Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
35 lines
891 B
C++
35 lines
891 B
C++
#ifndef _CARD_DISPLAY_H_
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#define _CARD_DISPLAY_H_
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#include "PlayGuiObjectController.h"
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class TargetChooser;
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class MTGGameZone;
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class MTGCardInstance;
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class CardDisplay:public PlayGuiObjectController{
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int mId;
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GameObserver* game;
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public:
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int x, y , start_item, nb_displayed_items;
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MTGGameZone * zone;
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TargetChooser * tc;
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JGuiListener * listener;
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CardDisplay();
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CardDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL, int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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void rotateLeft();
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void rotateRight();
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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virtual void Update(float dt);
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void Render();
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void init(MTGGameZone * zone);
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virtual ostream& toString(ostream& out) const;
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};
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std::ostream& operator<<(std::ostream& out, const CardDisplay& m);
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#endif
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