* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
35 lines
717 B
C++
35 lines
717 B
C++
#ifndef _PHASERING_H_
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#define _PHASERING_H_
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#include <list>
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using std::list;
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/*
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The class that handles the phases of a turn
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*/
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class Player;
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class Phase{
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public:
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int id;
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Player * player;
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Phase(int id, Player *player):id(id),player(player){};
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};
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class PhaseRing{
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public:
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list<Phase *> ring;
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list<Phase *>::iterator current;
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Phase * getCurrentPhase();
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Phase * forward();
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Phase * goToPhase(int id, Player * player);
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PhaseRing(Player* players[], int nbPlayers=2);
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~PhaseRing();
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int addPhase(Phase * phase);
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int addPhaseBefore(int id, Player* player,int after_id, Player * after_player, int allOccurences = 1);
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int removePhase (int id, Player * player, int allOccurences = 1);
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};
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#endif
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