Files
wagic/projects/mtg/src/DeckStats.cpp
T
techdragon.nguyen@gmail.com 93c63cef3d reimplemented mana color display for deck selection. This is now totally controlled by
stats generation.  No data needs to be written to the deck master files themselves.
Now the mana colors will only show if you have battled with a particular deck at least once.
This is not retroactive, so you will need to battle the ai again.  This can not be edited manually
either to prevent tampering with the statistical data.  Player deck mana color display is also
covered this way.

Decks will still be saved in the new layout if a disk write is necessary.  So any changes via
the deck editor will result in a deck file rewrite is was always the case.:)
2011-02-10 17:19:11 +00:00

583 lines
18 KiB
C++

#include "PrecompiledHeader.h"
#include "DeckManager.h"
#include "DeckStats.h"
#include "Player.h"
#include "GameObserver.h"
#include "MTGDeck.h"
#include "ManaCostHybrid.h"
DeckStats * DeckStats::mInstance = NULL;
DeckStat::DeckStat(int nbgames, int victories, string manaColorIndex) : nbgames(nbgames), victories(victories), manaColorIndex( manaColorIndex)
{
}
int DeckStat::percentVictories()
{
if (nbgames == 0) return 50;
return (100 * victories / nbgames);
}
DeckStats * DeckStats::GetInstance()
{
if (!mInstance)
{
mInstance = NEW DeckStats();
}
return mInstance;
}
DeckStats::~DeckStats()
{
map<string, map<string,DeckStat*> > ::iterator it;
for (it = masterDeckStats.begin(); it != masterDeckStats.end(); ++it)
{
string key = it->first;
map<string, DeckStat *> innerMap = masterDeckStats[key];
map<string, DeckStat *>::iterator it2;
for (it2 = innerMap.begin(); it2 != innerMap.end(); it2++)
{
SAFE_DELETE(it2->second);
}
innerMap.clear();
}
masterDeckStats.clear();
}
DeckStat* DeckStats::getDeckStat(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return NULL;
}
else
{
return it->second;
}
}
int DeckStats::nbGames()
{
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
}
return nbgames;
}
int DeckStats::percentVictories(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return 50;
}
else
{
return (it->second->percentVictories());
}
}
int DeckStats::percentVictories()
{
int victories = 0;
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
victories += d->victories;
}
if (nbgames)
{
return (victories * 100) / nbgames;
}
return 50;
}
void DeckStats::load(const std::string& filename)
{
currentDeck = filename;
if ( masterDeckStats.find(filename) != masterDeckStats.end() )
{
return;
}
wagic::ifstream file(filename.c_str());
std::string s;
if (file)
{
// get the associated player deck file:
int deckId = atoi(filename.substr(filename.find("_deck") + 5, filename.find(".txt")).c_str());
char buffer[512];
sprintf(buffer, "deck%i.txt", deckId);
string playerDeckFilePath= options.profileFile( buffer);
DeckMetaData *playerDeckMetaData = DeckManager::GetInstance()->getDeckMetaDataByFilename( playerDeckFilePath, false);
// check if this player deck has already been profiled for manacolors
char next = file.peek();
string manaColorIndex = "";
if ( next == 'M')
{
std::getline(file, s );
manaColorIndex = s.substr( s.find(":") + 1);
playerDeckMetaData->setColorIndex( manaColorIndex );
}
while (std::getline(file, s))
{
string deckfile = s;
std::getline(file, s);
int games = atoi(s.c_str());
std::getline(file, s);
int victories = atoi(s.c_str());
next = file.peek();
if ( next == 'M')
{
std::getline(file, s );
manaColorIndex = s.substr( s.find(":") + 1);
}
if ( masterDeckStats[filename].find(deckfile) != masterDeckStats[filename].end())
{
SAFE_DELETE( masterDeckStats[filename][deckfile] );
}
DeckStat * newDeckStat = NEW DeckStat(games, victories, manaColorIndex);
(masterDeckStats[filename])[deckfile] = newDeckStat;
}
file.close();
}
}
void DeckStats::save(const std::string& filename)
{
std::ofstream file(filename.c_str());
char writer[512];
if (file)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
string manaColorIndex = "";
int deckId = atoi(filename.substr(filename.find("_deck") + 5, filename.find(".txt")).c_str());
char buffer[512];
sprintf(buffer, "deck%i.txt", deckId);
string playerDeckFilePath= options.profileFile( buffer);
DeckManager *deckManager = DeckManager::GetInstance();
DeckMetaData *playerDeckMeta = deckManager->getDeckMetaDataByFilename(playerDeckFilePath, false);
if ( playerDeckMeta->getColorIndex() == "" )
{
StatsWrapper *stw = deckManager->getExtendedDeckStats( playerDeckMeta, MTGAllCards::getInstance(), false);
manaColorIndex = stw->getManaColorIndex();
playerDeckMeta->setColorIndex( manaColorIndex );
}
file << "MANA:" << manaColorIndex << endl;
for (it = stats.begin(); it != stats.end(); it++)
