387 lines
11 KiB
C++
387 lines
11 KiB
C++
#include "PrecompiledHeader.h"
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#include "GuiMana.h"
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#include "OptionItem.h"
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#include "Player.h"
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#include "GameApp.h"
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//using std::cout;
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using std::endl;
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ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) :
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Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color)
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{
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hgeParticleSystemInfo * psi = NULL;
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JQuadPtr mq = WResourceManager::Instance()->GetQuad("stars");
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if (!mq.get())
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{
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particleSys = NULL;
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return;
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}
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switch (color)
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{
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case Constants::MTG_COLOR_RED:
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psi = WResourceManager::Instance()->RetrievePSI("manared.psi", mq.get());
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break;
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case Constants::MTG_COLOR_BLUE:
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psi = WResourceManager::Instance()->RetrievePSI("manablue.psi", mq.get());
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break;
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case Constants::MTG_COLOR_GREEN:
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psi = WResourceManager::Instance()->RetrievePSI("managreen.psi", mq.get());
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break;
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case Constants::MTG_COLOR_BLACK:
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psi = WResourceManager::Instance()->RetrievePSI("manablack.psi", mq.get());
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break;
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case Constants::MTG_COLOR_WHITE:
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psi = WResourceManager::Instance()->RetrievePSI("manawhite.psi", mq.get());
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break;
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default:
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psi = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get());
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}
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if (!psi)
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{
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psi = NEW hgeParticleSystemInfo();
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if (!psi)
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return;
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hgeParticleSystemInfo * defaults = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get());
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if (defaults)
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{
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memcpy(psi, defaults, sizeof(hgeParticleSystemInfo));
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}
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else
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{
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memset(psi, 0, sizeof(hgeParticleSystemInfo));
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//Default values for particle system! Cribbed from mana.psi
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//Really, we should just be loading that and then changing colors...
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psi->nEmission = 114;
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psi->fLifetime = -1;
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psi->fParticleLifeMin = 1.1507937f;
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psi->fParticleLifeMax = 1.4682540f;
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psi->fSpeedMin = 0.0099999998f;
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psi->fSizeStart = 0.5f;
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psi->fSizeEnd = 0.69999999f;
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psi->fSizeVar = 0.25396827f;
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psi->fSpinStart = -5.5555553f;
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psi->fAlphaVar = 0.77777779f;
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psi->sprite = mq.get();
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}
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switch (color)
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{
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case Constants::MTG_COLOR_RED:
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psi->colColorStart.SetHWColor(ARGB(161,240,40,44));
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psi->colColorEnd.SetHWColor(ARGB(14,242,155,153));
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break;
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case Constants::MTG_COLOR_BLUE:
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psi->colColorStart.SetHWColor(ARGB(161,28,40,224));
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psi->colColorEnd.SetHWColor(ARGB(14,255,255,255));
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break;
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case Constants::MTG_COLOR_GREEN:
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psi->colColorStart.SetHWColor(ARGB(161,36,242,44));
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psi->colColorEnd.SetHWColor(ARGB(14,129,244,153));
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break;
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case Constants::MTG_COLOR_BLACK:
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psi->colColorStart.SetHWColor(ARGB(161,210,117,210));
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psi->colColorEnd.SetHWColor(ARGB(14,80,56,80));
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break;
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case Constants::MTG_COLOR_WHITE:
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psi->colColorStart.SetHWColor(ARGB(151,151,127,38));
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psi->colColorEnd.SetHWColor(ARGB(8,255,255,255));
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break;
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default:
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psi->colColorStart.SetHWColor(ARGB(161,236,242,232));
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psi->colColorEnd.SetHWColor(ARGB(14,238,244,204));
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break;
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}
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particleSys = NEW hgeParticleSystem(psi);
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SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here.
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}
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else
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particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later.
