141 lines
3.2 KiB
C++
141 lines
3.2 KiB
C++
/*
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The shop is where the player can buy cards, decks...
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*/
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#include "../include/config.h"
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#include <JRenderer.h>
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#include "../include/GameStateShop.h"
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#include "../include/GameApp.h"
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#include "../include/MTGDeck.h"
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GameStateShop::GameStateShop(GameApp* parent): GameState(parent) {}
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GameStateShop::~GameStateShop() {
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//End(); TODO FIX THAT
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}
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void GameStateShop::Create(){
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}
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void GameStateShop::Start()
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{
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menu = NULL;
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menuFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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itemFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mStage = STAGE_SHOP_SHOP;
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bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/shop.jpg", TEX_TYPE_USE_VRAM);
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mBg = NEW JQuad(bgTexture, 0, 0, 400, 280); // Create background quad for rendering.
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backTexture = JRenderer::GetInstance()->LoadTexture("sets/back.jpg", TEX_TYPE_USE_VRAM);
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mBack = NEW JQuad(backTexture, 0, 0, 200, 285); // Create background quad for rendering.
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JRenderer::GetInstance()->ResetPrivateVRAM();
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JRenderer::GetInstance()->EnableVSync(true);
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int sets[500];
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int nbsets = 0;
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for (int i = 0; i < MtgSets::SetsList->nb_items; i++){
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if (mParent->collection->countBySet(i) > 100){ //Only sets with more than 100 cards can get boosters and starters
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sets[nbsets] = i;
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nbsets++;
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}
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}
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if (nbsets){
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setId = sets[(rand() % nbsets)];
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}else{
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setId = (rand() % MtgSets::SetsList->nb_items);
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}
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JQuad * mBackThumb = GameApp::CommonRes->GetQuad("back_thumb");
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shop = NULL;
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shop = NEW ShopItems(10, this, itemFont, 10, 10, mParent->collection, setId);
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sprintf(starterBuffer, "%s Starter (60 cards)",MtgSets::SetsList->values[setId].c_str());
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sprintf(boosterBuffer, "%s Booster (15 cards)",MtgSets::SetsList->values[setId].c_str());
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shop->Add(starterBuffer,mBack,mBackThumb, 6000);
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shop->Add(boosterBuffer,mBack,mBackThumb, 1900);
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for (int i = 0; i < 4; i++){
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shop->Add(mParent->collection->randomCardId());
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}
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}
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void GameStateShop::End()
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{
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JRenderer::GetInstance()->EnableVSync(false);
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SAFE_DELETE(shop);
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SAFE_DELETE(mBack);
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SAFE_DELETE(backTexture);
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if(bgTexture)
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SAFE_DELETE(bgTexture);
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if(mBg)
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SAFE_DELETE(mBg);
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if(menu)
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SAFE_DELETE(menu);
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}
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void GameStateShop::Destroy(){
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}
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void GameStateShop::Update(float dt)
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{
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if (mStage == STAGE_SHOP_MENU){
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if (menu){
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menu->Update(dt);
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}else{
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
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menu->Add(12,"Save & Back to main menu");
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menu->Add(13, "Cancel");
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}
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}else{
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if (mEngine->GetButtonClick(PSP_CTRL_START)){
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mStage = STAGE_SHOP_MENU;
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}
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if (shop)
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shop->Update(dt);
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}
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}
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void GameStateShop::Render()
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{
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//Erase
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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if (mBg)JRenderer::GetInstance()->RenderQuad(mBg,0,0);
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if (shop)
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shop->Render();
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if (mStage == STAGE_SHOP_MENU && menu){
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menu->Render();
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}
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}
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void GameStateShop::ButtonPressed(int controllerId, int controlId)
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{
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switch (controllerId){
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case 10:
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if (shop) shop->pricedialog(controlId);
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break;
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case 11:
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if (controlId == 12){
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if (shop) shop->saveAll();
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mParent->SetNextState(GAME_STATE_MENU);
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}else{
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mStage = STAGE_SHOP_SHOP;
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}
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break;
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}
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}
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