This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid. We're going to need to add more defensiveness to JGE to protect against this. Other changes in this check-in: WResourceManager doesn't derive from JResourceManager anymore. It actually didn't require anything from the base, so I killed the dependency. Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container. I've build this & tested against PSP, win, linux, QT (linux). I haven't tried against iOS and QT Win, or Maemo. If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
243 lines
8.3 KiB
C++
243 lines
8.3 KiB
C++
#include "PrecompiledHeader.h"
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#include "SimpleMenu.h"
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#include "SimpleMenuItem.h"
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#include "JTypes.h"
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#include "GameApp.h"
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#include "Translate.h"
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namespace
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{
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const float kPoleWidth = 7;
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const float kVerticalMargin = 16;
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const float kHorizontalMargin = 30;
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const float kLineHeight = 20;
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//For the "Classic" Theme
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const float kSpadeHeightOffset = 4;
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const float kSpadeWidthOffset = 9;
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const float kSpadeRightBottomOffset = 3;
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}
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JQuadPtr SimpleMenu::spadeR;
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JQuadPtr SimpleMenu::spadeL;
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JQuadPtr SimpleMenu::jewel;
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JQuadPtr SimpleMenu::side;
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JTexture* SimpleMenu::spadeRTex = NULL;
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JTexture* SimpleMenu::spadeLTex = NULL;
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JTexture* SimpleMenu::jewelTex = NULL;
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JTexture* SimpleMenu::sideTex = NULL;
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WFont* SimpleMenu::titleFont = NULL;
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hgeParticleSystem* SimpleMenu::stars = NULL;
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SimpleMenu::SimpleMenu(int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems) :
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JGuiController(id, listener), fontId(fontId)
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{
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autoTranslate = true;
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mHeight = 2 * kVerticalMargin;
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mWidth = 0;
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mX = x;
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mY = y;
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title = _(_title);
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startId = 0;
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maxItems = _maxItems;
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selectionT = 0;
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timeOpen = 0;
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mClosed = false;
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selectionTargetY = selectionY = y + kVerticalMargin;
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JRenderer* renderer = JRenderer::GetInstance();
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if (!spadeLTex) spadeLTex = WResourceManager::Instance()->RetrieveTexture("spade_ul.png", RETRIEVE_MANAGE);
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if (!spadeRTex) spadeRTex = WResourceManager::Instance()->RetrieveTexture("spade_ur.png", RETRIEVE_MANAGE);
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if (!jewelTex) jewelTex = renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
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if (!sideTex) sideTex = WResourceManager::Instance()->RetrieveTexture("menuside.png", RETRIEVE_MANAGE);
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spadeL = WResourceManager::Instance()->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE);
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spadeR = WResourceManager::Instance()->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE);
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jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
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side = WResourceManager::Instance()->RetrieveQuad("menuside.png", 1, 1, 1, kPoleWidth, "menuside", RETRIEVE_MANAGE);
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if (NULL == stars)
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stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get()));
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stars->FireAt(mX, mY);
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}
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SimpleMenu::~SimpleMenu()
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{
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}
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void SimpleMenu::drawHorzPole(float x, float y, float width)
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{
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JRenderer* renderer = JRenderer::GetInstance();
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float leftXOffset = (spadeR->mWidth - kPoleWidth) / 2;
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float rightXOffset = leftXOffset;
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float yOffset = leftXOffset;
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if (spadeR->mWidth != spadeR->mHeight)
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{
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//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
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// While the ones in the "Final Saga" theme need to be centered
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leftXOffset = kSpadeWidthOffset;
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yOffset = kSpadeHeightOffset;
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rightXOffset = kSpadeRightBottomOffset;
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}
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renderer->RenderQuad(side.get(), x, y, 0, width);
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spadeR->SetHFlip(true);
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spadeL->SetHFlip(false);
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renderer->RenderQuad(spadeR.get(), x - leftXOffset, y - yOffset );
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renderer->RenderQuad(spadeL.get(), x + width - rightXOffset, y - yOffset);
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renderer->RenderQuad(jewel.get(), x, y - 1);
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renderer->RenderQuad(jewel.get(), x + width - 1, y - 1);
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}
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void SimpleMenu::drawVertPole(float x, float y, float height)
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{
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JRenderer* renderer = JRenderer::GetInstance();
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float xOffset = (spadeR->mWidth - kPoleWidth) / 2;
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float topYOffset = xOffset;
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float bottomYOffset = xOffset;
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if (spadeR->mWidth != spadeR->mHeight)
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{
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//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
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// While the ones in the "Final Saga" theme need to be centered
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xOffset = kSpadeHeightOffset;
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topYOffset = kSpadeWidthOffset;
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bottomYOffset = kSpadeRightBottomOffset;
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}
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renderer->RenderQuad(side.get(), x + kPoleWidth, y, M_PI / 2, height);
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spadeR->SetHFlip(true);
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spadeL->SetHFlip(false);
