Files
wagic/projects/mtg/include/DeckMenu.h
techdragon.nguyen@gmail.com 4a3d7faf0a added Reward and Expiration to task list
moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel
added new util function "wordWrap"
2010-11-03 00:15:12 +00:00

55 lines
1.2 KiB
C++

/*
A class for very simple menus structure
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu:public JGuiController{
protected:
int mHeight, mWidth, mX, mY;
int titleX, titleY, titleWidth;
int descX, descY, descHeight, descWidth;
int statsX, statsY, statsHeight, statsWidth;
int avatarX, avatarY;
int fontId;
std::string title;
int displaytitle;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
static unsigned int refCount;
static WFont* titleFont;
static hgeParticleSystem* stars;
// This works only because of no multithreading
static PIXEL_TYPE jewelGraphics[9];
public:
TextScroller * scroller;
bool autoTranslate;
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "");
~DeckMenu();
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
float selectionTargetY;
bool closed;
static void destroy();
};
#endif