Files
wagic/projects/mtg/src/GuiMana.cpp
Anthony Calosa 4d3277f41b fix produce color
when you produce the chosen color, add mana of that color.
2016-06-23 17:44:50 +08:00

387 lines
11 KiB
C++

#include "PrecompiledHeader.h"
#include "GuiMana.h"
#include "OptionItem.h"
#include "Player.h"
#include "GameApp.h"
//using std::cout;
using std::endl;
ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) :
Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color)
{
hgeParticleSystemInfo * psi = NULL;
JQuadPtr mq = WResourceManager::Instance()->GetQuad("stars");
if (!mq.get())
{
particleSys = NULL;
return;
}
switch (color)
{
case Constants::MTG_COLOR_RED:
psi = WResourceManager::Instance()->RetrievePSI("manared.psi", mq.get());
break;
case Constants::MTG_COLOR_BLUE:
psi = WResourceManager::Instance()->RetrievePSI("manablue.psi", mq.get());
break;
case Constants::MTG_COLOR_GREEN:
psi = WResourceManager::Instance()->RetrievePSI("managreen.psi", mq.get());
break;
case Constants::MTG_COLOR_BLACK:
psi = WResourceManager::Instance()->RetrievePSI("manablack.psi", mq.get());
break;
case Constants::MTG_COLOR_WHITE:
psi = WResourceManager::Instance()->RetrievePSI("manawhite.psi", mq.get());
break;
default:
psi = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get());
}
if (!psi)
{
psi = NEW hgeParticleSystemInfo();
if (!psi)
return;
hgeParticleSystemInfo * defaults = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get());
if (defaults)
{
memcpy(psi, defaults, sizeof(hgeParticleSystemInfo));
}
else
{
memset(psi, 0, sizeof(hgeParticleSystemInfo));
//Default values for particle system! Cribbed from mana.psi
//Really, we should just be loading that and then changing colors...
psi->nEmission = 114;
psi->fLifetime = -1;
psi->fParticleLifeMin = 1.1507937f;
psi->fParticleLifeMax = 1.4682540f;
psi->fSpeedMin = 0.0099999998f;
psi->fSizeStart = 0.5f;
psi->fSizeEnd = 0.69999999f;
psi->fSizeVar = 0.25396827f;
psi->fSpinStart = -5.5555553f;
psi->fAlphaVar = 0.77777779f;
psi->sprite = mq.get();
}
switch (color)
{
case Constants::MTG_COLOR_RED:
psi->colColorStart.SetHWColor(ARGB(161,240,40,44));
psi->colColorEnd.SetHWColor(ARGB(14,242,155,153));
break;
case Constants::MTG_COLOR_BLUE:
psi->colColorStart.SetHWColor(ARGB(161,28,40,224));
psi->colColorEnd.SetHWColor(ARGB(14,255,255,255));
break;
case Constants::MTG_COLOR_GREEN:
psi->colColorStart.SetHWColor(ARGB(161,36,242,44));
psi->colColorEnd.SetHWColor(ARGB(14,129,244,153));
break;
case Constants::MTG_COLOR_BLACK:
psi->colColorStart.SetHWColor(ARGB(161,210,117,210));
psi->colColorEnd.SetHWColor(ARGB(14,80,56,80));
break;
case Constants::MTG_COLOR_WHITE:
psi->colColorStart.SetHWColor(ARGB(151,151,127,38));
psi->colColorEnd.SetHWColor(ARGB(8,255,255,255));
break;
default:
psi->colColorStart.SetHWColor(ARGB(161,236,242,232));
psi->colColorEnd.SetHWColor(ARGB(14,238,244,204));
break;
}
particleSys = NEW hgeParticleSystem(psi);
SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here.
}
else
particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later.
