Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
31 lines
654 B
C++
31 lines
654 B
C++
#ifndef _PRICELIST_H_
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#define _PRICELIST_H_
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#include<string>
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#include "MTGDefinitions.h"
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#include "MTGDeck.h"
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#include <stdio.h>
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class MTGAllCards;
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class PriceList{
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private:
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MTGAllCards * collection;
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string filename;
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map<int,int> prices;
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static int randomKey;
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public:
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PriceList(const char * file, MTGAllCards * _collection);
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~PriceList();
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int save();
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int getSellPrice(int cardid);
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int getPurchasePrice(int cardid);
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int getPrice(int cardId);
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int setPrice(int cardId,int price);
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int getOtherPrice(int amt);
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static float difficultyScalar(float price, int cardid=0);
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static void updateKey() {randomKey = rand();};
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};
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#endif
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