Files
wagic/projects/mtg/include/Damage.h
jean.chalard 7214248494 J :
* Some more tweaking for combat.
* This still doesn't work, but it's closer.
2009-09-03 02:16:53 +00:00

56 lines
1.2 KiB
C++

#ifndef _DAMAGE_H_
#define _DAMAGE_H_
#include <JGui.h>
#include "GuiLayers.h"
#include "ActionStack.h"
class GuiLayer;
class JGuiObject;
class MTGCardInstance;
class GameObserver;
#define DAMAGEABLE_MTGCARDINSTANCE 0
#define DAMAGEABLE_PLAYER 1
class Damageable:public Targetable {
protected:
public:
int life;
int type_as_damageable;
Damageable(int _life){life=_life;};
int getLife(){return life;};
virtual int dealDamage(int damage){life-=damage;return life;};
virtual int afterDamage(){return 0;}
virtual JQuad * getIcon(){return NULL;};
};
class Damage: public Interruptible {
protected:
void init(MTGCardInstance * source, Damageable * target, int damage);
public:
Damageable * target;
int damage;
void Render();
Damage(MTGCardInstance* source, Damageable * target);
Damage(MTGCardInstance* source, Damageable * target, int damage);
int resolve();
virtual ostream& toString(ostream& out) const;
};
class DamageStack : public GuiLayer, public Interruptible{
protected:
int currentState;
GameObserver* game;
public:
int resolve();
void Render();
virtual ostream& toString(ostream& out) const;
DamageStack();
};
#endif