{
sprintf(writer, "%s\n", it->first.c_str());
file << writer;
sprintf(writer, "%i\n", it->second->nbgames);
file << writer;
sprintf(writer, "%i\n", it->second->victories);
file << writer;
file << "MANA:" << it->second->manaColorIndex <<endl;
}
file.close();
}
}
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
{
int victory = 1;
if (!game->gameOver)
{
if (player->life == opponent->life) return;
if (player->life < opponent->life) victory = 0;
}
else if (game->gameOver == player)
{
victory = 0;
}
load(currentDeck);
map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
string manaColorIndex = "";
DeckManager *deckManager = DeckManager::GetInstance();
DeckMetaData *aiDeckMeta = deckManager->getDeckMetaDataByFilename( opponent->deckFile, true);
StatsWrapper *stw = deckManager->getExtendedDeckStats( aiDeckMeta, MTGAllCards::getInstance(), true);
manaColorIndex = stw->getManaColorIndex();
if (it == stats->end())
{
stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory, manaColorIndex) ));
}
else
{
it->second->victories += victory;
it->second->nbgames += 1;
if ( it->second->manaColorIndex == "" )
{
it->second->manaColorIndex = manaColorIndex;
}
}
save(currentDeck);
DeckMetaData* playerMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(player->deckFile, false);
// metadata caches its internal data (number of games, victories, etc)
// tell it to refresh when stats are updated
if (playerMeta)
playerMeta->Invalidate();
DeckMetaData* aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(opponent->deckFile, true);
if (aiMeta)
aiMeta->Invalidate();
}
void DeckStats::EndInstance()
{
SAFE_DELETE( mInstance );
}
// StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int totalCostPerColor[Constants::MTG_NB_COLORS + 1] = {0};
void StatsWrapper::initValues()
{
// initilize all member values to 0
// Stats parameters and status
mDeckId = currentPage = pageCount = 0;
needUpdate = true;
// Actual stats
percentVictories = 0;
gamesPlayed = cardCount = countLands = totalPrice = totalManaCost = 0;
totalCreatureCost = totalSpellCost = countManaProducers = 0;
avgManaCost = avgCreatureCost = avgSpellCost = 0.0f;
countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
}
StatsWrapper::StatsWrapper(int deckId)
{
mDeckId = deckId;
char buffer[512];
sprintf(buffer, "stats/player_deck%i.txt", deckId);
string deckstats = options.profileFile(buffer);
initStatistics(deckstats);
}
StatsWrapper::StatsWrapper(string deckstats)
{
initStatistics(deckstats);
}
void StatsWrapper::initStatistics(string deckstats)
{
// initialize member variables to make sure they have valid values
initValues();
// Load deck statistics
DeckStats * stats = DeckStats::GetInstance();
aiDeckNames.clear();
aiDeckStats.clear();
if (FileExists(deckstats))
{
stats->load(deckstats.c_str());
percentVictories = stats->percentVictories();
gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
found = 0;
char buffer[512];
char smallDeckName[512];
ostringstream oss;
oss << "deck" << (nbDecks + 1);
string bakaDir = JGE_GET_RES("/ai/baka");
string deckFilename = oss.str();
sprintf(buffer, "%s/%s.txt", bakaDir.c_str(), deckFilename.c_str());
if (fileExists(buffer))
{
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames > 0))
{
aiDeckNames.push_back(deckFilename);
aiDeckStats.push_back(deckStat);
}
}
}
else
{
gamesPlayed = 0;
percentVictories = 0;
}
}
string StatsWrapper::getManaColorIndex()
{
ostringstream oss;
for (int i = Constants::MTG_COLOR_ARTIFACT; i < Constants::MTG_COLOR_LAND; ++i)
if (totalCostPerColor[i] != 0)
oss << "1";
else
oss <<"0";
return oss.str();
}
void StatsWrapper::updateStats(string filename, MTGAllCards *collection)
{
if (FileExists(filename))
{
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), collection);
DeckDataWrapper *deckDataWrapper = NEW DeckDataWrapper(mtgd);
updateStats(deckDataWrapper);
SAFE_DELETE( mtgd );
SAFE_DELETE( deckDataWrapper );
}
}
void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
{
if (!this->needUpdate || !myDeck) return;
this->needUpdate = false;
this->cardCount = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
this->countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
this->totalPrice = myDeck->totalPrice();
this->countManaProducers = 0;
// Mana cost
int currentCount, convertedCost;
ManaCost * currentCost;
this->totalManaCost = 0;
this->totalCreatureCost = 0;
this->totalSpellCost = 0;
MTGCard * current = myDeck->getCard();
// Clearing arrays
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
this->countCardsPerCost[i] = 0;
this->countCreaturesPerCost[i] = 0;
this->countSpellsPerCost[i] = 0;
}
for (int i = 0; i <= Constants::MTG_NB_COLORS; i++)
