Files
wagic/projects/mtg/include/AllAbilities.h
Psyyringe 49536fce44 Psyringe - introducing new ability: cantBeBlockedBy(T). T can be any targez specification, like "wall", "creature[flying]", etc. See added cards for examples. Note: This ability currently has the same restrictions as "protection from(T)", i.e. it can't be used in activated abilities or instants/sorceries. It *can* be used for creatures,auras, and other continuous abilities (e.g. an enchantment which grants "unblockable by walls" to all rats should be possible, although I didn't test that). There are 47 cards which use the phrase "can't be blocked by", so we should be able to get another fair mount of cards out of that.
Notes to programmers:
1. This feature uses an awful lot of copy-pasta, using "protetcion from()" as a base. While I'm learning the architecture, it's easier for me to have a dedicated single-purpose piece of code to work with, than trying to create multi-purpose code. I'm aware that this isn't a very elegant approach though, and I hope to be able to refactor additions like this into multi-purpose code once I have a better understanding of the architecture as a whole.

2. Please check the questions I'll add in my next code comments, specifically about AI integration and activated abilities / instants / sorceries.

3. I did have a crash (with the debugger complaining about stack corruption around the cd variable) during testing. I wasn't able to reproduce it though. I did have to clean the solution in-between when I updated to the primitives system, so perhaps there was this cleaning solved whatever corruption was in my files. I'm mentioning the issue in case someone has an idea on where my code might be risky (I'm still probne to making beginners mistakes).
2009-12-28 18:19:17 +00:00

4012 lines
105 KiB
C++

#ifndef _CARDS_H_
#define _CARDS_H_
#include "MTGAbility.h"
#include "ManaCost.h"
#include "CardDescriptor.h"
#include "AIPlayer.h"
#include "CardDisplay.h"
#include "Subtypes.h"
#include "CardGui.h"
#include "GameOptions.h"
#include "Token.h"
#include "Counters.h"
#include "WEvent.h"
#include "GuiStatic.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
#include <map>
using std::map;
//
// Misc classes
//
class WParsedInt{
public:
int intValue;
int computeX(Spell * spell, MTGCardInstance * card){
if (spell) return spell->computeX(card);
return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
}
WParsedInt(int value = 0){
intValue = value;
}
WParsedInt(string s, Spell * spell, MTGCardInstance * card){
MTGCardInstance * target = card->target;
if (!target) target = card;
int multiplier = 1;
if (s[0] == '-'){
s = s.substr(1);
multiplier = -1;
}
if (s == "x" || s == "X"){
intValue = computeX(spell,card);
}else if (s == "manacost"){
intValue = target->getManaCost()->getConvertedCost();
}else if (s == "p"){
intValue = target->power;
}else if (s == "t"){
intValue = target->toughness;
}else{
intValue = atoi(s.c_str());
}
intValue *= multiplier;
}
int getValue(){
return intValue;
}
};
class WParsedPT{
public:
bool ok;
WParsedInt power,toughness;
WParsedPT(int p, int t){
power.intValue = p;
toughness.intValue = t;
ok = true;
}
WParsedPT(string s, Spell * spell, MTGCardInstance * card){
size_t found = s.find("/");
ok = false;
if (found != string::npos){
size_t end = s.find(" ", found);
if (end == string::npos) end = s.size();
size_t start = s.find_last_of(" ",found);
if (start == string::npos) start = 0;
else start++;
power = WParsedInt(s.substr(start,found - start), spell, card);
toughness = WParsedInt(s.substr(found+1,end-found-1), spell, card);
ok = true;
}
}
};
//
//Triggers
//
class TrCardAddedToZone:public TriggeredAbility{
public:
TargetChooser * toTc;
TargetZoneChooser * fromTc;
TrCardAddedToZone(int id, MTGCardInstance * source, TargetChooser * toTc, TargetZoneChooser * fromTc = NULL):TriggeredAbility(id,source), toTc(toTc), fromTc(fromTc){}
int resolve(){
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event){
WEventZoneChange * e = dynamic_cast<WEventZoneChange*>(event);
if (!e) return 0;
if (!toTc->canTarget(e->card)) return 0;
if (fromTc && !fromTc->targetsZone(e->from)) return 0;
//Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield
// http://code.google.com/p/wagic/issues/detail?id=179
if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) &&
(e->to == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield)) {
return 0;
}
return 1;
}
~TrCardAddedToZone(){
SAFE_DELETE(toTc);
SAFE_DELETE(fromTc);
}
TrCardAddedToZone * clone() const{
TrCardAddedToZone * a = NEW TrCardAddedToZone(*this);
a->isClone = 1;
return a;
}
};
class TrCardTapped:public TriggeredAbility{
public:
TargetChooser * tc;
bool tap;
TrCardTapped(int id, MTGCardInstance * source, TargetChooser * tc, bool tap = true):TriggeredAbility(id,source), tc(tc),tap(tap){}
int resolve(){
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event){
WEventCardTap * e = dynamic_cast<WEventCardTap *>(event);
if (!e) return 0;
if (e->before == e->after) return 0;
if (e->after != tap) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardTapped(){
SAFE_DELETE(tc);
}
TrCardTapped * clone() const{
TrCardTapped * a = NEW TrCardTapped(*this);
a->isClone = 1;
return a;
}
};
class TrDamaged:public TriggeredAbility{
public:
TargetChooser * tc;
TargetChooser * fromTc;
TrDamaged (int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL):TriggeredAbility(id,source), tc(tc), fromTc(fromTc){}
int resolve(){
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event){
WEventDamage * e = dynamic_cast<WEventDamage *>(event);
if (!e) return 0;
if(!tc->canTarget(e->damage->target)) return 0;
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
return 1;
}
~TrDamaged (){
SAFE_DELETE(tc);
SAFE_DELETE(fromTc);
}
TrDamaged * clone() const{
TrDamaged * a = NEW TrDamaged (*this);
a->isClone = 1;
return a;
}
};
//counters
class AACounter: public ActivatedAbility{
public:
int nb;
int power;
int toughness;
AACounter(int id, MTGCardInstance * source, MTGCardInstance * target, int power, int toughness, int nb, ManaCost * cost = NULL, int doTap = 0) : ActivatedAbility(id, source, cost, 0, doTap), nb(nb), power(power), toughness(toughness) {
this->target = target;
}
int resolve(){
if (target){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (nb>0){
for (int i=0; i < nb; i++){
_target->counters->addCounter(power, toughness);
}
}else{
for (int i=0; i < -nb; i++){
_target->counters->removeCounter(power, toughness);
}
}
return nb;
}
return 0;
}
AACounter * clone() const{
AACounter * a = NEW AACounter(*this);
a->isClone = 1;
return a;
}
};
class AAFizzler:public ActivatedAbility{
public:
AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL, int _tap = 0):ActivatedAbility(_id, card,_cost,0,_tap){
target = _target;
}
int resolve(){
Spell * _target = (Spell *) target;
if(target && _target->source->has(Constants::NOFIZZLE))
return 0;
game->mLayers->stackLayer()->Fizzle(_target);
return 1;
}
const char * getMenuText(){
return "Fizzle";
}
AAFizzler* clone() const{
AAFizzler * a = NEW AAFizzler(*this);
a->isClone = 1;
return a;
}
};
/*
Generic classes
*/
//MayAbility: May do something when comes into play (should be extended)
class MayAbility:public MTGAbility{
public:
int triggered;
MTGAbility * ability;
MTGAbility * mClone;
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source):MTGAbility(_id,_source),ability(_ability){
triggered = 0;
mClone = NULL;
}
void Update(float dt){
MTGAbility::Update(dt);
if (!triggered){
triggered = 1;
game->mLayers->actionLayer()->setMenuObject(source);
game->mLayers->stackLayer()->setIsInterrupting(source->controller());
OutputDebugString("ALLABILITIES SetMenuObject!\n");
}
}
const char * getMenuText(){
return ability->getMenuText();
}
int testDestroy(){
if (!triggered) return 0;
if (game->mLayers->actionLayer()->menuObject) return 0;
if (game->mLayers->actionLayer()->getIndexOf(mClone) !=-1) return 0;
//if (game->mLayers->actionLayer()->getIndexOf(this) !=-1) return 0;
OutputDebugString("Destroy!\n");
return 1;
}
int isReactingToTargetClick(Targetable * card){
OutputDebugString("IsReacting ???\n");
if (card == source) return 1;
return 0;
}
int reactToTargetClick(Targetable * object){
OutputDebugString("ReactToTargetClick!\n");
mClone = ability->clone();
mClone->addToGame();
mClone->forceDestroy = 1;
return mClone->reactToTargetClick(object);
}
~MayAbility(){
SAFE_DELETE(ability);
}
MayAbility * clone() const{
MayAbility * a = NEW MayAbility(*this);
a->ability = ability->clone();
a->isClone = 1;
return a;
}
};
//MultiAbility : triggers several actions for a cost
class MultiAbility:public ActivatedAbility{
public:
vector<MTGAbility *> abilities;
MultiAbility(int _id, MTGCardInstance * card,Targetable * _target, ManaCost * _cost, int _tap):ActivatedAbility(_id, card,_cost,0,_tap){
if (_target) target = _target;
}
int Add(MTGAbility * ability){
abilities.push_back(ability);
return 1;
}
int resolve(){
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++){
Targetable * backup = abilities[i]->target;
if (target && target!= source && abilities[i]->target == abilities[i]->source) abilities[i]->target = target;
abilities[i]->resolve();
abilities[i]->target = backup;
}
return 1;
}
~MultiAbility(){
if (!isClone){
vector<int>::size_type sz = abilities.size();
for (size_t i = 0; i < sz; i++){
delete abilities[i];
}
}
abilities.clear();
}
const char * getMenuText(){
if (abilities.size()) return abilities[0]->getMenuText();
return "";
}
MultiAbility * clone() const{
MultiAbility * a = NEW MultiAbility(*this);
a->isClone = 1;
return a;
}
};
//Generic Activated Ability
class GenericActivatedAbility:public ActivatedAbility{
public:
MTGAbility * ability;
int limitPerTurn;
int counters;
MTGGameZone * activeZone;
GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL):ActivatedAbility(_id, card,_cost,restrictions,_tap),ability(a),limitPerTurn(limit),activeZone(dest){
counters = 0;
target = ability->target;
}
int resolve(){
counters++;
ability->target = target; //may have been updated...
