This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid. We're going to need to add more defensiveness to JGE to protect against this. Other changes in this check-in: WResourceManager doesn't derive from JResourceManager anymore. It actually didn't require anything from the base, so I killed the dependency. Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container. I've build this & tested against PSP, win, linux, QT (linux). I haven't tried against iOS and QT Win, or Maemo. If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
#include "PrecompiledHeader.h"
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#include "DeckMenuItem.h"
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#include "Translate.h"
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#include "WResourceManager.h"
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#include <algorithm>
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#define ITEM_PX_WIDTH 190.0f
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const int kHorizontalScrollSpeed = 30; // higher numbers mean faster scrolling
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData)
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: JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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meta = deckMetaData;
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mText = trim(text);
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if (autoTranslate)
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mText = _(mText);
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mHasFocus = hasFocus;
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float newImageWidth = 0.0f;
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if (meta && !meta->getGamesPlayed())
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{
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JTexture * tex = WResourceManager::Instance()->RetrieveTexture("new.png");
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if (tex)
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{
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JQuadPtr quad = WResourceManager::Instance()->RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle around the texture because of bilinear filtering
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newImageWidth = quad->mWidth;
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}
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}
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float titleStringWidth = mFont->GetStringWidth( mText.c_str() );
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mTitleResetWidth = (titleStringWidth - newImageWidth )/ 2;
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mScrollEnabled = titleStringWidth > ( ITEM_PX_WIDTH - newImageWidth );
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mScrollerOffset = 0.0f;
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if (hasFocus)
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Entering();
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if (meta && meta->getAvatarFilename().size() > 0)
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this->imageFilename = meta->getAvatarFilename();
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else
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this->imageFilename = "avatar.jpg";
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mDisplayInitialized = false;
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}
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void DeckMenuItem::Update(float dt)
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{
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mScrollerOffset += kHorizontalScrollSpeed * dt;
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if ( (mScrollerOffset) > mTitleResetWidth )
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mScrollerOffset = -ITEM_PX_WIDTH;
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}
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void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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if (!( mHasFocus && mScrollEnabled ))
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mScrollerOffset = 0;
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if (!mHasFocus && mScrollEnabled)
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mScrollerOffset = -1 * ( GetWidth() - ITEM_PX_WIDTH )/2;
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float offSet = mScrollerOffset;
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
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mDisplayInitialized = true;
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//Render a "new" icon for decks that have never been played yet
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if (meta && !meta->getGamesPlayed())
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{
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JTexture * tex = WResourceManager::Instance()->RetrieveTexture("new.png");
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if (tex)
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{
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JQuadPtr quad = WResourceManager::Instance()->RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle aroudn the texture because of bilinear filtering
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quad->SetHotSpot(quad->mWidth/2.0f, quad->mHeight/2.0f);
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float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, GetWidth() )/2 + quad->mWidth/2;
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if (quad) JRenderer::GetInstance()->RenderQuad(quad.get(), x , mY + yOffset + quad->mHeight/2, 0.5);
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}
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}
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}
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void DeckMenuItem::Render()
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{
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RenderWithOffset(0);
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}
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void DeckMenuItem::Entering()
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{
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mHasFocus = true;
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parent->mSelectionTargetY = mY;
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}
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bool DeckMenuItem::Leaving(JButton key)
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{
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mHasFocus = false;
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return true;
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}
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bool DeckMenuItem::ButtonPressed()
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{
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return true;
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}
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void DeckMenuItem::Relocate(float x, float y)
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{
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mX = x;
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mY = y;
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}
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float DeckMenuItem::GetWidth()
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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return mFont->GetStringWidth(mText.c_str());
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}
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bool DeckMenuItem::hasFocus()
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{
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return mHasFocus;
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}
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ostream& DeckMenuItem::toString(ostream& out) const
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{
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return out << "DeckMenuItem ::: mHasFocus : " << mHasFocus
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<< " ; parent : " << parent
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<< " ; mText : " << mText
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<< " ; mX,mY : " << mX << "," << mY;
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}
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DeckMenuItem::~DeckMenuItem()
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{
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meta = NULL;
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}
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