Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
22 lines
423 B
C++
22 lines
423 B
C++
#ifndef _PLAYER_DATA_H_
|
|
#define _PLAYER_DATA_H_
|
|
|
|
#include "MTGDeck.h"
|
|
#include "Tasks.h"
|
|
|
|
class PlayerData{
|
|
protected:
|
|
void init();
|
|
public:
|
|
int credits;
|
|
map<string,string>storySaves;
|
|
MTGDeck * collection;
|
|
TaskList * taskList;
|
|
PlayerData(); //This doesn't init the collection, do not use it to manipulate the player's collection
|
|
PlayerData(MTGAllCards * allcards);
|
|
~PlayerData();
|
|
int save();
|
|
};
|
|
|
|
#endif
|