Files
wagic/projects/mtg/src/PriceList.cpp
T

103 lines
2.7 KiB
C++

#include "../include/config.h"
#include "../include/PriceList.h"
int PriceList::randomKey = 0;
PriceList::PriceList(const char * _filename, MTGAllCards * _collection):collection(_collection){
filename = _filename;
std::ifstream file(_filename);
std::string cardid;
std::string price;
if(file){
while(std::getline(file,cardid)){
std::getline(file,price);
prices[atoi(cardid.c_str())]= atoi(price.c_str());
}
file.close();
}
if(randomKey == 0)
randomKey = rand();
}
PriceList::~PriceList(){
}
int PriceList::save(){
std::ofstream file(filename.c_str());
char writer[20];
if (file){
map<int,int>::iterator it=prices.begin();
while(it != prices.end()){
sprintf(writer,"%i\n%i\n", (*it).first, (*it).second);
it++;
file<<writer;
}
file.close();
}
return 1;
}
int PriceList::getPrice(int cardId){
map<int,int>::iterator it = prices.find(cardId);
if (it != prices.end()) return (*it).second;
char rarity = collection->getCardById(cardId)->getRarity();
switch(rarity){
case Constants::RARITY_M:
return Constants::PRICE_1M;
break;
case Constants::RARITY_R:
return Constants::PRICE_1R;
break;
case Constants::RARITY_U:
return Constants::PRICE_1U;
break;
case Constants::RARITY_C:
return Constants::PRICE_1C;
break;
case Constants::RARITY_L:
return Constants::PRICE_1L;
break;
default:
return Constants::PRICE_1C;
break;
}
}
int PriceList::setPrice(int cardId, int price){
prices[cardId] = price;
return price;
}
int PriceList::getSellPrice(int cardid){
return getPurchasePrice(cardid) / 2;
}
float PriceList::difficultyScalar(float price, int cardid){
float badluck = (float)(abs(cardid + randomKey) % 201) / 100; //Float between 0 and 2.
switch(options[Options::ECON_DIFFICULTY].number){
case Constants::ECON_EASY:
badluck -= 1.5; price /= 2; break; //Price from .25x to .75x, .25x more likely.
case Constants::ECON_NORMAL: default:
badluck /= 2; break; //price from 1x to 2x, even probability.
case Constants::ECON_HARD:
price *= 1.5; break; //price from 1.5x to 3x, 3x being twice as likely.
case Constants::ECON_LUCK:
badluck += .25; return price*badluck; break; //Price from .25x to 2.25x, randomly.
}
if(badluck > 1) badluck = 1;
else if(badluck < -1) badluck = -1;
return (price + price * badluck);
}
int PriceList::getPurchasePrice(int cardid){
float p = difficultyScalar(getPrice(cardid),cardid);
if(p < 2) p = 2; //Prevents "Sell for 0 credits"
return (int)p;
}
int PriceList::getOtherPrice(int amt){
float p = difficultyScalar(amt,0);
if(p < 2) p = 2;
return (int)p;
}