Files
wagic/projects/mtg/include/WEvent.h
jean.chalard 2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00

125 lines
3.2 KiB
C++

#ifndef _WEVENT_H_
#define _WEVENT_H_
#include <iostream>
#include "PhaseRing.h"
class MTGCardInstance;
class MTGGameZone;
class Damage;
class Phase;
class Targetable;
class ManaPool;
class WEvent {
public:
enum {
NOT_SPECIFIED = 0,
CHANGE_ZONE = 1,
DAMAGE = 2,
CHANGE_PHASE = 3,
};
int type; //Deprecated, use dynamic casting instead
WEvent(int type = NOT_SPECIFIED);
virtual ~WEvent() {};
virtual std::ostream& toString(std::ostream& out) const;
};
struct WEventZoneChange : public WEvent {
MTGCardInstance * card;
MTGGameZone * from;
MTGGameZone * to;
WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to);
virtual ~WEventZoneChange() {};
virtual std::ostream& toString(std::ostream& out) const;
};
struct WEventDamage : public WEvent {
Damage * damage;
WEventDamage(Damage * damage);
};
struct WEventPhaseChange : public WEvent {
Phase * from;
Phase * to;
WEventPhaseChange(Phase * from, Phase * to);
};
//Abstract class of event when a card's status changes
struct WEventCardUpdate : public WEvent {
MTGCardInstance * card;
WEventCardUpdate(MTGCardInstance * card);
};
//Event when a card is tapped/untapped
struct WEventCardTap : public WEventCardUpdate {
bool before;
bool after;
WEventCardTap(MTGCardInstance * card, bool before, bool after);
};
//Event when a card's "attacker" status changes
//before:Player/Planeswalker that card was attacking previously
//after: Player/Planeswalker that card is attacking now
struct WEventCreatureAttacker : public WEventCardUpdate {
Targetable * before;
Targetable * after;
WEventCreatureAttacker(MTGCardInstance * card, Targetable * from, Targetable * to);
};
//Event when a card's "defenser" status changes
//before : attacker that card was blocking previously
//after: attacker that card is blocking now
struct WEventCreatureBlocker : public WEventCardUpdate {
MTGCardInstance * before;
MTGCardInstance * after;
WEventCreatureBlocker(MTGCardInstance * card,MTGCardInstance * from,MTGCardInstance * to);
};
//Event when a blocker is reordered
//exchangeWith: exchange card's position with exchangeWith's position
//attacker:both card and exchangeWith *should* be in attacker's "blockers" list.
struct WEventCreatureBlockerRank : public WEventCardUpdate {
MTGCardInstance * exchangeWith;
MTGCardInstance * attacker;
WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
};
//Event when a combat phase step ends
struct WEventCombatStepChange : public WEvent
{
CombatStep step;
WEventCombatStepChange(CombatStep);
};
//Event when a mana is engaged
//color : color
struct WEventEngageMana : public WEvent {
int color;
MTGCardInstance* card;
ManaPool * destination;
WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination);
};
//Event when a mana is consumed
//color : color
struct WEventConsumeMana : public WEvent {
int color;
ManaPool * source;
WEventConsumeMana(int color, ManaPool * source);
};
//Event when a manapool is emptied
//color : color
struct WEventEmptyManaPool : public WEvent {
ManaPool * source;
WEventEmptyManaPool(ManaPool * source);
};
std::ostream& operator<<(std::ostream&, const WEvent&);
#endif