204 lines
4.7 KiB
C++
204 lines
4.7 KiB
C++
#include "PrecompiledHeader.h"
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#include "Player.h"
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#include "GameObserver.h"
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#include "DeckStats.h"
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#include "ManaCost.h"
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Player::Player(MTGDeck * deck, string file, string fileSmall) :
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Damageable(20)
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{
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deckFile = file;
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deckFileSmall = fileSmall;
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manaPool = NEW ManaPool(this);
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canPutLandsIntoPlay = true;
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landsPlayerCanStillPlay = 1;
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nomaxhandsize = false;
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castedspellsthisturn = 0;
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castrestrictedspell = false;
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castrestrictedcreature = false;
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bothrestrictedspell = false;
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bothrestrictedcreature = false;
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onlyoneboth = false;
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onlyonecast = false;
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castcount = 0;
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nocreatureinstant = false;
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nospellinstant = false;
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onlyoneinstant = false;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatar = NULL;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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playMode = MODE_HUMAN;
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if (deck != NULL)
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{
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game = NEW MTGPlayerCards(deck);
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game->setOwner(this);
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deckName = deck->meta_name;
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}
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}
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/*Method to call at the end of a game, before all objects involved in the game are destroyed */
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void Player::End()
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{
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DeckStats::GetInstance()->saveStats(this, opponent(), GameObserver::GetInstance());
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}
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Player::~Player()
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{
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SAFE_DELETE(manaPool);
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SAFE_DELETE(game);
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WResourceManager::Instance()->Release(mAvatarTex);
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mAvatar = NULL;
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mAvatarTex = NULL;
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}
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void Player::loadAvatar(string file)
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{
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if (mAvatarTex)
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{
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WResourceManager::Instance()->Release(mAvatarTex);
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mAvatar = NULL;
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mAvatarTex = NULL;
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}
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mAvatarTex = WResourceManager::Instance()->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
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if (mAvatarTex)
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mAvatar = WResourceManager::Instance()->RetrieveQuad(file, 0, 0, 35, 50, "playerAvatar", RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
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else
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mAvatar = NULL;
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}
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const string Player::getDisplayName() const
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{
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GameObserver * g = GameObserver::GetInstance();
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if (this == g->players[0]) return "Player 1";
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return "Player 2";
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}
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MTGInPlay * Player::inPlay()
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{
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return game->inPlay;
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}
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int Player::getId()
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{
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GameObserver * game = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++)
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{
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if (game->players[i] == this) return i;
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}
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return -1;
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}
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JQuad * Player::getIcon()
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{
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return mAvatar;
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}
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Player * Player::opponent()
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{
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GameObserver * game = GameObserver::GetInstance();
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if (!game) return NULL;
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return this == game->players[0] ? game->players[1] : game->players[0];
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}
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HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) :
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Player(deck, file, fileSmall)
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{
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loadAvatar("avatar.jpg");
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playMode = MODE_HUMAN;
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}
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ManaPool * Player::getManaPool()
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{
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return manaPool;
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}
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int Player::gainOrLoseLife(int value)
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{
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if (!value)
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return 0; //Don't do anything if there's no actual life change
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thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities.
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//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
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//that the triggered event stored in the card for "that much".
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life+=value;
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if (value<0)
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lifeLostThisTurn += abs(value);
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//Send life event to listeners
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WEvent * lifed = NEW WEventLife(this,value);
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GameObserver * game = GameObserver::GetInstance();
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game->receiveEvent(lifed);
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return value;
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};
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int Player::gainLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
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return 0;
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}
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return gainOrLoseLife(value);
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};
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int Player::loseLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
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return 0;
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}
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return gainOrLoseLife(-value);
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};
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int Player::afterDamage()
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{
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return life;
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}
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int Player::poisoned()
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{
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return poisonCount;
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}
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int Player::damaged()
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{
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return damageCount;
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}
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int Player::prevented()
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{
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return preventable;
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}
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void Player::takeMulligan()
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{
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MTGPlayerCards * currentPlayerZones = game;
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int cardsinhand = currentPlayerZones->hand->nb_cards;
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for (int i = 0; i < cardsinhand; i++) //Discard hand
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currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
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currentPlayerZones->hand,
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currentPlayerZones->library);
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currentPlayerZones->library->shuffle(); //Shuffle
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for (int i = 0; i < (cardsinhand - 1); i++)
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game->drawFromLibrary();
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//Draw hand with 1 less card penalty //almhum
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase()
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{
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game->inPlay->cleanupPhase();
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game->graveyard->cleanupPhase();
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}
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ostream& operator<<(ostream& out, const Player& p)
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{
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return out << p.getDisplayName();
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}
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