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renderer->RenderQuad(spadeR.get(), x + kPoleWidth + xOffset, y - topYOffset, M_PI / 2);
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renderer->RenderQuad(spadeL.get(), x + kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2);
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renderer->RenderQuad(jewel.get(), x - 1, y - 1);
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renderer->RenderQuad(jewel.get(), x - 1, y + height - 1);
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}
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void SimpleMenu::Render()
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{
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WFont * titleFont = WResourceManager::Instance()->GetWFont(Fonts::SMALLFACE_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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if (0 == mWidth)
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{
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float sY = mY + kVerticalMargin;
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for (int i = 0; i < mCount; ++i)
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{
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float width = (static_cast<SimpleMenuItem*> (mObjects[i]))->GetWidth();
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if (mWidth < width) mWidth = width;
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}
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if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
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mWidth = titleFont->GetStringWidth(title.c_str());
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mWidth += 2 * kHorizontalMargin;
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for (int i = 0; i < mCount; ++i)
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{
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float y = mY + kVerticalMargin + i * kLineHeight;
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SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]);
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smi->Relocate(mX + mWidth / 2, y);
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if (smi->hasFocus()) sY = y;
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}
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stars->Fire();
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selectionTargetY = selectionY = sY;
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timeOpen = 0;
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}
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JRenderer * renderer = JRenderer::GetInstance();
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float height = mHeight;
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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renderer->FillRect(mX, mY, mWidth, height, ARGB(180,0,0,0));
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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drawVertPole(mX, mY - 16, height + 32);
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drawVertPole(mX + mWidth, mY - 16, height + 32);
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drawHorzPole(mX - 16, mY, mWidth + 32);
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drawHorzPole(mX - 25, mY + height, mWidth + 50);
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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mFont->SetScale(1.0f);
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if (!title.empty()) titleFont->DrawString(title.c_str(), mX + mWidth / 2, mY - 3, JGETEXT_CENTER);
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for (int i = startId; i < startId + maxItems; i++)
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{
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if (i > mCount - 1) break;
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if ((static_cast<SimpleMenuItem*> (mObjects[i]))->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
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{
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if (static_cast<SimpleMenuItem*> (mObjects[i])->hasFocus())
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{
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WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT)->DrawString(static_cast<SimpleMenuItem*> (mObjects[i])->desc.c_str(), mX
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+ mWidth + 10, mY + 15);
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mFont->SetColor(ARGB(255,255,255,0));
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}
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else
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mFont->SetColor(ARGB(150,255,255,255));
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(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-kLineHeight * startId);
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}
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}
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}
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void SimpleMenu::Update(float dt)
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{
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JGuiController::Update(dt);
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if (mCurr > startId + maxItems - 1)
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startId = mCurr - maxItems + 1;
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else if (mCurr < startId) startId = mCurr;
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stars->Update(dt);
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selectionT += 3 * dt;
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selectionY += (selectionTargetY - selectionY) * 8 * dt;
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stars->MoveTo(mX + kHorizontalMargin + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos(
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selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId);
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if (timeOpen < 0)
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{
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timeOpen += dt * 10;
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if (timeOpen >= 0)
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{
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timeOpen = 0;
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mClosed = true;
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stars->FireAt(mX, mY);
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}
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}
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else
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{
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mClosed = false;
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timeOpen += dt * 10;
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}
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}
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void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus)
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{
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SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
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(mCount == 0), autoTranslate);
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smi->desc = desc;
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JGuiController::Add(smi);
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if (mCount <= maxItems) mHeight += kLineHeight;
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if (forceFocus)
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{
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mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
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mCurr = mCount - 1;
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smi->Entering();
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}
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}
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void SimpleMenu::Close()
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{
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timeOpen = -1.0;
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stars->Stop(true);
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}
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void SimpleMenu::destroy()
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{
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SimpleMenu::jewel.reset();
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SAFE_DELETE(SimpleMenu::stars);
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SAFE_DELETE(SimpleMenu::jewelTex);
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}
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