Files
wagic/projects/mtg/include/GuiLayers.h
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

48 lines
1.0 KiB
C++

#ifndef _GUI_LAYERS_H_
#define _GUI_LAYERS_H_
#define DIR_DOWN 1
#define DIR_UP 2
#define DIR_LEFT 3
#define DIR_RIGHT 4
#include <JGui.h>
#include "../include/WEvent.h"
class GameObserver;
class Player;
class GuiLayer{
protected:
u32 mActionButton;
public:
int mCount;
int mCurr;
vector<JGuiObject *> mObjects;
void Add(JGuiObject * object);
int Remove(JGuiObject * object);
int modal;
bool hasFocus;
virtual void resetObjects();
int getMaxId();
void RenderMessageBackground(float x0, float y0, float width, int height);
void RenderMessageBackground(float y0, int height);
GuiLayer();
virtual ~GuiLayer();
virtual void Update(float dt);
virtual bool CheckUserInput(u32 key){ return false; };
virtual int unstoppableRenderInProgress(){return 0;};
int getIndexOf(JGuiObject * object);
JGuiObject * getByIndex (int index);
virtual void Render();
int empty(){
if (mCount) return 0;
return 1;
};
virtual int receiveEventPlus(WEvent * e){return 0;};
virtual int receiveEventMinus(WEvent * e){return 0;};
};
#endif