Files
wagic/projects/mtg/include/DeckMenu.h
techdragon.nguyen@gmail.com 519cd3bd69 refactored DeckMenuItem to be a derived class of SimpleMenuItem. Not sure why I had made them distinct.
TODO: review DeckMenu and SimpleMenu to see if it would be better to have them derive from a base class rather than be distinct.
2012-01-23 08:39:18 +00:00

81 lines
1.9 KiB
C++

/*
A class for menus with a fixed layout
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu: public JGuiController
{
protected:
float mHeight, mWidth, mX, mY;
float titleX, titleY, titleWidth;
float descX, descY, descHeight, descWidth;
float statsX, statsY, statsHeight, statsWidth;
float avatarX, avatarY;
float detailedInfoBoxX, detailedInfoBoxY;
float starsOffsetX;
bool menuInitialized;
string backgroundName;
int fontId;
string title;
string displayTitle;
WFont * mFont;
float titleFontScale;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
static hgeParticleSystem* stars;
void initMenuItems();
string getDescription();
string getMetaInformation();
DeckMetaData *mSelectedDeck;
int mSelectedDeckId;
bool mShowDetailsScreen;
bool mAlwaysShowDetailsButton;
bool mClosed;
public:
VerticalTextScroller * mScroller;
bool mAutoTranslate;
float mSelectionTargetY;
//used for detailed info button
JQuadPtr pspIcons[8];
JTexture * pspIconsTexture;
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, bool alwaysShowDetailsButton = false);
~DeckMenu();
DeckMetaData * getSelectedDeck();
void enableDisplayDetailsOverride();
bool showDetailsScreen();
bool isClosed() const { return mClosed; }
int getSelectedDeckId() const { return mSelectedDeckId; }
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
void RenderBackground();
void RenderDeckManaColors();
static void destroy();
};
#endif