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// if we want to throttle the amount of particles for mana,
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// here's where to do it - this is hardcoded to something like 114 in the psi file
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if(OptionManaDisplay::NOSTARSDYNAMIC == options[Options::MANADISPLAY].number)
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{
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particleSys->info.nEmission = 0;
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}
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else
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{
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particleSys->info.nEmission = 60;
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}
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icon = manaIcons[color];
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particleSys->FireAt(x, y);
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zoomP1 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
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zoomP2 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
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zoomP3 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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zoomP4 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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zoomP5 = 0.5f + ((float) rand() / (float) RAND_MAX);
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zoomP6 = 0.5f + ((float) rand() / (float) RAND_MAX);
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xP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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xP2 = 5 + 30 * ((float) rand() / (float) RAND_MAX);
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xP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
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yP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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yP2 = 5 + 10 * ((float) rand() / (float) RAND_MAX);
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yP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
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actT = 0;
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tP1 = 0;
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}
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ManaIcon::~ManaIcon()
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{
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SAFE_DELETE(particleSys);
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}
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void ManaIcon::Render()
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{
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if (!particleSys)
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return;
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JRenderer* renderer = JRenderer::GetInstance();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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particleSys->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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renderer->RenderQuad(icon.get(), actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
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}
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void ManaIcon::Update(float dt, float shift)
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{
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xP1 += xP3 * dt;
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actX = x + xP2 * sinf(M_PI * xP1);
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zoomP3 += zoomP5 * dt;
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zoomP4 += zoomP6 * dt;
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
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shift = 0;
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switch (mode)
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{
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case DROPPING:
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f += dt * 700;
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actY += f * dt;
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if (actY > SCREEN_HEIGHT * 2)
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mode = DEAD;
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break;
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case WITHERING:
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actT += dt * 4;
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actZ /= f;
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zoomP1 /= f;
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zoomP2 /= f;
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f -= dt;
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actZ *= f;
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zoomP1 *= f;
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zoomP2 *= f;
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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if (f < 0)
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mode = DEAD;
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break;
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case ALIVE:
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x += 10 * dt * (destx - x);
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y += 10 * dt * (desty + shift - y);
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5))
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{
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
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{
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SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing
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}
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}
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break;
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case DEAD:
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break;
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}
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if (particleSys)
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{
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particleSys->MoveTo(actX, actY);
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particleSys->Update(dt);
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}
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}
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void ManaIcon::Wither()
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{
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mode = WITHERING;
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f = 1.0;
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if (particleSys)
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particleSys->Stop();
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}
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void ManaIcon::Drop()
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{
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mode = DROPPING;
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if (f < 0)
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f = 0;
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if (particleSys)
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particleSys->Stop();
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}
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GuiMana::GuiMana(float x, float y, Player *p) :
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GuiLayer(p->getObserver()), x(x), y(y), owner(p)
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{
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}
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GuiMana::~GuiMana()
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{
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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{
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delete (*it);
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}
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}
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void GuiMana::RenderStatic()
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{
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vector<int> values;
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values.resize(Constants::NB_Colors);
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int totalColors = 0;
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer * r = JRenderer::GetInstance();
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for (int i = 0; i < Constants::NB_Colors; ++i)
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values[i] = 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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if (ManaIcon::ALIVE == (*it)->mode)
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{
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values[(*it)->color]++;
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if (values[(*it)->color] == 1)
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totalColors++;
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}
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if (!totalColors)
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return;
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float x0 = x - 20 * totalColors;
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x0 = max(40.f, x0);
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float xEnd = x0 + 20 * totalColors;
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r->FillRoundRect(x0, y - 8, static_cast<float> (20 * totalColors + 5), 20, 2, ARGB(128,0,0,0));
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int offset = 0;
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for (int i = 0; i < Constants::NB_Colors; ++i)
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{
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if (values[i])
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{
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offset -= 20;
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r->RenderQuad(manaIcons[i].get(), xEnd + 15 + offset, y + 3, 0, 0.65f, 0.65f);
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}
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}
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//r->DrawRoundRect(x0, y - 8, static_cast<float> (20 * totalColors + 5), 20, 2, ARGB(128,255,255,255));
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offset = 0;
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for (int i = 0; i < Constants::NB_Colors; ++i)
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{
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if (values[i])
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{
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offset -= 20;
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char buf[4];
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sprintf(buf, "%i", values[i]);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buf, xEnd + offset + 18, y + 5);
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}
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}
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}
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void GuiMana::Render()
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{
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if (manas.size() > 20)
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{
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int count = 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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{
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if (count > 20)
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break;
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count++;
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(*it)->Render();
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}
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}
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else
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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(*it)->Render();
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if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number && OptionManaDisplay::NOSTARSDYNAMIC != options[Options::MANADISPLAY].number )
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RenderStatic();
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}
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bool remove_dead(ManaIcon* m)
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{
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return ManaIcon::DEAD != m->mode;
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}
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void GuiMana::Update(float dt)
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{
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if(observer->getResourceManager())
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{
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float shift = 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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{
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(*it)->Update(dt, shift);
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shift += 15;
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}
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}
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vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
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if (it != manas.end())
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{
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for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
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SAFE_DELETE(*q);
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manas.erase(it, manas.end());
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}
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}
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int GuiMana::receiveEventPlus(WEvent* e)
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{
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if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
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{
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if (event->destination != owner->getManaPool())
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return 0;
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if (event->card && event->card->view)
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manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
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else
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manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
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return 1;
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}
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else if (WEventEngageManaExtra *event = dynamic_cast<WEventEngageManaExtra*>(e))
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{
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if (event->destination != owner->getManaPool())
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return 0;
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if (event->card && event->card->view)
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manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
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else
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manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
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return 1;
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}
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else
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return 0;
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}
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int GuiMana::receiveEventMinus(WEvent* e)
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{
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if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
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{
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if (event->source != owner->getManaPool())
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return 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode))
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{
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(*it)->Wither();
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return 1;
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}
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return 1;
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}
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else if (WEventEmptyManaPool *event2 = dynamic_cast<WEventEmptyManaPool*>(e))
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{
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if (event2->source != owner->getManaPool())
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return 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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(*it)->Drop();
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return 1;
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}
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return 0;
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}
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