{
this->totalCostPerColor[i] = 0;
this->countLandsPerColor[i] = 0;
this->countBasicLandsPerColor[i] = 0;
this->countNonLandProducersPerColor[i] = 0;
}
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
for (int k = 0; k <= Constants::MTG_NB_COLORS; k++)
{
this->countCardsPerCostAndColor[i][k] = 0;
this->countCreaturesPerCostAndColor[i][k] = 0;
this->countSpellsPerCostAndColor[i][k] = 0;
}
}
for (int ic = 0; ic < myDeck->Size(true); ic++)
{
current = myDeck->getCard(ic, true);
currentCost = current->data->getManaCost();
convertedCost = currentCost->getConvertedCost();
currentCount = myDeck->count(current);
// Add to the cards per cost counters
this->totalManaCost += convertedCost * currentCount;
if (convertedCost > Constants::STATS_MAX_MANA_COST)
{
convertedCost = Constants::STATS_MAX_MANA_COST;
}
this->countCardsPerCost[convertedCost] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCost[convertedCost] += currentCount;
this->totalCreatureCost += convertedCost * currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCost[convertedCost] += currentCount;
this->totalSpellCost += convertedCost * currentCount;
}
// Lets look for mana producing abilities
vector<string> abilitiesVector;
string thisstring = current->data->magicText;
abilitiesVector = split(thisstring, '\n');
for (int v = 0; v < (int) abilitiesVector.size(); v++)
{
string s = abilitiesVector[v];
size_t t = s.find("add");
if (t != string::npos)
{
s = s.substr(t + 3);
ManaCost * mc = ManaCost::parseManaCost(s);
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
if (mc->hasColor(j))
{
if (current->data->isLand())
{
if (current->data->hasType("Basic"))
{
this->countBasicLandsPerColor[j] += currentCount;
}
else
{
this->countLandsPerColor[j] += currentCount;
}
}
else
{
this->countNonLandProducersPerColor[j] += currentCount;
}
}
}
SAFE_DELETE(mc);
}
}
// Add to the per color counters
// a. regular costs
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
this->totalCostPerColor[j] += currentCost->getCost(j) * currentCount;
if (current->data->hasColor(j))
{
// Add to the per cost and color counter
this->countCardsPerCostAndColor[convertedCost][j] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCostAndColor[convertedCost][j] += currentCount;
}
}
}
// b. Hybrid costs
ManaCostHybrid * hybridCost;
int i;
i = 0;
while ((hybridCost = currentCost->getHybridCost(i++)) != NULL)
{
this->totalCostPerColor[hybridCost->color1] += hybridCost->value1 * currentCount;
this->totalCostPerColor[hybridCost->color2] += hybridCost->value2 * currentCount;
}
}
this->totalColoredSymbols = 0;
for (int j = 1; j < Constants::MTG_NB_COLORS; j++)
{
this->totalColoredSymbols += this->totalCostPerColor[j];
}
this->countCardsPerCost[0] -= this->countLands;
// Counts by type
this->countCreatures = countCardsByType("Creature", myDeck);
this->countInstants = countCardsByType("Instant", myDeck);
this->countEnchantments = countCardsByType("Enchantment", myDeck);
this->countSorceries = countCardsByType("Sorcery", myDeck);
this->countSpells = this->countInstants + this->countEnchantments + this->countSorceries;
//this->countArtifacts = countCardsByType("Artifact", myDeck);
// Average mana costs
this->avgManaCost = ((this->cardCount - this->countLands) <= 0) ? 0 : (float) this->totalManaCost / (this->cardCount
- this->countLands);
this->avgCreatureCost = (this->countCreatures <= 0) ? 0 : (float) this->totalCreatureCost / this->countCreatures;
this->avgSpellCost = (this->countSpells <= 0) ? 0 : (float) this->totalSpellCost / this->countSpells;
// Probabilities
// TODO: this could be optimized by reusing results
for (int i = 0; i < Constants::STATS_FOR_TURNS; i++)
{
this->noLandsProbInTurn[i] = noLuck(this->cardCount, this->countLands, 7 + i) * 100;
this->noCreaturesProbInTurn[i] = noLuck(this->cardCount, this->countCreatures, 7 + i) * 100;
}
}
// This should probably be cached in DeckDataWrapper
// or at least be calculated for all common types in one go
int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
{
int result = 0;
for (int i = 0; i < myDeck->Size(true); i++)
{
MTGCard * current = myDeck->getCard(i, true);
if (current->data->hasType(_type))
{
result += myDeck->count(current);
}
}
return result;
}
// n cards total, a of them are of desired type (A), x drawn
// returns probability of no A's
float StatsWrapper::noLuck(int n, int a, int x)
{
if ((a >= n) || (a == 0)) return 1;
if ((n == 0) || (x == 0) || (x > n) || (n - a < x)) return 0;
a = n - a;
float result = 1;
for (int i = 0; i < x; i++)
result *= (float) (a - i) / (n - i);
return result;
}
StatsWrapper::~StatsWrapper()
{
aiDeckNames.clear();
aiDeckStats.clear();
}