// if we want to throttle the amount of particles for mana,
// here's where to do it - this is hardcoded to something like 114 in the psi file
if(OptionManaDisplay::NOSTARSDYNAMIC == options[Options::MANADISPLAY].number)
{
particleSys->info.nEmission = 0;
}
else
{
particleSys->info.nEmission = 60;
}
icon = manaIcons[color];
particleSys->FireAt(x, y);
zoomP1 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
zoomP2 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
zoomP3 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
zoomP4 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
zoomP5 = 0.5f + ((float) rand() / (float) RAND_MAX);
zoomP6 = 0.5f + ((float) rand() / (float) RAND_MAX);
xP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
xP2 = 5 + 30 * ((float) rand() / (float) RAND_MAX);
xP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
yP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
yP2 = 5 + 10 * ((float) rand() / (float) RAND_MAX);
yP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
actT = 0;
tP1 = 0;
}
ManaIcon::~ManaIcon()
{
SAFE_DELETE(particleSys);
}
void ManaIcon::Render()
{
if (!particleSys)
return;
JRenderer* renderer = JRenderer::GetInstance();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
particleSys->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
renderer->RenderQuad(icon.get(), actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
}
void ManaIcon::Update(float dt, float shift)
{
xP1 += xP3 * dt;
actX = x + xP2 * sinf(M_PI * xP1);
zoomP3 += zoomP5 * dt;
zoomP4 += zoomP6 * dt;
if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
shift = 0;
switch (mode)
{
case DROPPING:
f += dt * 700;
actY += f * dt;
if (actY > SCREEN_HEIGHT * 2)
mode = DEAD;
break;
case WITHERING:
actT += dt * 4;
actZ /= f;
zoomP1 /= f;
zoomP2 /= f;
f -= dt;
actZ *= f;
zoomP1 *= f;
zoomP2 *= f;
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
if (f < 0)
mode = DEAD;
break;
case ALIVE:
x += 10 * dt * (destx - x);
y += 10 * dt * (desty + shift - y);
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5))
{
if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
{
SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing
}
}
break;
case DEAD:
break;
}
if (particleSys)
{
particleSys->MoveTo(actX, actY);
particleSys->Update(dt);
}
}
void ManaIcon::Wither()
{
mode = WITHERING;
f = 1.0;
if (particleSys)
particleSys->Stop();
}
void ManaIcon::Drop()
{
mode = DROPPING;
if (f < 0)
f = 0;
if (particleSys)
particleSys->Stop();
}
GuiMana::GuiMana(float x, float y, Player *p) :
GuiLayer(p->getObserver()), x(x), y(y), owner(p)
{
}
GuiMana::~GuiMana()
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
{
delete (*it);
}
}
void GuiMana::RenderStatic()
{
vector<int> values;
values.resize(Constants::NB_Colors);
int totalColors = 0;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
for (int i = 0; i < Constants::NB_Colors; ++i)
values[i] = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if (ManaIcon::ALIVE == (*it)->mode)
{
values[(*it)->color]++;
if (values[(*it)->color] == 1)
totalColors++;
}
if (!totalColors)
return;
float x0 = x - 20 * totalColors;
x0 = max(40.f, x0);
float xEnd = x0 + 20 * totalColors;
r->FillRoundRect(x0, y - 8, static_cast<float> (20 * totalColors + 5), 20, 2, ARGB(128,0,0,0));
int offset = 0;
for (int i = 0; i < Constants::NB_Colors; ++i)
{
if (values[i])
{
offset -= 20;
r->RenderQuad(manaIcons[i].get(), xEnd + 15 + offset, y + 3, 0, 0.65f, 0.65f);
}
}
//r->DrawRoundRect(x0, y - 8, static_cast<float> (20 * totalColors + 5), 20, 2, ARGB(128,255,255,255));
offset = 0;
for (int i = 0; i < Constants::NB_Colors; ++i)
{
if (values[i])
{
offset -= 20;
char buf[4];
sprintf(buf, "%i", values[i]);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf, xEnd + offset + 18, y + 5);
}
}
}
void GuiMana::Render()
{
if (manas.size() > 20)
{
int count = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
{
if (count > 20)
break;
count++;
(*it)->Render();
}
}
else
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Render();
if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number && OptionManaDisplay::NOSTARSDYNAMIC != options[Options::MANADISPLAY].number )
RenderStatic();
}
bool remove_dead(ManaIcon* m)
{
return ManaIcon::DEAD != m->mode;
}
void GuiMana::Update(float dt)
{
if(observer->getResourceManager())
{
float shift = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
{
(*it)->Update(dt, shift);
shift += 15;
}
}
vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
if (it != manas.end())
{
for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
SAFE_DELETE(*q);
manas.erase(it, manas.end());
}
}
int GuiMana::receiveEventPlus(WEvent* e)
{
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
{
if (event->destination != owner->getManaPool())
return 0;
if (event->card && event->card->view)
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
else
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
return 1;
}
else if (WEventEngageManaExtra *event = dynamic_cast<WEventEngageManaExtra*>(e))
{
if (event->destination != owner->getManaPool())
return 0;
if (event->card && event->card->view)
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
else
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
return 1;
}
else
return 0;
}
int GuiMana::receiveEventMinus(WEvent* e)
{
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
{
if (event->source != owner->getManaPool())
return 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode))
{
(*it)->Wither();
return 1;
}
return 1;
}
else if (WEventEmptyManaPool *event2 = dynamic_cast<WEventEmptyManaPool*>(e))
{
if (event2->source != owner->getManaPool())
return 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Drop();
return 1;
}
return 0;
}