if (ability) return ability->resolve();
return 0;
}
const char * getMenuText(){
if (ability) return ability->getMenuText();
return "Error";
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (limitPerTurn && counters >= limitPerTurn) return 0;
return ActivatedAbility::isReactingToClick(card,mana);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase ==Constants::MTG_PHASE_AFTER_EOT){
counters = 0;
}
ActivatedAbility::Update(dt);
}
GenericActivatedAbility * clone() const{
GenericActivatedAbility * a = NEW GenericActivatedAbility(*this);
a->cost = NEW ManaCost();
a->cost->copy(cost);
a->ability = ability->clone();
return a;
}
~GenericActivatedAbility(){
SAFE_DELETE(ability);
}
int testDestroy(){
if (!activeZone) return ActivatedAbility::testDestroy();
if (activeZone->hasCard(source)) return 0;
return 1;
}
};
/* Generic TargetAbility */
class GenericTargetAbility:public TargetAbility{
public:
int limitPerTurn;
int counters;
MTGGameZone * activeZone;
GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc,MTGAbility * a, ManaCost * _cost = NULL, int _tap=0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL):TargetAbility(_id,_source, _tc,_cost,restrictions,_tap),limitPerTurn(limit), activeZone(dest){
ability = a;
counters = 0;
}
~GenericTargetAbility(){
SAFE_DELETE(ability);
}
GenericTargetAbility * clone() const{
GenericTargetAbility * a = NEW GenericTargetAbility(*this);
a->ability = ability->clone();
a->cost = NEW ManaCost();
a->cost->copy(cost);
if (tc) a->tc = tc->clone();
return a;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (limitPerTurn && counters >= limitPerTurn) return 0;
return TargetAbility::isReactingToClick(card,mana);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase ==Constants::MTG_PHASE_AFTER_EOT){
counters = 0;
}
TargetAbility::Update(dt);
}
int testDestroy(){
if (!activeZone) return TargetAbility::testDestroy();
if (activeZone->hasCard(source)) return 0;
return 1;
}
};
//Cycling
class ACycle:public ActivatedAbility{
public:
ACycle(int _id, MTGCardInstance * card,Targetable * _target):ActivatedAbility(_id, card){
target = _target;
}
int resolve(){
source->controller()->game->putInGraveyard(source);
source->controller()->game->drawFromLibrary();
return 1;
}
const char * getMenuText(){
return "Cycling";
}
ACycle * clone() const{
ACycle * a = NEW ACycle(*this);
a->isClone = 1;
return a;
}
};
//Drawer, allows to draw a card for a cost:
class AADrawer:public ActivatedAbilityTP{
public:
WParsedInt *nbcards;
AADrawer(int _id, MTGCardInstance * card,Targetable * _target,ManaCost * _cost, WParsedInt * _nbcards, int _tap = 0, int who=TargetChooser::UNSET):ActivatedAbilityTP(_id, card,_target,_cost,_tap,who),nbcards(_nbcards){
}
int resolve(){
Targetable * _target = getTarget();
Player * player;
if (_target){
if (_target->typeAsTarget() == TARGET_CARD){
player = ((MTGCardInstance *)_target)->controller();
}else{
player = (Player *) _target;
}
game->mLayers->stackLayer()->addDraw(player,nbcards->getValue());
game->mLayers->stackLayer()->resolve();
}
return 1;
}
const char * getMenuText(){
return "Draw";
}
AADrawer * clone() const{
AADrawer * a = NEW AADrawer(*this);
a->nbcards = NEW WParsedInt(*(a->nbcards));
a->isClone = 1;
return a;
}
~AADrawer(){
SAFE_DELETE(nbcards);
}
};
/*Gives life to target controller*/
class AALifer:public ActivatedAbilityTP{
public:
WParsedInt *life;
AALifer(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL, int _tap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id, card,_target,_cost,_tap,who),life(life){
}
int resolve(){
Damageable * _target = (Damageable *) getTarget();
if (_target){
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
_target = ((MTGCardInstance *)_target)->controller();
}
_target->life+=life->getValue();
}
return 1;
}
const char * getMenuText(){
return "Life";
}
AALifer * clone() const{
AALifer * a = NEW AALifer(*this);
a->life = NEW WParsedInt(*(a->life));
a->isClone = 1;
return a;
}
~AALifer(){
SAFE_DELETE(life);
}
};
class ATokenCreator:public ActivatedAbility{
public:
list<int>abilities;
list<int>types;
list<int>colors;
int power, toughness;
int tokenId;
string name;
WParsedInt * multiplier;
ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, int tokenId, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), tokenId(tokenId), multiplier(multiplier){
if(!multiplier) this->multiplier = NEW WParsedInt(1);
}
ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, string sname, string stypes,int _power,int _toughness, string sabilities, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), multiplier(multiplier){
power = _power;
toughness = _toughness;
name = sname;
tokenId = 0;
if(!multiplier) this->multiplier = NEW WParsedInt(1);
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++){
unsigned int found = sabilities.find(Constants::MTGBasicAbilities[j]);
if (found != string::npos){
abilities.push_back(j);
}
}
for (int j = 0; j < Constants::MTG_NB_COLORS; j++){
unsigned int found = sabilities.find(Constants::MTGColorStrings[j]);
if (found != string::npos){
colors.push_back(j);
}
}
string s = stypes;
while (s.size()){
unsigned int found = s.find(" ");
if (found != string::npos){
int id = Subtypes::subtypesList->find(s.substr(0,found));
types.push_back(id);
s = s.substr(found+1);
}else{
int id = Subtypes::subtypesList->find(s);
types.push_back(id);
s = "";
}
}
}
int resolve(){
for (int i = 0; i < multiplier->getValue(); ++i){
MTGCardInstance * myToken;
if (tokenId){
MTGCard * card = GameApp::collection->getCardById(tokenId);
myToken = NEW MTGCardInstance(card,source->controller()->game);
} else {
myToken = NEW Token(name,source,power,toughness);
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
myToken->addType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
myToken->setColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
myToken->basicAbilities[*it] = 1;
}
}
source->controller()->game->temp->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
spell->source->isToken = 1;
delete spell;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ATokenCreator ::: abilities : ?" // << abilities
<< " ; types : ?" // << types
<< " ; colors : ?" // << colors
<< " ; power : " << power
<< " ; toughness : " << toughness
<< " ; name : " << name
<< " (";
return ActivatedAbility::toString(out) << ")";
}
ATokenCreator * clone() const{
ATokenCreator * a = NEW ATokenCreator(*this);
a->isClone = 1;
return a;
}
~ATokenCreator(){
if (!isClone){
delete(multiplier);
}
}
};
class AAMover:public ActivatedAbility{
public:
string destination;
AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost=NULL, int doTap=0):ActivatedAbility(_id,_source,_cost,0,doTap),destination(dest){
if (_target) target = _target;
}
MTGGameZone * destinationZone(){
MTGCardInstance * _target = (MTGCardInstance *) target;
return MTGGameZone::stringToZone(destination, source,_target);
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(target){
Player* p = _target->controller();
if (p){
GameObserver * g = GameObserver::GetInstance();
MTGGameZone * fromZone = _target->getCurrentZone();
MTGGameZone * destZone = destinationZone();
//inplay is a special zone !
