3349f974f1
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
#include "../include/config.h"
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#include "../include/GuiLayers.h"
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#include "../include/Player.h"
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GuiLayer::GuiLayer(){
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modal = 0;
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hasFocus = false;
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mCount = 0;
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mCurr = 0;
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mActionButton = PSP_CTRL_CIRCLE;
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}
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GuiLayer::~GuiLayer(){
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resetObjects();
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}
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void GuiLayer::Add(JGuiObject *object){
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mObjects.push_back(object);
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mCount++;
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}
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int GuiLayer::Remove(JGuiObject *object){
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for (int i=0;i<mCount;i++){
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if (mObjects[i]==object){
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delete mObjects[i];
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mObjects.erase(mObjects.begin()+i);
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mCount--;
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if (mCurr == mCount)
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mCurr = 0;
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return 1;
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}
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}
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return 0;
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}
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int GuiLayer::getMaxId(){
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return mCount;
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}
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void GuiLayer::Render(){
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for (int i=0;i<mCount;i++)
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if (mObjects[i]!=NULL)
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mObjects[i]->Render();
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}
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void GuiLayer::Update(float dt){
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for (int i=0;i<mCount;i++)
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if (mObjects[i]!=NULL)
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mObjects[i]->Update(dt);
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}
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void GuiLayer::resetObjects(){
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for (int i=0;i<mCount;i++)
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if (mObjects[i])
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delete mObjects[i];
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mObjects.clear();
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mCount = 0;
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mCurr = 0;
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}
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void GuiLayer::RenderMessageBackground(float x0, float y0, float width, int height){
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PIXEL_TYPE colors_up[] =
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{
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ARGB(0,255,255,255),
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ARGB(0,255,255,255),
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ARGB(128,255,255,255),
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ARGB(128,255,255,255)
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};
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PIXEL_TYPE colors_down[] =
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{
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ARGB(128,255,255,255),
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ARGB(128,255,255,255),
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ARGB(0,255,255,255),
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ARGB(0,255,255,255)
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};
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JRenderer * renderer = JRenderer::GetInstance();
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renderer->FillRect(x0,y0,width,height/2,colors_up);
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renderer->FillRect(x0,y0+height/2,width,height/2,colors_down);
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// mEngine->DrawLine(0,y0,SCREEN_WIDTH,y0,ARGB(128,255,255,255));
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// mEngine->DrawLine(0,y0+height,SCREEN_WIDTH,y0+height,ARGB(128,255,255,255));
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}
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void GuiLayer::RenderMessageBackground(float y0, int height){
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RenderMessageBackground(0,y0,SCREEN_WIDTH, height);
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}
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int GuiLayer::getIndexOf(JGuiObject * object){
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for (int i=0; i<mCount; i++){
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if (mObjects[i] == object)
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return i;
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}
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return -1;
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}
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JGuiObject * GuiLayer::getByIndex(int index){
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return mObjects[index];
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}
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