* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
28 lines
644 B
C++
28 lines
644 B
C++
#ifndef _DAMAGERDAMAGED_H_
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#define _DAMAGERDAMAGED_H_
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#include "../include/MTGCardInstance.h"
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class Player;
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struct DamagerDamaged {
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MTGCardInstance* card;
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Player * damageSelecter;
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int mCount;
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Damage * damages[10];
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int damageToDeal;
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int dealOneDamage(DamagerDamaged * target);
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int addDamage(int damage, DamagerDamaged * source);
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int removeDamagesTo(DamagerDamaged * target);
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int removeDamagesFrom(DamagerDamaged * source);
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int sumDamages();
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int hasLethalDamage();
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DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus);
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~DamagerDamaged();
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void Render(Player * currentPlayer);
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};
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#endif
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