for (int i=0; i < 2; i++){
if (destZone == g->players[i]->game->inPlay && fromZone != g->players[i]->game->inPlay && fromZone != g->players[i]->opponent()->game->inPlay){
MTGCardInstance * copy = g->players[i]->game->putInZone(_target, fromZone, g->players[i]->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
return 1;
}
}
p->game->putInZone(_target,fromZone,destZone);
return 1;
}
}
return 0;
}
const char * getMenuText(){
return "Move";
}
AAMover * clone() const{
AAMover * a = NEW AAMover(*this);
a->isClone = 1;
return a;
}
};
//Copier. ActivatedAbility
class AACopier:public ActivatedAbility{
public:
AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost=NULL):ActivatedAbility(_id,_source,_cost,0,0){
target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
source->copy(_target);
return 1;
}
return 0;
}
const char * getMenuText(){
return "Copy";
}
AACopier * clone() const{
AACopier * a = NEW AACopier(*this);
a->isClone = 1;
return a;
}
};
class AADestroyer:public ActivatedAbility{
public:
int bury;
AADestroyer(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _bury = 0, ManaCost * _cost=NULL):ActivatedAbility(_id,_source,_cost),bury(_bury){
if (_target) target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
if (bury) return _target->bury();
else return _target->destroy();
}
return 0;
}
const char * getMenuText(){
return "Destroy";
}
AADestroyer * clone() const{
AADestroyer * a = NEW AADestroyer(*this);
a->isClone = 1;
return a;
}
};
/*Changes one of the basic abilities of target
source : spell
target : spell target (creature)
modifier : 1 to add the ability, 0 to remove it
_ability : Id of the ability, as described in mtgdefinitions
*/
class ABasicAbilityModifier:public MTGAbility{
public:
int modifier;
int ability;
int value_before_modification;
ABasicAbilityModifier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int _modifier = 1): MTGAbility(_id,_source,_target),modifier(_modifier),ability(_ability){
}
int addToGame(){
value_before_modification = ((MTGCardInstance * )target)->basicAbilities[ability];
((MTGCardInstance * )target)->basicAbilities[ability]=modifier;
return MTGAbility::addToGame();
}
int destroy(){
if (((MTGCardInstance * )target)->basicAbilities[ability] == modifier){
((MTGCardInstance * )target)->basicAbilities[ability] = value_before_modification;
return 1;
}else{
//BUG !!!
return 0;
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifier ::: modifier : " << modifier
<< " ; ability : " << ability
<< " ; value_before_modification : " << value_before_modification
<< " (";
return MTGAbility::toString(out) << ")";
}
ABasicAbilityModifier * clone() const{
ABasicAbilityModifier * a = NEW ABasicAbilityModifier(*this);
a->isClone = 1;
return a;
}
};
//Modifies an ability until end of turn. Needs a target
class ABasicAbilityModifierUntilEOT:public TargetAbility{
public:
MTGCardInstance * mTargets[50];
int nbTargets;
int modifier;
int stateBeforeActivation[50];
int ability;
ABasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, int _ability, ManaCost * _cost, TargetChooser * _tc = NULL, int _modifier = 1,int _tap=1): TargetAbility(_id,_source,_cost,0,_tap),modifier(_modifier), ability(_ability){
nbTargets = 0;
tc = _tc;
if (!tc) tc = NEW CreatureTargetChooser(_source);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
for (int i = 0; i < nbTargets; i++){
MTGCardInstance * mTarget = mTargets[i];
if(mTarget && mTarget->basicAbilities[ability]){
mTarget->basicAbilities[ability] = stateBeforeActivation[i];
}
}
nbTargets = 0;
}
TargetAbility::Update(dt);
}
int resolve(){
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (mTarget){
mTargets[nbTargets] = mTarget;
stateBeforeActivation[nbTargets] = mTarget->basicAbilities[ability];
mTarget->basicAbilities[ability] = modifier;
nbTargets++;
}
return 1;
}
const char * getMenuText(){
return Constants::MTGBasicAbilities[ability];
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: mTargets : " << mTargets
<< " ; nbTargets : " << nbTargets
<< " ; modifier : " << modifier
<< " ; stateBeforeActivation : " << stateBeforeActivation
<< " ; ability : " << ability
<< " (";
return TargetAbility::toString(out) << ")";
}
ABasicAbilityModifierUntilEOT * clone() const{
ABasicAbilityModifierUntilEOT * a = NEW ABasicAbilityModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
};
/*Instants that modifies a basic ability until end of turn */
class AInstantBasicAbilityModifierUntilEOT: public InstantAbility{
public:
int stateBeforeActivation;
int ability;
int value;
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value):InstantAbility(_id, _source, _target),ability(_ability),value(value){
}
int addToGame(){
MTGCardInstance * _target = (MTGCardInstance *) target;
stateBeforeActivation = _target->basicAbilities[ability];
_target->basicAbilities[ability] = value;
return InstantAbility::addToGame();
}
const char * getMenuText(){
return Constants::MTGBasicAbilities[ability];
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (_target) _target->basicAbilities[ability] = stateBeforeActivation;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation
<< " ability : " << ability
<< " (";
return InstantAbility::toString(out) << ")";
}
AInstantBasicAbilityModifierUntilEOT * clone() const{
AInstantBasicAbilityModifierUntilEOT * a = NEW AInstantBasicAbilityModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
};
//Alteration of Ability until of turn (Aura)
class ABasicAbilityAuraModifierUntilEOT: public ActivatedAbility{
public:
AInstantBasicAbilityModifierUntilEOT * ability;
ABasicAbilityAuraModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int _ability, int _value = 1):ActivatedAbility(_id,_source, _cost, 0,0){
target = _target;
ability = NEW AInstantBasicAbilityModifierUntilEOT(_id,_source,_target,_ability, _value);
}
int resolve(){
MTGAbility * a = ability->clone();
a->target = target;
a->addToGame();
return 1;
}
const char * getMenuText(){
return ability->getMenuText();
}
ABasicAbilityAuraModifierUntilEOT * clone() const{
ABasicAbilityAuraModifierUntilEOT * a = NEW ABasicAbilityAuraModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
~ABasicAbilityAuraModifierUntilEOT(){
if (!isClone) SAFE_DELETE(ability);
}
};
class AEquip:public TargetAbility{
public:
vector<MTGAbility *> currentAbilities;
AEquip(int _id, MTGCardInstance * _source, ManaCost * _cost=NULL, int doTap=0, int restrictions = ActivatedAbility::AS_SORCERY):TargetAbility(_id,_source,NULL,_cost,restrictions,doTap){
}
int unequip(){
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i){
MTGAbility * a = currentAbilities[i];
if(dynamic_cast<AEquip *>(a)){
SAFE_DELETE(a);
continue;
}
GameObserver::GetInstance()->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int equip(MTGCardInstance * equipped){
source->target = equipped;
AbilityFactory af;
af.getAbilities(&currentAbilities,NULL,source);
for (size_t i = 0; i < currentAbilities.size(); ++i){
MTGAbility * a = currentAbilities[i];
if(dynamic_cast<AEquip *>(a)) continue;
a->addToGame();
}
return 1;
}
int resolve(){
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * getMenuText(){
return "Equip";
}
int testDestroy(){
if (source->target && !game->isInPlay(source->target))
unequip();
return TargetAbility::testDestroy();
}
int destroy(){
unequip();
return TargetAbility::destroy();
}
AEquip * clone() const{
AEquip * a = NEW AEquip(*this);
a->isClone = 1;
return a;
}
};
/*Gives life each time a spell matching CardDescriptor's criteria are match . Optionnal manacost*/
class ASpellCastLife:public MTGAbility{
public:
CardDescriptor trigger;
ManaCost * cost;
int life;
MTGCardInstance * lastUsedOn;
MTGCardInstance * lastChecked;
ASpellCastLife(int id, MTGCardInstance * _source, CardDescriptor _trigger, ManaCost * _cost, int _life): MTGAbility(id, _source), trigger(_trigger), cost(_cost), life(_life){
}
ASpellCastLife(int id, MTGCardInstance * _source, int color, ManaCost * _cost, int _life): MTGAbility(id, _source), cost(_cost), life(_life){
trigger.setColor(color);
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source)){
if (game->currentlyActing()->getManaPool()->canAfford(cost)){
Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-1);
if (laststackitem && laststackitem->type == ACTION_SPELL){
Spell * spell = (Spell*)laststackitem;
if (spell->source != lastUsedOn && trigger.match(spell->source)){
lastChecked = spell->source;
return 1;
}
}
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
game->currentlyActing()->life+=life;
lastUsedOn = lastChecked;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASpellCastLife ::: trigger : ? " // << trigger
<< " ; cost : " << cost
<< " ; life : " << life
<< " ; lastUsedOn : " << lastUsedOn
<< " ; lastChecked : " << lastChecked
<< " (";
return MTGAbility::toString(out) << ")";
}
ASpellCastLife * clone() const{
ASpellCastLife * a = NEW ASpellCastLife(*this);
a->isClone = 1;
return a;
}
~ASpellCastLife(){
SAFE_DELETE(cost);
}
};
//Allows to untap at any moment for an amount of mana
class AUnBlocker:public MTGAbility{
public:
ManaCost * cost;
AUnBlocker(int id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost):MTGAbility(id, _source, _target), cost(_cost){
}
int isReactingToClick(MTGCardInstance * _card,ManaCost * mana = NULL){
if (_card == target && game->currentlyActing()->game->inPlay->hasCard(source) && (MTGCardInstance *) _card->isTapped()){
if (game->currentlyActing()->getManaPool()->canAfford(cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
_card->attemptUntap();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AUnBlocker ::: cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
AUnBlocker * clone() const{
AUnBlocker * a = NEW AUnBlocker(*this);
a->isClone = 1;
return a;
}
};
//Protection From (creature/aura)
class AProtectionFrom: public MTGAbility{
public:
TargetChooser * fromTc;
AProtectionFrom(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc):MTGAbility(id,_source,_target),fromTc(fromTc){
}
int addToGame(){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->addProtection(fromTc);
return MTGAbility::addToGame();
}
int destroy(){
((MTGCardInstance *)target)->removeProtection(fromTc);
return 1;
}
AProtectionFrom * clone() const{
AProtectionFrom * a = NEW AProtectionFrom(*this);
a->isClone = 1;
return a;
}
~AProtectionFrom(){
SAFE_DELETE(fromTc);
}
};
//Can't be blocked by...
