Files
wagic/projects/mtg/include/WResourceManager.h

193 lines
7.4 KiB
C++

#ifndef _WRESOURCEMANAGER_H_
#define _WRESOURCEMANAGER_H_
#include <JResourceManager.h>
#include <JSoundSystem.h>
#include <JTypes.h>
#include "MTGDeck.h"
#include "MTGCard.h"
#include "WCachedResource.h"
//Hard Limits.
#define LARGE_CACHE_LIMIT 5000000
#define SMALL_CACHE_LIMIT 2000000
#define MAX_CACHE_OBJECTS 200
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
enum ENUM_WRES_INFO{
WRES_UNLOCKED = 0, //Resource is unlocked.
WRES_MAX_LOCK = 250, //Maximum number of locks for a resource.
WRES_PERMANENT = 251, //Resource is permanent (ie, managed)
};
enum ENUM_RETRIEVE_STYLE{
RETRIEVE_EXISTING, //Only returns a resource if it already exists. Does not lock or unlock.
RETRIEVE_NORMAL, //Returns or creates a resource. Does not change lock status.
RETRIEVE_LOCK, //As above, locks cached resource. Not for quads.
RETRIEVE_UNLOCK, //As above, unlocks cached resource. Not for quads.
RETRIEVE_RESOURCE, //Only retrieves a managed resource. Does not make a new one.
RETRIEVE_VRAM, //Retrieve it, and use vram if have to we create it. Must still remove it.
RETRIEVE_MANAGE, //Makes resource permanent.
RETRIEVE_THUMB, //Retrieve it as a thumbnail.
CACHE_THUMB = RETRIEVE_THUMB, //Backwards compatibility.
};
enum ENUM_CACHE_SUBTYPE{
CACHE_NORMAL = (1<<0), //Use default values. Not really a flag.
CACHE_EXISTING = (1<<1), //Retrieve it only if it already exists
//Because these bits only modify how a cached resource's Attempt() is called,
//We can use them over and over for each resource type.
TEXTURE_SUB_CARD = (1<<2), //Retrieve using cardFile, not graphicsFile.
TEXTURE_SUB_AVATAR = (1<<6), //Retrieve using avatarFile, not graphicsFile.
TEXTURE_SUB_THUMB = (1<<3),//Retrieve prepending "thumbnails\" to the filename.
TEXTURE_SUB_VRAM = (1<<4), //For textures. If we have to allocate, do it in VRAM.
TEXTURE_SUB_5551 = (1<<5), //For textures. If we have to allocate, use RGBA5551.
};
enum ENUM_CACHE_ERROR{
CACHE_ERROR_NONE = 0,
CACHE_ERROR_NOT_CACHED = CACHE_ERROR_NONE,
CACHE_ERROR_404,
CACHE_ERROR_BAD,
CACHE_ERROR_LOST,
CACHE_ERROR_NOT_MANAGED,
};
template <class cacheItem, class cacheActual>
class WCache{
public:
friend class WResourceManager;
WCache();
~WCache();
cacheItem* Retrieve(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Primary interface function.
bool Release(cacheActual* actual); //Releases an item, and deletes it if unlocked.
bool RemoveMiss(string id=""); //Removes a cache miss.
bool RemoveOldest(); //Remove oldest unlocked item.
bool Cleanup(); //Repeats RemoveOldest() until cache fits in size limits
void Clear(); //Removes everything cached. Not lock safe, does not remove managed items.
void ClearUnlocked(); //Remove all unlocked items.
void ClearMisses(); //Clear all cache misses.
void Refresh(); //Refreshes all cache items.
unsigned int Flatten(); //Ensures that the times don't loop. Returns new lastTime.
void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
protected:
bool RemoveItem(cacheItem * item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool UnlinkCache(cacheItem * item); //Removes an item from our cache, does not delete it. Use with care.
bool Delete(cacheItem * item); //Call SAFE_DELETE on cacheItem. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(string id, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
cacheItem* AttemptNew(string filename, int submode); //Attempts a new cache item, progressively clearing cache if it fails.
string makeID(string filename, int submode); //Makes an ID appropriate to the submode.
string makeFilename(string id, int submode); //Makes a filename from an ID.
map<string,cacheItem*> cache;
map<string,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are seperate.
unsigned long totalSize;
unsigned long cacheSize;
//Applies to cacheSize only.
unsigned long maxCacheSize;
unsigned int maxCached;
unsigned int cacheItems;
int mError;
#if defined DEBUG_CACHE
string lastRemoved;
string lastReleased;
string lastExpired;
#endif
};
struct WManagedQuad {
WCachedTexture * texture;
string resname;
};
//This class is a wrapper for JResourceManager
class WResourceManager: public JResourceManager
{
public:
WResourceManager();
~WResourceManager();
JQuad * RetrieveCard(MTGCard * card, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //RetrieveCard is reversed to match current use.
JSample * RetrieveSample(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JTexture * RetrieveTexture(string filename, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL);
JQuad * RetrieveTempQuad(string filename);
hgeParticleSystemInfo * RetrievePSI(string filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
void Release(JTexture * tex);
void Release(JQuad * quad);
void Release(JSample * sample);
bool Cleanup(); //Force a cleanup. Return false if nothing removed.
void ClearMisses(); //Remove all cache misses.
void ClearUnlocked(); //Remove unlocked items.
void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
unsigned int nowTime();
unsigned long Size();
unsigned long SizeCached();
unsigned long SizeManaged();
unsigned int Count();
unsigned int CountCached();
unsigned int CountManaged();
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
JQuad* GetQuad(const string &quadName);
JQuad* GetQuad(int id);
//Our file redirect system.
string graphicsFile(const string filename, const string specific = "");
string avatarFile(const string filename, const string specific = "");
string cardFile(const string filename, const string specific = "");
string musicFile(const string filename, const string specific = "");
string sfxFile(const string filename, const string specific = "");
int fileOK(string filename, bool relative = false);
//For backwards compatibility with JResourceManager. Avoid using these, they're not optimal.
int CreateTexture(const string &textureName);
JTexture* GetTexture(const string &textureName);
JTexture* GetTexture(int id);
//Wrapped from JResourceManger. TODO: Privatize
int LoadJLBFont(const string &fontName, int height);
//Wrapped from JSoundSystem. TODO: Privatize.
JMusic * ssLoadMusic(const char *fileName);
void LargeCache();
void SmallCache();
void DebugRender();
#ifdef DEBUG_CACHE
unsigned long menuCached;
string debugMessage;
#endif
private:
void FlattenTimes(); //To prevent bad cache timing on int overflow
//For cached stuff
WCache<WCachedTexture,JTexture> textureWCache;
WCache<WCachedSample,JSample> sampleWCache;
WCache<WCachedParticles,hgeParticleSystemInfo> psiWCache;
vector<WManagedQuad> managedQuads;
//Statistics of record.
unsigned int lastTime;
};
extern WResourceManager resources;
#endif