Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
29 lines
523 B
C++
29 lines
523 B
C++
#ifndef _GAME_STATE_STORY_H_
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#define _GAME_STATE_STORY_H_
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#include "GameState.h"
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#include <JGui.h>
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class StoryFlow;
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class SimpleMenu;
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class GameStateStory: public GameState, public JGuiListener {
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private:
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StoryFlow * flow;
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SimpleMenu * menu;
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vector<string> stories;
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void loadStoriesMenu(const char * root);
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public:
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GameStateStory(GameApp* parent);
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~GameStateStory();
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void Start();
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void End();
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void Update(float dt);
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void Render();
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void ButtonPressed(int controllerId, int controlId);
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};
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#endif |