Files
wagic/projects/mtg/include/GameStateDuel.h
T
wagic.the.homebrew@gmail.com 3e7ecb3016 Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
2009-07-18 08:50:14 +00:00

56 lines
1.1 KiB
C++

#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "../include/GameState.h"
#include "_includeAll.h"
#include "../include/SimpleMenu.h"
#define CHOOSE_OPPONENT 7
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
SimpleMenu * deckmenu;
SimpleMenu * opponentMenu;
SimpleMenu * menu;
JLBFont* mFont, *opponentMenuFont;
string playerDecksDir;
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void loadPlayerMomir(int playerId, int isAI);
void loadPlayerRandom(int playerId, int isAI, int mode);
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
};
#endif