62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef _GAME_STATE_MENU_H_
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#define _GAME_STATE_MENU_H_
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#include <JGui.h>
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#include <dirent.h>
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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#include "../include/TextScroller.h"
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class GameStateMenu: public GameState, public JGuiListener
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{
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private:
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TextScroller * scroller;
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int scrollerSet;
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JGuiController* mGuiController;
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SimpleMenu* subMenuController;
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SimpleMenu* gameTypeMenu;
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int hasChosenGameType;
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JQuad * mIcons[10];
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JTexture * mIconsTexture;
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JTexture * bgTexture;
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JTexture * movingWTexture;
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JQuad * mBg;
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JQuad * mMovingW;
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JTexture * splashTex;
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JQuad * splashQuad;
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float mCreditsYPos;
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int currentState;
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//JMusic * bgMusic;
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int mVolume;
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char nbcardsStr[400];
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DIR *mDip;
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struct dirent *mDit;
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char mCurrentSetName[32];
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char mCurrentSetFileName[512];
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int mReadConf;
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float timeIndex;
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float angleMultiplier;
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float angleW;
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float yW;
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void fillScroller();
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public:
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GameStateMenu(GameApp* parent);
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virtual ~GameStateMenu();
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virtual void Create();
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virtual void Destroy();
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virtual void Start();
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virtual void End();
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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int nextDirectory(char * root, char * file); // Retrieves the next directory to have matching file
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void resetDirectory();
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void createUsersFirstDeck(int setId);
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virtual ostream& toString(ostream& out) const;
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};
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#endif
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