items && i < mCount; i++){
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if (i > size - 1) {update = true; break;}
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CardGui * cardg = (CardGui *)mObjects[i];
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if (cardg->card != zone->cards[i]) update = true;
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}
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}
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PlayGuiObjectController::Update(dt);
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if (update) init(zone);
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}
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bool CardDisplay::CheckUserInput(u32 key){
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if (JGE_BTN_SEC == key)
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{
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if (listener){
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listener->ButtonPressed(mId, 0);
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return true;
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}
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}
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if (!mCount)
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return false;
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if (mActionButton == key)
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{
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if (mObjects[mCurr] && mObjects[mCurr]->ButtonPressed()){
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CardGui * cardg = (CardGui *)mObjects[mCurr];
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if (tc)
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{
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tc->toggleTarget(cardg->card);
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return true;
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}else{
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if (game) game->ButtonPressed(cardg);
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return true;
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}
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}
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return true;
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}
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switch(key)
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{
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case JGE_BTN_LEFT :
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{
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int n = mCurr;
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n--;
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if (n<start_item){
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if (n< 0){n = 0;}
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else{ rotateLeft();}
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_LEFT)){
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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return true;
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}
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case JGE_BTN_RIGHT :
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{
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int n = mCurr;
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n++;
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if (n>= mCount){n = mCount-1;}
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if (n>= start_item + nb_displayed_items){
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rotateRight();
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_RIGHT)){
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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}
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return true;
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}
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return false;
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}
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void CardDisplay::Render(){
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JRenderer * r = JRenderer::GetInstance();
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r->DrawRect(x,y,nb_displayed_items * 30 + 20, 50, ARGB(255,255,255,255));
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if (!mCount) return;
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for (int i = start_item; i< start_item + nb_displayed_items && i < mCount; i++){
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if (mObjects[i]){
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mObjects[i]->Render();
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if (tc){
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CardGui * cardg = (CardGui *)mObjects[i];
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if( tc->alreadyHasTarget(cardg->card)){
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r->DrawCircle(cardg->x + 5, cardg->y+5,5, ARGB(255,255,0,0));
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}else if (!tc->canTarget(cardg->card)){
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r->FillRect(cardg->x,cardg->y,30,40,ARGB(200,0,0,0));
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}
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}
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}
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}
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//TODO: CardSelector should handle the graveyard and the library in the future...
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if (mCount && mObjects[mCurr] != NULL){
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mObjects[mCurr]->Render();
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CardGui * cardg = ((CardGui *)mObjects[mCurr]);
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Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
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int showMode = BIG_MODE_SHOW;
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if (game){
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showMode = game->mLayers->cs->bigMode;
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pos.actY = 150;
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if (x < (CardGui::BigWidth / 2)) pos.actX = SCREEN_WIDTH - 10 - CardGui::BigWidth / 2;
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}
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switch(showMode){
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case BIG_MODE_SHOW:
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cardg->RenderBig(pos);
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break;
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case BIG_MODE_TEXT:
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cardg->alternateRenderBig(pos);
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break;
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default:
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break;
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}
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}
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}
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ostream& CardDisplay::toString(ostream& out) const
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{
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return (out << "CardDisplay ::: x,y : " << x << "," << y << " ; start_item : " << start_item << " ; nb_displayed_items " << nb_displayed_items << " ; tc : " << tc << " ; listener : " << listener);
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}
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std::ostream& operator<<(std::ostream& out, const CardDisplay& m)
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{
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return m.toString(out);
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}
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