142 lines
2.9 KiB
C++
142 lines
2.9 KiB
C++
#include "PrecompiledHeader.h"
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#include "Player.h"
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#include "GameObserver.h"
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#include "DeckStats.h"
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#include "ManaCost.h"
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Player::Player(MTGDeck * deck, string file, string fileSmall) :
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Damageable(20)
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{
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deckFile = file;
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deckFileSmall = fileSmall;
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manaPool = NEW ManaPool(this);
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canPutLandsIntoPlay = 1;
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nomaxhandsize = 0;
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castedspellsthisturn = 0;
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castrestrictedspell = 0;
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castrestrictedcreature = 0;
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onlyonecast = 0;
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castcount = 0;
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nocreatureinstant = 0;
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nospellinstant = 0;
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onlyoneinstant = 0;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatar = NULL;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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playMode = MODE_HUMAN;
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if (deck != NULL)
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{
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game = NEW MTGPlayerCards(deck);
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game->setOwner(this);
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deckName = deck->meta_name;
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}
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}
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/*Method to call at the end of a game, before all objects involved in the game are destroyed */
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void Player::End()
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{
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DeckStats::GetInstance()->saveStats(this, opponent(), GameObserver::GetInstance());
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}
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Player::~Player()
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{
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SAFE_DELETE(manaPool);
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SAFE_DELETE(game);
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resources.Release(mAvatarTex);
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mAvatar = NULL;
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mAvatarTex = NULL;
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}
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void Player::loadAvatar(string file)
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{
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if (mAvatarTex)
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{
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resources.Release(mAvatarTex);
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mAvatar = NULL;
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mAvatarTex = NULL;
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}
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mAvatarTex = resources.RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
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if (mAvatarTex)
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mAvatar = resources.RetrieveQuad(file, 0, 0, 35, 50, "playerAvatar", RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
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else
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mAvatar = NULL;
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}
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const string Player::getDisplayName() const
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{
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GameObserver * g = GameObserver::GetInstance();
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if (this == g->players[0]) return "Player 1";
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return "Player 2";
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}
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MTGInPlay * Player::inPlay()
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{
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return game->inPlay;
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}
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int Player::getId()
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{
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GameObserver * game = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++)
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{
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if (game->players[i] == this) return i;
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}
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return -1;
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}
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JQuad * Player::getIcon()
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{
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return mAvatar;
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}
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Player * Player::opponent()
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{
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GameObserver * game = GameObserver::GetInstance();
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if (!game) return NULL;
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return this == game->players[0] ? game->players[1] : game->players[0];
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}
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HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) :
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Player(deck, file, fileSmall)
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{
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loadAvatar("avatar.jpg");
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playMode = MODE_HUMAN;
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}
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ManaPool * Player::getManaPool()
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{
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return manaPool;
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}
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int Player::afterDamage()
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{
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return life;
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}
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int Player::poisoned()
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{
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return poisonCount;
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}
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int Player::damaged()
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{
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return damageCount;
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}
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int Player::prevented()
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{
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return preventable;
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase()
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{
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game->inPlay->cleanupPhase();
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game->graveyard->cleanupPhase();
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}
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ostream& operator<<(ostream& out, const Player& p)
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{
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return out << p.getDisplayName();
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}
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