Files
wagic/projects/mtg/include/MTGCardInstance.h
Anthony Calosa 6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00

332 lines
9.3 KiB
C++

#ifndef _MTG_CARD_INSTANCE_H_
#define _MTG_CARD_INSTANCE_H_
#include "MTGCard.h"
#include "CardPrimitive.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "WResourceManager.h"
#include "ManaCost.h"
#include "Damage.h"
#include "Targetable.h"
class MTGCardInstance;
class MTGPlayerCards;
class MTGAbility;
class MTGCard;
class ManaCost;
class UntapBlockers;
class CardDescriptor;
class Counters;
struct Pos;
#include <list>
using namespace std;
class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable
#ifdef TRACK_OBJECT_USAGE
, public InstanceCounter<MTGCardInstance>
#endif
{
private:
bool blocked; //Blocked this turn or not?
protected:
int untapping;
int nb_damages;
string sample;
int tapped;
int lifeOrig;
MTGPlayerCards * belongs_to;
MTGCardInstance * getNextPartner();
void initMTGCI();
int addBlocker(MTGCardInstance * c);
int removeBlocker(MTGCardInstance * c);
int init();
public:
vector<MTGCardInstance*>parentCards;
vector<MTGCardInstance*>childrenCards;
vector<MTGAbility *>cardsAbilities;
int setAttacker(int value);
int setDefenser(MTGCardInstance * c);
MTGGameZone * currentZone;
Pos* view;
int X;
int castX;
int setX;
int alternateCostPaid[ManaCost::MANA_PAID_WITH_BESTOW + 1];
int paymenttype;
int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
int frozen;
int sunburst;
int equipment;
int auras;
bool wasDealtDamage;
bool combatdamageToOpponent;
bool damageToOpponent;
bool damageToController;
bool damageToCreature;
bool isProvoked;
MTGCardInstance * ProvokeTarget;
MTGCardInstance * Provoker;
bool mPropertiesChangedSinceLastUpdate;
int reduxamount;
int flanked;
int regenerateTokens;
int isToken;
int origpower;
int basepower;//to keep origpower intact
int pbonus;
int origtoughness;
int basetoughness;//to keep origtoughness intact
int tbonus;
int isMultiColored;
int isLeveler;
bool enchanted;
int CDenchanted;
int CDdamaged;
bool blinked;
bool isExtraCostTarget;
bool morphed;
bool exerted;
bool turningOver;
bool isMorphed;
bool isFlipped;
string MeldedFrom;
bool isPhased;
bool isCascaded;
int phasedTurn;
bool handEffects;
bool graveEffects;
bool exileEffects;
bool suspended;
bool miracle;
bool hasCopiedToken;
bool isBestowed;
bool isFacedown;
int chooseacolor;
string chooseasubtype;
int coinSide;//1 = tails
int stillInUse();
int didattacked;
int didblocked;
int notblocked;
int fresh;
int MaxLevelUp;
int CountedObjects;
int CountedObjectsB;
int kicked;
int dredge;
int zpos;
bool isDualWielding;
bool stillNeeded;
Player * discarderOwner;
Player * lastController;
Player * previousController;
MTGGameZone * getCurrentZone();
MTGGameZone * previousZone;
MTGCardInstance * tokCard;
MTGCardInstance * previous;
MTGCardInstance * next;
MTGCardInstance * auraParent;
MTGAbility * TokenAndAbility;
MTGAbility * GrantedAndAbility;
int doDamageTest;
bool skipDamageTestOnce;
int summoningSickness;
ManaCost reducedCost;
ManaCost increasedCost;
ManaCost * getReducedManaCost();
ManaCost * getIncreasedManaCost();
bool matchesCastFilter(int castMethod);
bool hasTotemArmor();
// The recommended method to test for summoning Sickness !
int hasSummoningSickness();
MTGCardInstance * changeController(Player * newcontroller,bool notZone = false);
Player * owner;
Counters * counters;
const string getDisplayName() const;
MTGCardInstance * target;
Player * playerTarget;
vector<Targetable *> backupTargets;
//types
void addType(const string& type_text);
virtual void addType(int id);
void setType(const string& type_text);
void setSubtype(const string &value);
int removeType(const string &value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
int DangerRanking();
//Combat
bool isBlocked() {return blocked;}; //Blocked this turn or not?
