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wagic/projects/mtg/bin/Res/missing_cards_by_sets/DKA.txt

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[card]
name=Counterlash
text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Blood Feud
text=Target creature fights another target creature. (Each deals damage equal to its power to the other.)
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Call to the Kindred
text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Grafdigger's Cage
text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries.
mana={1}
type=Artifact
[/card]
[card]
name=Alpha Brawl
text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
mana={6}{R}{R}
type=Sorcery
[/card]
[card]
name=Lost in the Woods
text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Curse of Misfortunes
text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
mana={4}{B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Soul Seizer
abilities=flying
text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
mana={3}{U}{U}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Havengul Lich
text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
mana={3}{U}{B}
type=Creature
subtype=Zombie Wizard
power=4
toughness=4
[/card]
[card]
name=Faith's Shield
auto=this(controllerlife > 5) ability$! choice name(protection from white) target(*|myBattlefield) protection from white ueot _ choice name(protection from blue) target(*|myBattlefield) protection from blue ueot _ choice name(protection from black) target(*|myBattlefield) protection from black ueot _ choice name(protection from red) target(*|myBattlefield) protection from red ueot _ choice name(protection from green) target(*|myBattlefield) protection from green ueot !$ controller
auto=this(controllerlife < 6) ability$! choice name(protection from white) all(*|myBattlefield) protection from white ueot _ choice name(protection from blue) all(*|myBattlefield) protection from blue ueot _ choice name(protection from black) all(*|myBattlefield) protection from black ueot _ choice name(protection from red) all(*|myBattlefield) protection from red ueot _ choice name(protection from green) all(*|myBattlefield) protection from green ueot !$ controller
text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Curse of Echoes
text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
mana={4}{U}
type=Enchantment
subtype=Aura Curse
[/card]