Files
wagic/projects/mtg/src/WEvent.cpp
omegablast2002@yahoo.com 9564250179 added targetedplayer as a who for most abilities and token reciever..
adjusted the way cardsacrificed events were sent

added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities.
ability$! EFFECT _ EFFECT !$ WHO 
the idea here is that the abilities are being added to the targeted players game...so 
target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer

this line tells the player to discard 2 cards...

you can also use it without targeting by using WHO words..
controller, owner, targetcontroller, opponent, targetedplayer

this ability defualts to opponent.

cards coming soon...
2012-03-18 15:57:35 +00:00

322 lines
6.9 KiB
C++

#include "PrecompiledHeader.h"
#include "WEvent.h"
#include "MTGCardInstance.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "PhaseRing.h"
WEvent::WEvent(int type) :
type(type)
{
}
WEventZoneChange::WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to) :
WEvent(CHANGE_ZONE), card(card), from(from), to(to)
{
}
WEventDamage::WEventDamage(Damage *damage) :
WEvent(DAMAGE), damage(damage)
{
}
WEventLife::WEventLife(Player * player,int amount) :
WEvent(), player(player),amount(amount)
{
}
WEventDamageStackResolved::WEventDamageStackResolved() :
WEvent()
{
}
WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) :
WEvent(), card(card)
{
}
;
WEventCounters::WEventCounters(Counters *counter,string name,int power,int toughness,bool added,bool removed) :
WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed)
{
}
WEventPhaseChange::WEventPhaseChange(Phase * from, Phase * to) :
WEvent(CHANGE_PHASE), from(from), to(to)
{
}
WEventPhasePreChange::WEventPhasePreChange(Phase * from, Phase * to) :
WEvent(CHANGE_PHASE), from(from), to(to)
{
eventChanged = false;
}
WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after) :
WEventCardUpdate(card), before(before), after(after)
{
}
WEventCardTappedForMana::WEventCardTappedForMana(MTGCardInstance * card, bool before, bool after) :
WEventCardUpdate(card), before(before), after(after)
{
}
WEventCardAttacked::WEventCardAttacked(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedAlone::WEventCardAttackedAlone(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedNotBlocked::WEventCardAttackedNotBlocked(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedBlocked::WEventCardAttackedBlocked(MTGCardInstance * card,MTGCardInstance * opponent) :
WEventCardUpdate(card),opponent(opponent)
{
}
WEventCardBlocked::WEventCardBlocked(MTGCardInstance * card,MTGCardInstance * opponent) :
WEventCardUpdate(card),opponent(opponent)
{
}
WEventcardDraw::WEventcardDraw(Player * player, int nb_cards) :
player(player), nb_cards(nb_cards)
{
}
WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after) :
WEventCardUpdate(card),cardAfter(after)
{
}
WEventCardDiscard::WEventCardDiscard(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardCycle::WEventCardCycle(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventVampire::WEventVampire(MTGCardInstance * card,MTGCardInstance * source,MTGCardInstance * victem) :
WEventCardUpdate(card),source(source),victem(victem)
{
}
WEventTarget::WEventTarget(MTGCardInstance * card,MTGCardInstance * source) :
WEventCardUpdate(card),card(card),source(source)
{
}
WEventCardChangeType::WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after) :
WEventCardUpdate(card), type(type), before(before), after(after)
{
}
WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card, Targetable * before, Targetable * after) :
WEventCardUpdate(card), before(before), after(after)
{
}
WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from, MTGCardInstance * to) :
WEventCardUpdate(card), before(from), after(to)
{
}
WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith,
MTGCardInstance * attacker) :
WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker)
{
}
WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) :
WEvent(), color(color), card(card), destination(destination)
{
}
WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) :
WEvent(), color(color), source(source)
{
}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) :
WEvent(), source(source)
{
}
WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
WEvent(), step(step)
{
}
;
Targetable * WEventDamage::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return damage->target;
case TARGET_FROM:
return damage->source;
}
return NULL;
}
int WEventDamage::getValue()
{
return damage->damage;
}
Targetable * WEventLife::getTarget(int target)
{
if (target)
{
return player;
}
return NULL;
}
Targetable * WEventCounters::getTarget()
{
return targetCard;
}
Targetable * WEventVampire::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return victem->next;
case TARGET_FROM:
return source;
}
return NULL;
}
Targetable * WEventTarget::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return source;
}
return NULL;
}
Targetable * WEventZoneChange::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttacked::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedAlone::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardSacrifice::getTarget(int target)
{
if (target)
{
return cardAfter;
}
return NULL;
}
Targetable * WEventCardDiscard::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardCycle::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedNotBlocked::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedBlocked::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return opponent;
}
return NULL;
}
Targetable * WEventCardBlocked::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return opponent;
}
return NULL;
}
Targetable * WEventCardTap::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardTappedForMana::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventcardDraw::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
std::ostream& WEvent::toString(std::ostream& out) const
{
return out << "EVENT";
}
std::ostream& WEventZoneChange::toString(std::ostream& out) const
{
return out << "ZONEEVENT " << *card << " : " << *from << " -> " << *to;
}
std::ostream& WEventDamage::toString(std::ostream& out) const
{
if (MTGCardInstance* m = dynamic_cast<MTGCardInstance*>(damage->target))
return out << "DAMAGEEVENT " << damage->damage << " >> " << *m;
else
return out << "DAMAGEEVENT " << damage->damage << " >> " << damage->target;
}
std::ostream& operator<<(std::ostream& out, const WEvent& m)
{
return m.toString(out);
}