MTGCardInstance * defenser;
list<MTGCardInstance *>blockers;
int attacker;
int willattackplayer;
int willattackpw;
int toggleDefenser(MTGCardInstance * opponent);
int raiseBlockerRankOrder(MTGCardInstance * blocker);
//Returns rank of the card in blockers if it is a blocker of this (starting at 1), 0 otherwise
int getDefenserRank(MTGCardInstance * blocker);
int toggleAttacker(bool pw = false);
MTGCardInstance * banding; // If belongs to a band when attacking
int canBlock();
int canBlock(MTGCardInstance * opponent);
int canAttack( bool pwcheck = false );
int isAttacker();
Targetable * isAttacking;
MTGCardInstance * storedCard;
MTGCardInstance * myPair;
MTGCardInstance * createSnapShot();
MTGCardInstance * storedSourceCard;
MTGCardInstance * shackled;
MTGCardInstance * seized;
MTGCardInstance * isDefenser();
int initAttackersDefensers();
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();
int has(int ability);
int cleanup();
MTGCard * model;
MTGCardInstance();
MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
int regenerate();
int triggerRegenerate();
Player * controller();
virtual ~MTGCardInstance();
int totem( bool noregen = false );
int toGrave( bool forced = false );
int destroy();
int destroyNoRegen();
int addToToughness(int value);
int setToughness(int value);
int isSettingBase;
vector<TargetChooser *>protections;
int addProtection(TargetChooser * tc);
int removeProtection(TargetChooser *tc, int erase = 0);
int protectedAgainst(MTGCardInstance * card);
vector<TargetChooser *>canttarget;
int addCantBeTarget(TargetChooser * tc);
int removeCantBeTarget(TargetChooser *tc, int erase = 0);
int CantBeTargetby(MTGCardInstance * card);
vector<TargetChooser *>cantBeBlockedBys;
vector<TargetChooser *>cantBeBlockerOfs;
vector<MTGCardInstance *>cantBeBlockerOfCards;
int addCantBeBlockedBy(TargetChooser * tc);
int removeCantBeBlockedBy(TargetChooser *tc, int erase = 0);
int cantBeBlockedBy(MTGCardInstance * card);
int addCantBeBlockerOf(TargetChooser * tc);
int removeCantBeBlockerOf(TargetChooser *tc, int erase = 0);
int cantBeBlockerOf(MTGCardInstance * card);
int addCantBeBlockerOfCard(MTGCardInstance * card);
int removeCantBeBlockerOfCard(MTGCardInstance * card, int erase = 0);
int cantBeBlockerOfCard(MTGCardInstance * card);
void copy(MTGCardInstance * card);
void setUntapping();
int isUntapping();
int isTapped();
void untap();
void tap(bool sendNoEvent = false);
void attemptUntap();
//cda and other func
void stripPTbonus();
void minusPTbonus(int p = 0, int t = 0);
void plusPTbonus(int p = 0, int t = 0);
void applyPTbonus();
void addcounter(int p = 0, int t = 0);
void removecounter(int p = 0, int t = 0);
void addptbonus(int p = 0, int t = 0);
void removeptbonus(int p = 0, int t = 0);
void addbaseP(int p = 0);
void addbaseT(int t = 0);
void revertbaseP();
void revertbaseT();
int getCurrentPower();
int getCurrentToughness();
int LKIpower;
int LKItoughness;
int countDuplicateCardNames();
int countDuplicateCardTypes();
void cdaPT(int p = 0, int t = 0);
bool isCDA;
void switchPT(bool apply = false);
int swapP;
int swapT;
bool isSwitchedPT;
bool isACopier;
bool bypassTC;
bool discarded;
int copiedID;
int copiedSetID;
bool canPlayFromLibrary();
bool StackIsEmptyandSorcerySpeed();
int forcedBorderA;
int forcedBorderB;
int myconvertedcost;
ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false, bool bestow = false);
int countTrini;
bool anymanareplacement;
vector<MTGCardInstance*>imprintedCards;
int attackCost;
int attackCostBackup;
int attackPlaneswalkerCost;
int attackPlaneswalkerCostBackup;
int blockCost;
int blockCostBackup;
int imprintG;
int imprintU;
int imprintR;
int imprintB;
int imprintW;
int bushidoPoints;
int modularPoints;
int canproduceMana(int color = -1);
int entersBattlefield;
string currentimprintName;
vector<string>imprintedNames;
MTGCardInstance * revealedLast;//last card revealed by a ability this card owns.
bool MadnessPlay;
void eventattacked();
void eventattackedAlone();
void eventattackednotblocked();
void eventattackedblocked(MTGCardInstance * opponent);
void eventblocked(MTGCardInstance * opponent);
int isInPlay(GameObserver* game);
const string& getSample();
JQuadPtr getIcon();
ostream& toString(ostream&) const;
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
bool parseLine(const string& ss);
virtual MTGCardInstance* clone();
};
#endif