class ACantBeBlockedBy: public MTGAbility{
public:
TargetChooser * fromTc;
ACantBeBlockedBy(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc):MTGAbility(id,_source,_target),fromTc(fromTc){
}
int addToGame(){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->addCantBeBlockedBy(fromTc);
return MTGAbility::addToGame();
}
int destroy(){
((MTGCardInstance *)target)->removeCantBeBlockedBy(fromTc);
return 1;
}
ACantBeBlockedBy * clone() const{
ACantBeBlockedBy * a = NEW ACantBeBlockedBy(*this);
a->isClone = 1;
return a;
}
~ACantBeBlockedBy(){
SAFE_DELETE(fromTc);
}
};
//Alteration of Power and Toughness (enchantments)
class APowerToughnessModifier: public MTGAbility{
public:
WParsedPT * wppt;
APowerToughnessModifier(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt):MTGAbility(id,_source,_target),wppt(wppt){
}
int addToGame(){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->power += wppt->power.getValue();
_target->addToToughness(wppt->toughness.getValue());
return MTGAbility::addToGame();
}
int destroy(){
((MTGCardInstance *)target)->power -= wppt->power.getValue();
((MTGCardInstance *)target)->addToToughness(- wppt->toughness.getValue());
return 1;
}
APowerToughnessModifier * clone() const{
APowerToughnessModifier * a = NEW APowerToughnessModifier(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~APowerToughnessModifier(){
delete(wppt);
}
};
//Alteration of Power and Toughness until end of turn (TargetAbility)
// Gives +n/+m until end of turn to any card that's a target
class ATargetterPowerToughnessModifierUntilEOT: public TargetAbility{
public:
MTGCardInstance * mTargets[50];
int nbTargets;
WParsedPT * wppt;
ATargetterPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, WParsedPT * wppt, ManaCost * _cost, TargetChooser * _tc = NULL, int doTap=1):TargetAbility(_id,_source,_tc,_cost,0,doTap),wppt(wppt){
if (!tc) tc = NEW CreatureTargetChooser(_source);
nbTargets = 0;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
for (int i = 0; i < nbTargets; i++){
MTGCardInstance * mTarget = mTargets[i];
if(mTarget){
mTarget->power-=wppt->power.getValue();
mTarget->addToToughness(-wppt->toughness.getValue());
}
}
nbTargets = 0;
}
TargetAbility::Update(dt);
}
int resolve(){
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (mTarget){
mTargets[nbTargets] = mTarget;
mTarget->power+= wppt->power.getValue();
mTarget->addToToughness(wppt->toughness.getValue());
nbTargets++;
}
return 1;
}
ATargetterPowerToughnessModifierUntilEOT * clone() const{
ATargetterPowerToughnessModifierUntilEOT * a = NEW ATargetterPowerToughnessModifierUntilEOT(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~ATargetterPowerToughnessModifierUntilEOT(){
delete(wppt);
}
};
//Alteration of Power and toughness until end of turn (instant)
class AInstantPowerToughnessModifierUntilEOT: public InstantAbility{
public:
WParsedPT * wppt;
AInstantPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt): InstantAbility(_id, _source, _target), wppt(wppt){
}
int resolve(){
((MTGCardInstance *)target)->power +=wppt->power.getValue();
((MTGCardInstance *)target)->addToToughness(wppt->toughness.getValue());
return 1;
}
int destroy(){
((MTGCardInstance *)target)->power -=wppt->power.getValue();
((MTGCardInstance *)target)->addToToughness(-wppt->toughness.getValue());
return 1;
}
const char * getMenuText(){
sprintf(menuText, "%i/%i",wppt->power.getValue(),wppt->toughness.getValue());
return menuText;
}
AInstantPowerToughnessModifierUntilEOT * clone() const{
AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~AInstantPowerToughnessModifierUntilEOT(){
delete wppt;
}
};
//Alteration of Power and Toughness until end of turn (Aura)
class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility{
public:
AInstantPowerToughnessModifierUntilEOT * ability;
int counters;
int maxcounters;
APowerToughnessModifierUntilEndOfTurn(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt, ManaCost * _cost = NULL, int _maxcounters = 0):ActivatedAbility(id,_source,_cost,0,0),maxcounters(_maxcounters){
counters = 0;
target=_target;
ability = NEW AInstantPowerToughnessModifierUntilEOT(id,_source,_target,wppt);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT){
counters = 0;
}
ActivatedAbility::Update(dt);
}
int fireAbility(){
return resolve();
}
const char * getMenuText(){
return ability->getMenuText();
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
return (!maxcounters || (counters < maxcounters));
}
int resolve(){
MTGAbility * a = ability->clone();
a->target = target;
a->addToGame();
counters++;
return 1;
}
APowerToughnessModifierUntilEndOfTurn * clone() const{
APowerToughnessModifierUntilEndOfTurn * a = NEW APowerToughnessModifierUntilEndOfTurn(*this);
a->isClone = 1;
return a;
}
~APowerToughnessModifierUntilEndOfTurn(){
if (!isClone) SAFE_DELETE(ability);
}
};
class GenericInstantAbility: public InstantAbility{
public:
MTGAbility * ability;
GenericInstantAbility(int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability): InstantAbility(_id, _source, _target), ability(ability){
}
int addToGame(){
ability->forceDestroy = -1;
ability->addToGame();
return InstantAbility::addToGame();
}
int destroy(){
ability->forceDestroy = 0;
return InstantAbility::destroy();
}
GenericInstantAbility * clone() const{
GenericInstantAbility * a = NEW GenericInstantAbility(*this);
a->isClone = 1;
return a;
}
};
//Untap Blockers with simple Mana Mechanism
class AUntapManaBlocker: public UntapBlocker{
public:
AUntapManaBlocker(int id, MTGCardInstance * card, ManaCost * _cost):UntapBlocker(id, card, _cost){
}
AUntapManaBlocker(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost):UntapBlocker(id, card,_target, _cost){
}
virtual ostream& toString(ostream& out) const
{
out << "AUntapManaBlocker ::: (";
return UntapBlocker::toString(out) << ")";
}
AUntapManaBlocker * clone() const{
AUntapManaBlocker * a = NEW AUntapManaBlocker(*this);
a->isClone = 1;
return a;
}
};
//Circle of Protections
class ACircleOfProtection: public TargetAbility{
protected:
map<ReplacementEffect*, int> current;
public:
ACircleOfProtection(int _id, MTGCardInstance * source, int _color):TargetAbility(_id,source,NEW SpellOrPermanentTargetChooser(source,_color),NEW ManaCost(),0,0){
cost->add(Constants::MTG_COLOR_ARTIFACT,1);
tc->targetter = NULL; //Circle of Protection doesn't use the word "source"
}
int resolve(){
MTGCardInstance * _target = NULL;
if (! (_target = tc->getNextCardTarget())){
Spell * starget = tc->getNextSpellTarget();
_target = starget->source;
}
if (!_target) return 0;
REDamagePrevention * re = NEW REDamagePrevention (
this,
NEW CardTargetChooser(_target,NULL),
NEW PlayerTargetChooser(0,1,source->controller()));
current[re] = 1;
game->replacementEffects->add(re);
return 1;
}
void clear(){
for (map<ReplacementEffect*, int>::iterator it = current.begin(); it!=current.end(); it++){
ReplacementEffect* re = (*it).first;
game->replacementEffects->remove(re);
delete re;
}
current.clear();
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) clear();
TargetAbility::Update(dt);
}
~ACircleOfProtection(){
clear();
}
virtual ostream& toString(ostream& out) const
{
out << "ACircleOfProtection ::: (";
return TargetAbility::toString(out) << ")";
}
ACircleOfProtection * clone() const{
ACircleOfProtection * a = NEW ACircleOfProtection(*this);
a->isClone = 1;
return a;
}
};
//Basic regeneration mechanism for a Mana cost
class AStandardRegenerate:public ActivatedAbility{
public:
AStandardRegenerate(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL):ActivatedAbility(_id,_source,_cost,0,0){
target = _target;
aType = MTGAbility::STANDARD_REGENERATE;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->regenerate();
return 1;
}
const char * getMenuText(){
return "Regenerate";
}
virtual ostream& toString(ostream& out) const
{
out << "AStandardRegenerate ::: (";
