Files
wagic/projects/mtg/include/Threading.h
2011-03-01 09:30:23 +00:00

209 lines
4.9 KiB
C++

#ifndef THREADING_H
#define THREADING_H
#if defined (WIN32) || defined (LINUX)
#include <boost/date_time.hpp>
#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#else
#include <boost/bind.hpp>
#include "pspthreadman.h"
#include "DebugRoutines.h"
#include "JLogger.h"
namespace boost
{
/**
** PSP specific variant of a boost mutex & scoped_lock
*/
class mutex
{
public:
struct scoped_lock
{
scoped_lock(mutex& inMutex) : mID(inMutex.mID)
{
int result = sceKernelWaitSema(mID, 1, 0);
if (result < 0)
{
LOG("Semaphore error on lock acquire, mutex id: ");
LOG((char*)mID);
}
}
~scoped_lock()
{
int result = sceKernelSignalSema(mID, 1);
if (result < 0)
{
LOG("Semaphore error on lock release, mutex id: ");
LOG((char*)mID);
}
}
int mID;
};
mutex()
{
mID = sceKernelCreateSema("Unnamed", 0, 1, 1, 0);
}
~mutex()
{
sceKernelDeleteSema(mID);
}
int mID;
};
/**
** Emulating boost::thread configuration glue, with some shortcuts
** This detail namespace is a distillation of boost's thread.hpp, thread_data.hpp.
*/
namespace detail
{
struct thread_data_base
{
thread_data_base()
{
}
virtual ~thread_data_base()
{
}
virtual void run() = 0;
};
typedef boost::shared_ptr<detail::thread_data_base> thread_data_ptr;
template<typename F>
class thread_data : public detail::thread_data_base
{
public:
thread_data(F f_) : f(f_)
{
}
void run()
{
f();
}
private:
F f;
void operator=(thread_data&);
thread_data(thread_data&);
};
} //namespace detail
/**
** A simplistic implementation of boost::thread, using pspsdk calls for the thread invocation.
**
** The intent of its usage is this form only:
** mWorkerThread = boost::thread(ThreadProc, this);
** where ThreadProc is a static member function of the 'this' class,eg:
** static void FOO::ThreadProc(void* inParam)
** {
** FOO* instance = reinterpret_cast<FOO*>(inParam);
** // now you have class instance data available...
** }
**
** Any other variant of a thread proc with more than one param is unimplemented.
*/
class thread
{
/*
** Helper class for sceKernelStartThread, which passes args by value, not by reference
** We use this struct to wrap any pointers that we want to pass to the worker thread.
*/
struct CallbackData
{
CallbackData(detail::thread_data_ptr inThreadInfo)
: mThreadInfo(inThreadInfo)
{
}
detail::thread_data_ptr mThreadInfo;
};
public:
thread()
{
}
template <class F,class A1>
thread(F f, A1 a1) : mThreadInfo(make_thread_info(boost::bind(boost::type<void>(), f, a1)))
{
LOG("Calling bind on threadproc func");
CallbackData callbackData(mThreadInfo);
LOG("Creating SCE Thread");
mThreadProcID = sceKernelCreateThread( typeid(a1).name(), thread::ThreadProc, 0x12, 0x20000, PSP_THREAD_ATTR_USER, NULL);
if (mThreadProcID > 0)
{
sceKernelStartThread(mThreadProcID, sizeof(CallbackData), &callbackData);
}
}
~thread()
{
}
void join()
{
sceKernelTerminateDeleteThread(mThreadProcID);
}
private:
static int ThreadProc(SceSize args, void *inParam)
{
LOG("Entering thread::ThreadProc");
CallbackData* callbackData = reinterpret_cast<CallbackData* >(inParam);
if (callbackData)
{
callbackData->mThreadInfo->run();
}
return 0;
}
template<typename F>
static inline detail::thread_data_ptr make_thread_info(F f)
{
return detail::thread_data_ptr(new detail::thread_data<F>(f));
}
detail::thread_data_ptr mThreadInfo;
SceUID mThreadProcID;
};
namespace posix_time
{
typedef unsigned int milliseconds;
}
/**
** boost's platform neutral sleep call.
*/
namespace this_thread
{
inline void sleep(boost::posix_time::milliseconds const& time)
{
sceKernelDelayThread(time * 1000);
}
}
}
#endif
#endif // THREADING_H