Files
wagic/projects/mtg/include/GameStateDuel.h
wagic.the.homebrew 3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00

59 lines
1.1 KiB
C++

#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "../include/GameState.h"
#include "_includeAll.h"
#include "../include/SimpleMenu.h"
#define DUEL_START 0
#define DUEL_END 1
#define DUEL_CHOOSE_DECK1 2
#define DUEL_CHOOSE_DECK2 3
#define ERROR_NO_DECK 4
#define DUEL_PLAY 5
#define DUEL_MENU 6
#define CHOOSE_OPPONENT 7
#ifdef TESTSUITE
class TestSuite;
#endif
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
SimpleMenu * deckmenu;
SimpleMenu * opponentMenu;
SimpleMenu * menu;
JLBFont* mFont, *opponentMenuFont;
int nbAIDecks;
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
};
#endif