Files
wagic/projects/mtg/include/GameStateDuel.h
wagic.the.homebrew@gmail.com 8a4797a06a Erwan
- quick patch for i379
2010-03-13 07:25:07 +00:00

61 lines
1.2 KiB
C++

#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
#include "../include/MTGDeck.h"
#include "../include/GameObserver.h"
#define CHOOSE_OPPONENT 7
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class Rules;
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
SimpleMenu * deckmenu;
SimpleMenu * opponentMenu;
SimpleMenu * menu;
bool premadeDeck;
int OpponentsDeckid;
string musictrack;
Rules * rules;
bool MusicExist(string FileName);
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
void initRand (unsigned seed = 0);
};
#endif