- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
29 lines
534 B
C++
29 lines
534 B
C++
#ifndef _GAME_STATE_STORY_H_
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#define _GAME_STATE_STORY_H_
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#include "../include/GameState.h"
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#include <JGui.h>
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class StoryFlow;
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class SimpleMenu;
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class GameStateStory: public GameState, public JGuiListener {
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private:
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StoryFlow * flow;
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SimpleMenu * menu;
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vector<string> stories;
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void loadStoriesMenu(const char * root);
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public:
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GameStateStory(GameApp* parent);
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~GameStateStory();
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void Start();
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void End();
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void Update(float dt);
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void Render();
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void ButtonPressed(int controllerId, int controlId);
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};
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#endif |