Files
wagic/projects/mtg/src/GuiPhaseBar.cpp
jean.chalard 336412f006 J :
* Fix PSP compilation errors
* This does not magically make it work
2009-08-31 16:55:03 +00:00

102 lines
3.0 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiPhaseBar.h"
/*
static int colors[] =
{
ARGB(255, 255, 255, 255),
ARGB(255, 255, 000, 000),
ARGB(255, 000, 255, 000),
ARGB(255, 000, 000, 255),
ARGB(255, 255, 255, 000),
ARGB(255, 255, 000, 255),
ARGB(255, 000, 255, 255),
ARGB(255, 000, 000, 000),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255)
};
*/
GuiPhaseBar::GuiPhaseBar() : phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
{
JTexture* texture = GameApp::CommonRes->GetTexture("phasebar.png");
if (texture)
quad = NEW JQuad(texture, 0, 0, Width, Height);
else
{
quad = NULL;
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
}
}
GuiPhaseBar::~GuiPhaseBar()
{
delete(quad);
}
void GuiPhaseBar::Update(float dt)
{
if (angle > 0) angle -= 3*dt; else angle = 0;
}
void GuiPhaseBar::Render()
{
static const float ICONSCALE = 1.5;
static const unsigned CENTER = SCREEN_HEIGHT / 2 + 10;
JRenderer* renderer = JRenderer::GetInstance();
unsigned p = (phase->id + Phases - 4) * (Width+1);
float scale;
float start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
renderer->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
scale = ICONSCALE * sinf(angle + 3 * M_PI / 6) / 2;
quad->SetTextureRect((p + 3 * (Width+1)) % (Phases * (Width+1)), 0, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
scale = ICONSCALE * sinf(angle + 4 * M_PI / 6) / 2;
quad->SetTextureRect((p + 4 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
scale = ICONSCALE * sinf(angle + 5 * M_PI / 6) / 2;
quad->SetTextureRect((p + 5 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
scale = ICONSCALE * sinf(angle + 2 * M_PI / 6) / 2;
start -= Width * scale;
quad->SetTextureRect((p + 2 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
scale = ICONSCALE * sinf(angle + 1 * M_PI / 6) / 2;
start -= Width * scale;
quad->SetTextureRect((p + 1 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
if (angle > 0)
{
scale = ICONSCALE * sinf(angle)/2;
start -= Width * scale;
quad->SetTextureRect(p % (Phases * (Width+1)), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
}
}
int GuiPhaseBar::receiveEventMinus(WEvent *e)
{
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e);
if (event)
{
angle = M_PI / 6;
phase = event->to;
}
return 1;
}