return ActivatedAbility::toString(out) << ")";
}
AStandardRegenerate * clone() const{
AStandardRegenerate * a = NEW AStandardRegenerate(*this);
a->isClone = 1;
return a;
}
};
//Aura Enchantments that provide controller of target life or damages at a given phase of their turn
class ARegularLifeModifierAura:public MTGAbility{
public:
int life;
int phase;
int onlyIfTargetTapped;
ARegularLifeModifierAura(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _phase, int _life, int _onlyIfTargetTapped=0):MTGAbility(id,_source,_target),life(_life), phase(_phase),onlyIfTargetTapped(_onlyIfTargetTapped){
}
void Update(float dt){
if (newPhase !=currentPhase && newPhase==phase && game->currentPlayer==((MTGCardInstance *)target)->controller()){
if (!onlyIfTargetTapped || ((MTGCardInstance *)target)->isTapped()){
if (life > 0){
game->currentPlayer->life+=life;
}else{
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ARegularLifeModifierAura ::: life : " << life
<< " ; phase : " << phase
<< " ; onlyIfTargetTapped : " << onlyIfTargetTapped
<< " (";
return MTGAbility::toString(out) << ")";
}
ARegularLifeModifierAura * clone() const{
ARegularLifeModifierAura * a = NEW ARegularLifeModifierAura(*this);
a->isClone = 1;
return a;
}
};
//ExaltedAbility (Shards of Alara)
class AExalted:public ListMaintainerAbility{
public:
int power, toughness;
MTGCardInstance * luckyWinner;
AExalted(int _id, MTGCardInstance * _source, int _power = 1, int _toughness = 1):ListMaintainerAbility(_id, _source),power(_power),toughness(_toughness){
luckyWinner = NULL;
}
int canBeInList(MTGCardInstance * card){
if (card->isAttacker() && game->currentPlayer == source->controller() && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner = cards.begin()->first;
luckyWinner->addToToughness(toughness);
luckyWinner->power+=power;
}else if (cards.size() == 2){
luckyWinner->addToToughness(-toughness);
luckyWinner->power-=power;
}
return 1;
}
int removed(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner = cards.begin()->first;
luckyWinner->addToToughness(toughness);
luckyWinner->power+=power;
}else if (cards.size() == 0){
luckyWinner->addToToughness(-toughness);
luckyWinner->power-=power;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AExalted ::: power : " << power
<< " ; toughness : " << toughness
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
AExalted * clone() const{
AExalted * a = NEW AExalted(*this);
a->isClone = 1;
return a;
}
};
//ExaltedAbility for basic abilities (Shards of Alara)
class AExaltedAbility:public ListMaintainerAbility{
public:
int ability;
MTGCardInstance * luckyWinner;
AExaltedAbility(int _id, MTGCardInstance * _source, int _ability):ListMaintainerAbility(_id, _source),ability(_ability){
luckyWinner = NULL;
}
int canBeInList(MTGCardInstance * card){
if (card->isAttacker() && game->currentPlayer == source->controller() && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
luckyWinner = cards.begin()->first;
if(cards.size() == 1){
luckyWinner->basicAbilities[ability]+=1;
}else if (cards.size() == 2){
luckyWinner->basicAbilities[ability]-=1;
}
return 1;
}
int removed(MTGCardInstance * card){
if(cards.size() == 1){
luckyWinner->basicAbilities[ability]+=1;
}else if (cards.size() == 0){
luckyWinner->basicAbilities[ability]-=1;
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AExaltedAbility ::: ability : " << ability
<< " ; luckyWinner : " << luckyWinner
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
AExaltedAbility * clone() const{
AExaltedAbility * a = NEW AExaltedAbility(*this);
a->isClone = 1;
return a;
}
};
//Converts lands to creatures (Kormus bell, Living lands)
class AConvertLandToCreatures:public ListMaintainerAbility{
public:
int type;
int power, toughness;
AConvertLandToCreatures(int _id, MTGCardInstance * _source, const char * _type, int _power = 1, int _toughness = 1):ListMaintainerAbility(_id, _source),power(_power),toughness(_toughness){
type = Subtypes::subtypesList->find(_type);
}
int canBeInList(MTGCardInstance * card){
if (card->hasType(type) && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
card->power = 1;
card->setToughness(1);
card->setSubtype("creature");
return 1;
}
int removed(MTGCardInstance * card){
card->removeType("creature");
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConvertLandToCreatures ::: power : " << power
<< " ; toughness : " << toughness
<< " ; type : " << type
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
AConvertLandToCreatures * clone() const{
AConvertLandToCreatures * a = NEW AConvertLandToCreatures(*this);
a->isClone = 1;
return a;
}
};
//Generic Kird Ape
class AAsLongAs:public ListMaintainerAbility{
public:
MTGAbility * ability;
MTGAbility * a;
int includeSelf;
int mini,maxi;
AAsLongAs(int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * ability,int mini = 0, int maxi = 0):ListMaintainerAbility(_id, _source,_target),ability(ability),mini(mini),maxi(maxi){
tc = _tc;
includeSelf = _includeSelf;
tc->targetter = NULL;
ability->source = source;
ability->target = target;
a = NULL;
}
int canBeInList(MTGCardInstance * card){
if ((includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int resolve(){
//TODO check if ability is oneShot ?
updateTargets();
int size = (int) cards.size();
if (maxi && size < maxi && (!mini || size > mini)) addAbilityToGame(); //special case for 0
cards.clear();
players.clear();
return 1;
}
int addAbilityToGame(){
if (a) return 0;
a = ability->clone();
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
}
return 1;
}
int removeAbilityFromGame(){
if (!a) return 0;
game->removeObserver(a);
a = NULL;
return 1;
}
int _added(Damageable * d){
int size = (int) cards.size();
if (maxi && size >= maxi) return removeAbilityFromGame();
if (maxi) return 0;
if (size <= mini) return 0;
return addAbilityToGame();
}
int added(MTGCardInstance * card){
return _added(card);
}
int added(Player * p){
return _added(p);
}
int removed(MTGCardInstance * card){
size_t size = cards.size();
if (mini && (int)size <= mini) return removeAbilityFromGame();
if (maxi && (int)size == maxi-1) return addAbilityToGame();
if (!mini && !maxi && size !=0) return 0;
return removeAbilityFromGame();
}
~AAsLongAs(){
if (!isClone) SAFE_DELETE(ability);
}
AAsLongAs * clone() const{
AAsLongAs * a = NEW AAsLongAs(*this);
a->isClone = 1;
return a;
}
};
//Lords (Merfolk lord...) give power and toughness to OTHER creatures of their type, they can give them special abilities, regeneration
class ALord:public ListMaintainerAbility{
public:
MTGAbility * ability;
int includeSelf;
map<Damageable *, MTGAbility *> abilities;
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a):ListMaintainerAbility(_id,card), ability(a){
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
}
int canBeInList(Player *p){
if (tc->canTarget(p)) return 1;
return 0;
}
int canBeInList(MTGCardInstance * card){
if ( (includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int resolve(){
//TODO check if ability is oneShot ?
updateTargets();
cards.clear();
players.clear();
return 1;
}
int _added(Damageable * d){
MTGAbility * a = ability->clone();
a->target = d;
if (a->oneShot){
a->resolve();
delete(a);
}else{
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
a->source = (MTGCardInstance *)d;
}
if (oneShot){
MTGAbility * wrapper = NEW GenericInstantAbility(1,source,d,a);
wrapper->addToGame();
}else{
a->addToGame();
abilities[d] = a;
}
}
return 1;
}
int added(MTGCardInstance * card){
return _added(card);
}
int added(Player * p){
return _added(p);
}
int removed(MTGCardInstance * card){
if(abilities.find(card) != abilities.end()){
game->removeObserver(abilities[card]);
abilities.erase(card);
}
return 1;
}
~ALord(){
if (!isClone) SAFE_DELETE(ability);
}
ALord * clone() const{
ALord * a = NEW ALord(*this);
a->isClone = 1;
return a;
}
};
//Foreach (plague rats...)
