with this change please try playing a few matchs against vanguards chosen and wraith feast, my 2 most favorate decks to fight now. youre in for a treat :) keep in mind that even tho ive taught Ai Foreach in a somewhat crude manner it still does not understand how much mana it can gain from a foreach manaproducer, and this does not make it suddenly use dark ritual correctly. however this change was dramatic enough that i wanted it in for 14.1 this is also still under massive play testing, however no issues were found so far with it as it is presented here.
177 lines
4.7 KiB
C++
177 lines
4.7 KiB
C++
#ifndef _MTGGAMEZONES_H_
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#define _MTGGAMEZONES_H_
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#include <map>
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using std::map;
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#include "MTGDeck.h"
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#include "MTGCardInstance.h"
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#define MTG_MAX_PLAYER_CARDS 100
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class MTGAllCards;
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class MTGDeck;
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class MTGCardInstance;
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class Player;
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class MTGGameZone {
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protected:
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public:
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enum{
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ALL_ZONES = -1,
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MY_GRAVEYARD = 11,
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OPPONENT_GRAVEYARD = 12,
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TARGET_OWNER_GRAVEYARD = 13,
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TARGET_CONTROLLER_GRAVEYARD = 14,
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GRAVEYARD = 15,
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OWNER_GRAVEYARD = 16,
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MY_BATTLEFIELD = 21,
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OPPONENT_BATTLEFIELD = 22,
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TARGET_OWNER_BATTLEFIELD = 23,
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TARGET_CONTROLLER_BATTLEFIELD = 24,
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BATTLEFIELD = 25,
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OWNER_BATTLEFIELD = 26,
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MY_HAND = 31,
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OPPONENT_HAND = 32,
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TARGET_OWNER_HAND = 33,
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TARGET_CONTROLLER_HAND = 34,
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HAND = 35,
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OWNER_HAND = 36,
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MY_EXILE = 41,
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OPPONENT_EXILE = 42,
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TARGET_OWNER_EXILE = 43,
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TARGET_CONTROLLER_EXILE = 44,
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EXILE = 45,
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OWNER_EXILE = 46,
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MY_LIBRARY = 51,
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OPPONENT_LIBRARY = 52,
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TARGET_OWNER_LIBRARY = 53,
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TARGET_CONTROLLER_LIBRARY = 54,
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LIBRARY = 55,
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OWNER_LIBRARY = 56,
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MY_STACK = 61,
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OPPONENT_STACK = 62,
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TARGET_OWNER_STACK = 63,
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TARGET_CONTROLLER_STACK = 64,
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STACK = 65,
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OWNER_STACK = 66,
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};
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Player * owner;
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//Both cards and cardsMap contain the cards of a zone. The long term objective is to get rid of the array
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vector<MTGCardInstance *> cards; //[MTG_MAX_PLAYER_CARDS];
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map<MTGCardInstance *,int> cardsMap;
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int nb_cards;
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MTGGameZone();
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~MTGGameZone();
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void shuffle();
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void addCard(MTGCardInstance * card);
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void debugPrint();
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MTGCardInstance * removeCard(MTGCardInstance * card, int createCopy = 1);
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MTGCardInstance * hasCard(MTGCardInstance * card);
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void cleanupPhase();
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int countByType(const char * value);
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MTGCardInstance * findByName(string name);
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int hasAbility(int ability); //returns 1 if one of the cards in the zone has the ability, 0 otherwise
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int hasType(const char * value); //returns 1 if one of the cards in the zone has the type, 0 otherwise
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int hasColor(int value); //returns 1 if one of the cards in the zone has the color, 0 otherwise
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int hasX();
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void setOwner(Player * player);
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MTGCardInstance * lastCardDrawn;
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static MTGGameZone * stringToZone(string zoneName, MTGCardInstance * source, MTGCardInstance * target);
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static int zoneStringToId(string zoneName);
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static MTGGameZone *intToZone(int zoneId, MTGCardInstance * source = NULL,MTGCardInstance * target = NULL);
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bool needShuffle;
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virtual const char * getName(){return "zone";};
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virtual ostream& toString(ostream&) const;
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};
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class MTGLibrary: public MTGGameZone {
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public:
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void shuffleTopToBottom(int nbcards);
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "library";}
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};
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class MTGGraveyard: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "graveyard";}
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};
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class MTGHand: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "hand";}
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};
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class MTGRemovedFromGame: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "exile";}
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};
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class MTGStack: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "stack";}
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};
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class MTGInPlay: public MTGGameZone {
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public:
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void untapAll();
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MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "battlefield";}
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};
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class MTGPlayerCards {
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protected:
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void init();
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public:
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MTGLibrary * library;
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MTGGraveyard * graveyard;
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MTGHand * hand;
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MTGInPlay * inPlay;
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MTGInPlay * battlefield; //alias to inPlay
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MTGStack * stack;
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MTGRemovedFromGame * removedFromGame;
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MTGRemovedFromGame * exile; //alias to removedFromZone
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MTGGameZone * garbage;
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MTGGameZone * temp;
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MTGPlayerCards(int * idList, int idListSize);
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MTGPlayerCards(MTGDeck * deck);
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~MTGPlayerCards();
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void initGame(int shuffle = 1, int draw = 1);
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void OptimizedHand(int amount = 7,int lands = 3,int creatures = 0,int othercards = 4);
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void setOwner(Player * player);
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void discardRandom(MTGGameZone * from,MTGCardInstance * source);
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void drawFromLibrary();
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void showHand();
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void resetLibrary();
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void initDeck(MTGDeck * deck);
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MTGCardInstance * putInGraveyard(MTGCardInstance * card);
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MTGCardInstance * putInExile(MTGCardInstance * card);
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MTGCardInstance * putInLibrary(MTGCardInstance * card);
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MTGCardInstance * putInHand(MTGCardInstance * card);
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MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
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int isInPlay(MTGCardInstance * card);
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};
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ostream& operator<<(ostream&, const MTGGameZone&);
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#endif
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