Files
wagic/projects/mtg/include/TargetChooser.h
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

163 lines
4.7 KiB
C++

#ifndef _TARGETCHOOSER_H_
#define _TARGETCHOOSER_H_
#define TARGET_NOK 0
#define TARGET_OK 1
#define TARGET_OK_FULL 2
#define TARGET_OK_NOT_READY 3
#include <JGE.h>
#include "../include/TargetsList.h"
#include "../include/ActionStack.h"
#include <string>
using std::string;
class MTGCardInstance;
class MTGGameZone;
class Player;
class Damageable;
class Targetable;
class CardDescriptor;
class TargetChooser: public TargetsList {
protected:
int forceTargetListReady;
public:
enum{
UNSET = 0,
OPPONENT = -1,
CONTROLLER = 1,
TARGET_CONTROLLER = 2
};
TargetChooser(MTGCardInstance * card = NULL, int _maxtargets = -1);
MTGCardInstance * source;
MTGCardInstance * targetter; //Optional, usually equals source, used for protection from...
int maxtargets; //Set to -1 for "unlimited"
virtual int targetsZone(MTGGameZone * z){return 0;};
int ForceTargetListReady();
int targetsReadyCheck();
virtual int addTarget(Targetable * target);
virtual bool canTarget(Targetable * _target);
virtual int full(){if (maxtargets != -1 && cursor>=maxtargets) {return 1;} else{return 0;}};
virtual int ready(){return cursor;};
virtual ~TargetChooser(){};
int targetListSet();
};
class TargetChooserFactory{
public:
TargetChooser * createTargetChooser(string s, MTGCardInstance * card);
TargetChooser * createTargetChooser(MTGCardInstance * card);
};
class TargetZoneChooser:public TargetChooser{
public:
int zones[10];
int nbzones;
int init(int * _zones, int _nbzones);
int targetsZone(MTGGameZone * z);
TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1);
TargetZoneChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1);
virtual bool canTarget(Targetable * _card);
};
class CardTargetChooser:public TargetZoneChooser {
protected:
MTGCardInstance * validTarget;
public:
CardTargetChooser(MTGCardInstance * card, MTGCardInstance * source, int * zones = NULL, int nbzones = 0);
virtual bool canTarget(Targetable * target);
};
class CreatureTargetChooser:public TargetZoneChooser{
public:
int maxpower;
int maxtoughness;
CreatureTargetChooser(int * _zones, int _nbzones,MTGCardInstance * card = NULL, int _maxtargets = 1);
CreatureTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1);
virtual bool canTarget(Targetable * _card);
};
class DamageableTargetChooser:public CreatureTargetChooser{
public:
DamageableTargetChooser(int * _zones, int _nbzones,MTGCardInstance * card = NULL, int _maxtargets = 1):CreatureTargetChooser( _zones,_nbzones, card, _maxtargets){};
DamageableTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1):CreatureTargetChooser(card, _maxtargets){};
virtual bool canTarget(Targetable * target);
};
class PlayerTargetChooser:public TargetChooser{
protected:
Player * p; //In Case we can only target a specific player
public:
PlayerTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, Player *_p = NULL);
virtual bool canTarget(Targetable * target);
};
class TypeTargetChooser:public TargetZoneChooser{
public:
int nbtypes;
int types[10];
TypeTargetChooser(const char * _type, MTGCardInstance * card = NULL, int _maxtargets = 1);
TypeTargetChooser(const char * _type, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1);
void addType(int type);
void addType(const char * type);
virtual bool canTarget(Targetable * targe);
};
class DescriptorTargetChooser:public TargetZoneChooser{
public:
CardDescriptor * cd;
DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card = NULL, int _maxtargets = 1);
DescriptorTargetChooser(CardDescriptor * _cd, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1);
virtual bool canTarget(Targetable * target);
~DescriptorTargetChooser();
};
class SpellTargetChooser:public TargetChooser{
public:
int color;
SpellTargetChooser( MTGCardInstance * card = NULL,int _color = -1, int _maxtargets = 1 );
virtual bool canTarget(Targetable * target);
};
class SpellOrPermanentTargetChooser:public TargetZoneChooser{
public:
int color;
SpellOrPermanentTargetChooser(MTGCardInstance * card = NULL,int _color = -1 , int _maxtargets = 1);
virtual bool canTarget(Targetable * target);
};
class DamageTargetChooser:public TargetChooser{
public:
int color;
int state;
DamageTargetChooser( MTGCardInstance * card = NULL,int _color = -1 , int _maxtargets = 1, int state = NOT_RESOLVED);
virtual bool canTarget(Targetable * target);
};
class DamageOrPermanentTargetChooser:public TargetZoneChooser{
public:
int color;
DamageOrPermanentTargetChooser(MTGCardInstance * card = NULL,int _color = -1 , int _maxtargets = 1);
virtual bool canTarget(Targetable * target);
};
#endif