class AForeach:public ListMaintainerAbility{
public:
MTGAbility * ability;
int includeSelf;
int mini;
int maxi;
map<Damageable *, MTGAbility *> abilities;
AForeach(int _id, MTGCardInstance * card,Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * a, int mini = 0, int maxi = 0):ListMaintainerAbility(_id,card,_target), ability(a),mini(mini),maxi(maxi){
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
ability->target = _target;
}
int canBeInList(MTGCardInstance * card){
if ( (includeSelf || card!=source) && tc->canTarget(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if (mini && cards.size() <= (size_t)mini) return 0;
if (maxi && cards.size() >= (size_t)maxi) return 0;
MTGAbility * a = ability->clone();
a->target = target;
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
abilities[card] = a;
}
return 1;
}
int removed(MTGCardInstance * card){
if(abilities.find(card) != abilities.end()){
game->removeObserver(abilities[card]);
abilities.erase(card);
return 1;
}
return 0;
}
AForeach * clone() const{
AForeach * a = NEW AForeach(*this);
a->isClone = 1;
return a;
}
int resolve(){
//TODO check if ability is oneShot ?
updateTargets();
cards.clear();
players.clear();
return 1;
}
~AForeach(){
if (!isClone) SAFE_DELETE(ability);
}
};
class AADamager:public ActivatedAbilityTP{
public:
WParsedInt * damage;
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * damage, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),damage(damage){
aType = MTGAbility::DAMAGER;
}
int resolve(){
Damageable * _target = (Damageable *) getTarget();
if(_target){
game->mLayers->stackLayer()->addDamage(source,_target, damage->getValue());
game->mLayers->stackLayer()->resolve();
return 1;
}
return 0;
}
const char * getMenuText(){
return "Damage";
}
AADamager * clone() const{
AADamager * a = NEW AADamager(*this);
a->damage = NEW WParsedInt(*(a->damage));
a->isClone = 1;
return a;
}
~AADamager(){
SAFE_DELETE(damage);
}
};
/* Standard Damager, can choose a NEW target each time the price is paid */
class TADamager:public TargetAbility{
public:
TADamager(int id, MTGCardInstance * card, ManaCost * _cost, WParsedInt * damage, TargetChooser * _tc = NULL, int _tap = 0):TargetAbility(id,card, _tc, _cost,0,_tap){
if (!tc) tc = NEW DamageableTargetChooser(card);
ability = NEW AADamager(id,card,NULL,damage);
}
TADamager * clone() const{
TADamager * a = NEW TADamager(*this);
a->isClone = 1;
return a;
}
};
/* Can tap a target for a cost */
class AATapper:public ActivatedAbility{
public:
AATapper(int id, MTGCardInstance * card, MTGCardInstance * _target,ManaCost * _cost = NULL, int doTap = 0):ActivatedAbility(id,card, _cost,0,doTap){
target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target){
while (_target->next) _target=_target->next; //This is for cards such as rampant growth
_target->tap();
}
return 1;
}
const char * getMenuText(){
return "Tap";
}
AATapper * clone() const{
AATapper * a = NEW AATapper(*this);
a->isClone = 1;
return a;
}
};
/* Can untap a target for a cost */
class AAUntapper:public ActivatedAbility{
public:
AAUntapper(int id, MTGCardInstance * card, MTGCardInstance * _target,ManaCost * _cost = NULL, int doTap = 0):ActivatedAbility(id,card, _cost,0,doTap){
target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target){
while (_target->next) _target=_target->next; //This is for cards such as rampant growth
_target->untap();
}
return 1;
}
const char * getMenuText(){
return "Untap";
}
AAUntapper * clone() const{
AAUntapper * a = NEW AAUntapper(*this);
a->isClone = 1;
return a;
}
};
// Add life of gives damage if a given zone has more or less than [condition] cards at the beginning of [phase]
//Ex : the rack, ivory tower...
class ALifeZoneLink:public MTGAbility{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALifeZoneLink(int _id ,MTGCardInstance * card, int _phase, int _condition, int _life = -1, int _controller = 0, MTGGameZone * _zone = NULL):MTGAbility(_id, card){
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL){
if (controller){
zone = game->currentPlayer->game->hand;
}else{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == phase){
if ((controller && game->currentPlayer == source->controller()) ||(!controller && game->currentPlayer != source->controller()) ){
if ((condition < 0 && zone->nb_cards < - condition) ||(condition >0 && zone->nb_cards > condition)){
int diff = zone->nb_cards - condition;
if (condition < 0) diff = - condition - zone->nb_cards;
if (life > 0){
game->currentPlayer->life+=life*diff;
}else{
game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,-life*diff);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALifeZoneLink ::: phase : " << phase
<< " ; condition : " << condition
<< " ; life : " << life
<< " ; controller : " << controller
<< " ; nbcards : " << nbcards
<< " (";
return MTGAbility::toString(out) << ")";
}
ALifeZoneLink * clone() const{
ALifeZoneLink * a = NEW ALifeZoneLink(*this);
a->isClone = 1;
return a;
}
};
//Creatures that cannot attack if opponent has not a given type of land, and die if controller has not this type of land
//Ex : pirate ship...
class AStrongLandLinkCreature: public MTGAbility{
public:
char land[20];
AStrongLandLinkCreature(int _id, MTGCardInstance * _source, const char * _land):MTGAbility(_id, _source){
sprintf(land,"%s",_land);
}
void Update(float dt){
if (source->isAttacker()){
if (!game->opponent()->game->inPlay->hasType(land)){
source->toggleAttacker();
//TODO Improve, there can be race conditions here
}
}
Player * player = source->controller();
if(!player->game->inPlay->hasType(land)){
player->game->putInGraveyard(source);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AStrongLandLinkCreature ::: land : " << land
<< " (";
return MTGAbility::toString(out) << ")";
}
AStrongLandLinkCreature * clone() const{
AStrongLandLinkCreature * a = NEW AStrongLandLinkCreature(*this);
a->isClone = 1;
return a;
}
};
//Steal control of a target
class AControlStealAura: public MTGAbility{
public:
Player * originalController;
AControlStealAura(int _id , MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
originalController = _target->controller();
MTGCardInstance * copy = _target->changeController(game->currentlyActing());
target = copy;
source->target = copy;
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
Player * p = _target->controller();
if (p && p->game->inPlay->hasCard(_target)){ //if the target is still in game -> spell was destroyed
_target->changeController(originalController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AControlStealAura ::: originalController : " << originalController
<< " (";
return MTGAbility::toString(out) << ")";
}
AControlStealAura * clone() const{
AControlStealAura * a = NEW AControlStealAura(*this);
a->isClone = 1;
return a;
}
};
//Creatures that kill their blockers
//Ex : Cockatrice
class AOldSchoolDeathtouch:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AOldSchoolDeathtouch(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && !opponent->hasSubtype("wall")){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
int testDestroy(){
if(!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP){
return 0;
}else{
return MTGAbility::testDestroy();
}
}
virtual ostream& toString(ostream& out) const
{
out << "AOldSchoolDeathtouch ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " (";
return MTGAbility::toString(out) << ")";
}
AOldSchoolDeathtouch * clone() const{
AOldSchoolDeathtouch * a = NEW AOldSchoolDeathtouch(*this);
a->isClone = 1;
return a;
}
};
//Adds types/abilities/P/T to a card (aura)
class ABecomes:public MTGAbility{
public:
list<int>abilities;
list<int>types;
list<int>colors;
WParsedPT * wppt;
ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, WParsedPT * wppt, string sabilities):MTGAbility(id,source,target),wppt(wppt){
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++){
unsigned int found = sabilities.find(Constants::MTGBasicAbilities[j]);
if (found != string::npos){
abilities.push_back(j);
}
}
for (int j = 0; j < Constants::MTG_NB_COLORS; j++){
unsigned int found = sabilities.find(Constants::MTGColorStrings[j]);
if (found != string::npos){
colors.push_back(j);
}
}
string s = stypes;
while (s.size()){
unsigned int found = s.find(" ");
if (found != string::npos){
int id = Subtypes::subtypesList->find(s.substr(0,found));
types.push_back(id);
s = s.substr(found+1);
}else{
int id = Subtypes::subtypesList->find(s);
types.push_back(id);
s = "";
}
}
}
int addToGame(){
MTGCardInstance * _target = (MTGCardInstance *)target;
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
_target->addType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
