Files
wagic/projects/mtg/src/CarouselDeckView.cpp
T
2013-12-07 20:29:42 +01:00

167 lines
4.1 KiB
C++

#include "CarouselDeckView.h"
const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
{
}
CarouselDeckView::~CarouselDeckView()
{}
void CarouselDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
SwitchPosition(-1);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(1);
mScrollEasing.translate(-1.0f);
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < mSlideEasing.start_value)
{
//going downwards
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
}
}
else if(mSlideOffset > mSlideEasing.start_value)
{
//upwards
if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
}
}
dirtyCardPos = true;
}
}
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
{
float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
}
void CarouselDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
DeckView::Reset();
}
void CarouselDeckView::Render()
{
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
}
renderCard(6);
renderCard(5);
renderCard(4);
renderCard(0);
if (mScrollOffset < 0.5 && mScrollOffset > -0.5)
{
renderCard(1);
renderCard(3);
renderCard(2);
}
else if (mScrollOffset < -0.5)
{
renderCard(3);
renderCard(2);
renderCard(1);
}
else
{
renderCard(1);
renderCard(2);
renderCard(3);
}
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
//clicked active card, and no animation is running
if(mSlideEasing.finished() && mScrollEasing.finished())
{
if(n == 2)
{
return getActiveCard();
}
else
{
changePosition(n - 2);
}
}
return NULL;
}
void CarouselDeckView::changePosition(int offset)
{
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset)));
last_user_activity = 0;
}
void CarouselDeckView::changeFilter(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return getCardRep(2).card;
}