Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
41 lines
786 B
C++
41 lines
786 B
C++
#ifndef _GAME_STATE_AWARDS_H_
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#define _GAME_STATE_AWARDS_H_
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#include <JGE.h>
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#include "GameState.h"
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#include "SimpleMenu.h"
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class WGuiList;
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class WGuiMenu;
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class WSrcCards;
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class GameStateAwards: public GameState, public JGuiListener
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{
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private:
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WGuiList * listview;
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WGuiMenu * detailview;
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WSrcCards * setSrc;
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SimpleMenu * menu;
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bool showMenu;
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bool showAlt;
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bool saveMe;
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int mState;
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int mDetailItem;
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public:
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GameStateAwards(GameApp* parent);
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bool enterSet(int setid);
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bool enterStats(int option);
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virtual ~GameStateAwards();
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virtual void Start();
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virtual void End();
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virtual void Create();
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virtual void Destroy();
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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};
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#endif
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