_target->setColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
_target->basicAbilities[*it]++;
}
if (wppt){
_target->power = wppt->power.getValue();
_target->toughness = wppt->toughness.getValue();
_target->life = _target->toughness;
}
return MTGAbility::addToGame();
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *)target;
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
_target->removeType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
_target->removeColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
_target->basicAbilities[*it]--;
}
return 1;
}
ABecomes * clone() const{
ABecomes * a = NEW ABecomes(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~ABecomes(){
delete(wppt);
}
};
//Adds types/abilities/P/T to a card (until end of turn)
class ABecomesUEOT: public InstantAbility{
public:
ABecomes * ability;
vector<ABecomes *> clones;
ABecomesUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, WParsedPT * wpt, string abilities):InstantAbility(id,source,target){
ability = NEW ABecomes(id,source,target,types,wpt,abilities);
}
int resolve(){
ABecomes * a = ability->clone();
a->target = this->target;
a->forceDestroy = -1; //Prevent the effect from getting destroyed because its source is not inplay
a->addToGame();
clones.push_back(a);
return 1;
}
int destroy(){
for (size_t i = 0; i < clones.size(); ++i){
clones[i]->forceDestroy = 0;
}
clones.clear();
return 1;
}
const char * getMenuText(){
return ability->getMenuText();
}
ABecomesUEOT * clone() const{
ABecomesUEOT * a = NEW ABecomesUEOT(*this);
a->ability = this->ability->clone();
a->isClone = 1;
return a;
}
~ABecomesUEOT(){
delete ability;
}
};
class APreventAllCombatDamage:public MTGAbility{
public:
string to, from;
REDamagePrevention * re;
APreventAllCombatDamage(int id,MTGCardInstance * source,string to,string from):MTGAbility(id,source),to(to),from(from){
re = NULL;
}
int addToGame(){
if (re) {
OutputDebugString("FATAL:re shouldn't be already set in APreventAllCombatDAMAGE\n");
return 0;
}
TargetChooserFactory tcf;
TargetChooser *toTc = tcf.createTargetChooser(to,source,this);
if (toTc) toTc->targetter = NULL;
TargetChooser *fromTc = tcf.createTargetChooser(from,source,this);
if (fromTc) fromTc->targetter = NULL;
re = NEW REDamagePrevention (this, fromTc, toTc, -1, false, DAMAGE_COMBAT);
game->replacementEffects->add(re);
return MTGAbility::addToGame();
}
int destroy(){
game->replacementEffects->remove(re);
SAFE_DELETE(re);
return 1;
}
APreventAllCombatDamage * clone() const{
APreventAllCombatDamage * a = NEW APreventAllCombatDamage(*this);
a->isClone = 1;
return a;
}
};
//Adds types/abilities/P/T to a card (until end of turn)
class APreventAllCombatDamageUEOT: public InstantAbility{
public:
APreventAllCombatDamage * ability;
vector<APreventAllCombatDamage *> clones;
APreventAllCombatDamageUEOT(int id,MTGCardInstance * source,string to, string from):InstantAbility(id,source){
ability = NEW APreventAllCombatDamage(id,source,to, from);
}
int resolve(){
APreventAllCombatDamage * a = ability->clone();
a->target = this->target;
a->forceDestroy = -1; //Prevent the effect from getting destroyed because its source is not inplay
a->addToGame();
clones.push_back(a);
return 1;
}
int destroy(){
for (size_t i = 0; i < clones.size(); ++i){
clones[i]->forceDestroy = 0;
}
clones.clear();
return 1;
}
const char * getMenuText(){
return ability->getMenuText();
}
APreventAllCombatDamageUEOT * clone() const{
APreventAllCombatDamageUEOT * a = NEW APreventAllCombatDamageUEOT(*this);
a->ability = this->ability->clone();
a->isClone = 1;
return a;
}
~APreventAllCombatDamageUEOT(){
delete ability;
}
};
/*
Specific Classes
*/
// 1092 Specific to Aladdin's Lamp
class AAladdinsLamp: public TargetAbility{
public:
CardDisplay cd;
int nbcards;
int init;
AAladdinsLamp(int id, MTGCardInstance * card) : TargetAbility(id,card) {
cost = NEW ManaCost();
cost->x();
cd = CardDisplay(1, game, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, NULL);
int zones[] = {MTGGameZone::MY_LIBRARY};
tc = NEW TargetZoneChooser(zones,1,source);
nbcards = 0;
init = 0;
}
void Update(float dt){
if (waitingForAnswer){
if (!init){
cd.resetObjects();
int wished = game->currentlyActing()->getManaPool()->getConvertedCost();
game->currentlyActing()->getManaPool()->pay(cost);
nbcards = 0;
MTGGameZone * library = game->currentlyActing()->game->library;
while (nbcards < wished && nbcards < library->nb_cards){
cd.AddCard(library->cards[library->nb_cards - 1 - nbcards]);
nbcards++;
}
init = 1;
}
cd.Update(dt);
// cd.CheckUserInput(dt);
}
}
void Render(float dt){
if (waitingForAnswer){
cd.Render();
}
}
int fireAbility(){
source->tap();
MTGLibrary * library = game->currentlyActing()->game->library;
MTGCardInstance * card = library->removeCard(tc->getNextCardTarget());
library->shuffleTopToBottom(nbcards - 1 );
library->addCard(card);
init = 0;
return 1;
}
int resolve(){return 1;};
virtual ostream& toString(ostream& out) const
{
out << "AAladdinsLamp ::: cd : " << cd
<< " ; nbcards : " << nbcards
<< " ; init : " << init
<< " (";
return TargetAbility::toString(out) << ")";
}
AAladdinsLamp * clone() const{
AAladdinsLamp * a = NEW AAladdinsLamp(*this);
a->isClone = 1;
return a;
}
};
// Armageddon Clock
class AArmageddonClock:public MTGAbility{
public:
int counters;
ManaCost cost;
AArmageddonClock(int id, MTGCardInstance * _source):MTGAbility(id, _source){
counters = 0;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 4};
cost = ManaCost(_cost,1);
}
void Update(float dt){
if (newPhase != currentPhase){
if (newPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source)){
counters ++;
}else if (newPhase == Constants::MTG_PHASE_DRAW && counters > 0 && game->currentPlayer->game->inPlay->hasCard(source)){ //End of upkeep = beginning of draw
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source,GameObserver::GetInstance()->players[0], counters);
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source,GameObserver::GetInstance()->players[1], counters);
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters > 0 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
counters --;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AArmageddonClock ::: counters : " << counters
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
AArmageddonClock * clone() const{
AArmageddonClock * a = NEW AArmageddonClock(*this);
a->isClone = 1;
return a;
}
};
//Channel
class AChannel:public ActivatedAbility{
public:
AChannel(int _id, MTGCardInstance * card):ActivatedAbility(_id, card,0,0,0){
}
int isReactingToClick(PlayGuiObject * object){
if (object->type == GUI_AVATAR){
Player * player = ((GuiAvatar *)object)->player;
if (player == source->controller()) return 1;
}
return 0;
}
int resolve(){
source->controller()->life--;
source->controller()->getManaPool()->add(Constants::MTG_COLOR_ARTIFACT, 1);
return 1;
}
int testDestroy(){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) return 1;
currentPhase = newPhase;
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AChannel ::: (";
return ActivatedAbility::toString(out) << ")";
}
AChannel * clone() const{
AChannel * a = NEW AChannel(*this);
a->isClone = 1;
return a;
}
};
// Clockwork Beast
class AClockworkBeast:public MTGAbility{
public:
int counters;
ManaCost cost;
AClockworkBeast(int id, MTGCardInstance * _source):MTGAbility(id, _source){
counters = 7;
((MTGCardInstance *)target)->power+=7;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
cost = ManaCost(_cost,1);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_COMBATEND){
if (((MTGCardInstance *)source)->isAttacker() || ((MTGCardInstance *)source)->isDefenser()){
counters--;
((MTGCardInstance *)target)->power-=1;
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters < 7 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source)){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
counters ++;
((MTGCardInstance *)target)->power++;
((MTGCardInstance *)target)->tap();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AClockworkBeast ::: counters : " << counters
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
AClockworkBeast * clone() const{
AClockworkBeast * a = NEW AClockworkBeast(*this);
a->isClone = 1;
return a;
}
};
//1102: Conservator
class AConservator: public MTGAbility{
public:
int canprevent;
ManaCost cost;
AConservator(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
canprevent = 0;
int _cost[] = {Constants::MTG_COLOR_ARTIFACT, 2};
cost = ManaCost(_cost, 1);
}
int alterDamage(Damage * damage){
if (canprevent && damage->target == source->controller()){
if (damage->damage >= canprevent){
damage->damage-=canprevent;
canprevent = 0;
}else{
canprevent-=damage->damage;
damage->damage = 0;
}
}
return 1;
}
int alterDamage(){
if (canprevent){
ActionStack * stack = game->mLayers->stackLayer();
for (int i = stack->mCount-1; i>=0; i--){
if (!canprevent) return 1;
Interruptible * current = ((Interruptible *)stack->mObjects[i]);
if (current->type == ACTION_DAMAGE && current->state==NOT_RESOLVED){
Damage * damage = (Damage *)current;
alterDamage(damage);
}else if (current->type == ACTION_DAMAGES && current->state == NOT_RESOLVED){
DamageStack * damages = (DamageStack *)current;
for (int j = damages->mCount-1;j >=0; j--){
alterDamage(((Damage *)damages->mObjects[j]));
}
}
}
}
return 1;
}
void Update(float dt){
alterDamage();
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if ( _card == source && game->currentlyActing()->game->inPlay->hasCard(source) && !_card->isTapped()){
if (game->currentlyActing()->getManaPool()->canAfford( & cost)){
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
game->currentlyActing()->getManaPool()->pay(& cost);
source->tap();
canprevent = 2;
alterDamage();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConservator ::: canprevent : " << canprevent
<< " ; cost : " << cost
<< " (";
return MTGAbility::toString(out) << ")";
}
AConservator * clone() const{
AConservator * a = NEW AConservator(*this);
a->isClone = 1;
return a;
}
};
//1345 Farmstead
class AFarmstead:public ActivatedAbility{
public:
int usedThisTurn;
AFarmstead(int _id, MTGCardInstance * source, MTGCardInstance * _target):ActivatedAbility(_id, source,0,1,0){
int _cost[] = {Constants::MTG_COLOR_WHITE, 2};
cost = NEW ManaCost(_cost,1);
target = _target;
usedThisTurn = 0;
}
void Update(float dt){
if (newPhase != currentPhase && newPhase != Constants::MTG_PHASE_UPKEEP){
usedThisTurn = 0;
}
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
if (currentPhase != Constants::MTG_PHASE_UPKEEP) return 0;
if (usedThisTurn) return 0;
return 1;
}
int resolve(){
source->controller()->life++;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFarmstead ::: usedThisTurn : " << usedThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
AFarmstead * clone() const{
AFarmstead * a = NEW AFarmstead(*this);
a->isClone = 1;
return a;
}
};
//1112 Howling Mine
class AHowlingMine:public MTGAbility{
public:
AHowlingMine(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && !source->isTapped()){
game->mLayers->stackLayer()->addDraw(game->currentPlayer);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AHowlingMine ::: (";
return MTGAbility::toString(out) << ")";
}
AHowlingMine * clone() const{
AHowlingMine * a = NEW AHowlingMine(*this);
a->isClone = 1;
return a;
}
};
//Living Artifact
class ALivingArtifact:public MTGAbility{
public:
int usedThisTurn;
int counters;
Damage * latest;
ALivingArtifact(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id,_source,_target){
usedThisTurn = 0;
counters = 0;
latest = NULL;
}
int receiveEvent(WEvent * event){
WEventDamage * e = dynamic_cast<WEventDamage *>(event);
if (!e) return 0;
Player * p = dynamic_cast<Player *>(e->damage->target);
if (!p) return 0;
if (p != source->controller()) return 0;
counters+=e->damage->damage;
return 1; //is this meant to return 0 or 1?
}
int isReactingtoclick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase == Constants::MTG_PHASE_UPKEEP && card == source && game->currentPlayer == source->controller() && counters && !usedThisTurn){
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card){
source->controller()->life+=1;
counters--;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ALivingArtifact ::: usedThisTurn : " << usedThisTurn
<< " ; counters : " << counters
<< " ; latest : " << latest
<< " (";
return MTGAbility::toString(out) << ")";
}
ALivingArtifact * clone() const{
ALivingArtifact * a = NEW ALivingArtifact(*this);
a->isClone = 1;
return a;
}
};
//Lord of the Pit
class ALordOfThePit: public TargetAbility{
public:
int paidThisTurn;
ALordOfThePit(int _id, MTGCardInstance * source):TargetAbility(_id, source, NEW CreatureTargetChooser(),0,1,0){
paidThisTurn = 1;
}
void Update(float dt){
if (newPhase != currentPhase && source->controller() == game->currentPlayer){
if (newPhase == Constants::MTG_PHASE_UNTAP){
paidThisTurn = 0;
}else if( newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn){
game->mLayers->stackLayer()->addDamage(source,source->controller(), 7);
}
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
return TargetAbility::isReactingToClick(card,mana);
}
int resolve(){
MTGCardInstance * card = tc->getNextCardTarget();
if (card && card != source && card->controller() == source->controller()){
card->controller()->game->putInGraveyard(card);
paidThisTurn = 1;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "ALordOfThePit ::: paidThisTurn : " << paidThisTurn
<< " (";
return TargetAbility::toString(out) << ")";
}
ALordOfThePit * clone() const{
ALordOfThePit * a = NEW ALordOfThePit(*this);
a->isClone = 1;
return a;
}
};
//1143 Animate Dead
class AAnimateDead:public MTGAbility{
public:
AAnimateDead(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
MTGCardInstance * card = _target;
//Put the card in play again, with all its abilities !
//AbilityFactory af;
MTGCardInstance * copy = source->controller()->game->putInZone(card, _target->controller()->game->graveyard, source->controller()->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
target = spell->source;
card = spell->source;
card->power--;
card->life = card->toughness;
delete spell;
}
int destroy(){
MTGCardInstance * card = (MTGCardInstance *) target;
card->power++;
card->controller()->game->putInZone(card, card->controller()->game->inPlay,card->owner->game->graveyard);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAnimateDead ::: (";
return MTGAbility::toString(out) << ")";
}
AAnimateDead * clone() const{
AAnimateDead * a = NEW AAnimateDead(*this);
a->isClone = 1;
return a;
}
};
//1159 Erg Raiders
class AErgRaiders:public MTGAbility{
public:
int attackedThisTurn;
AErgRaiders(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
attackedThisTurn = 1;
}
void Update(float dt){
if (newPhase != currentPhase){
Player * controller = source->controller();
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE && game->currentPlayer == controller){
if (source->isAttacker()){
attackedThisTurn = 1;
}
}else if (newPhase == Constants::MTG_PHASE_UNTAP){
if (game->currentPlayer != controller && !attackedThisTurn){
game->mLayers->stackLayer()->addDamage(source, controller,2);
}else if (game->currentPlayer == controller) {
attackedThisTurn = 0;
}
}
}
}
AErgRaiders * clone() const{
AErgRaiders * a = NEW AErgRaiders(*this);
a->isClone = 1;
return a;
}
};
//Fastbond
class AFastbond:public TriggeredAbility{
public:
int alreadyPlayedALand;
int previous;
AFastbond(int _id, MTGCardInstance * card):TriggeredAbility(_id, card){
alreadyPlayedALand = 0;
if (source->controller()->canPutLandsIntoPlay == 0){
alreadyPlayedALand = 1;
source->controller()->canPutLandsIntoPlay = 1;
}
previous = source->controller()->canPutLandsIntoPlay;
}
void Update(float dt){
if (newPhase!=currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
alreadyPlayedALand = 0;
}
TriggeredAbility::Update(dt);
}
int trigger(){
if(source->controller()->canPutLandsIntoPlay==0 && previous == 1){
previous = 0;
source->controller()->canPutLandsIntoPlay = 1;
if (alreadyPlayedALand) return 1;
alreadyPlayedALand = 1;
return 0;
}
previous = source->controller()->canPutLandsIntoPlay;
return 0;
}
int resolve(){
game->mLayers->stackLayer()->addDamage(source, source->controller(), 1);
game->mLayers->stackLayer()->resolve();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFastbond ::: alreadyPlayedALand : " << alreadyPlayedALand
<< " ; previous : " << previous
<< " (";
return TriggeredAbility::toString(out) << ")";
}
AFastbond * clone() const{
AFastbond * a = NEW AFastbond(*this);
a->isClone = 1;
return a;
}
};
//1165 Hypnotic Specter
class AHypnoticSpecter:public MTGAbility{
public:
AHypnoticSpecter(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
}
int receiveEvent(WEvent * event){
WEventDamage * e = dynamic_cast<WEventDamage *>(event);
if (!e) return 0;
if (e->damage->source != source) return 0;
Player * p = dynamic_cast<Player *>(e->damage->target);
if (!p) return 0;
p->game->discardRandom(p->game->hand);
return 1; //is this meant to return 0 or 1?
}
AHypnoticSpecter * clone() const{
AHypnoticSpecter * a = NEW AHypnoticSpecter(*this);
a->isClone = 1;
return a;
}
};
//1117 Jandor's Ring
class AJandorsRing:public ActivatedAbility{
public:
AJandorsRing(int _id, MTGCardInstance * _source):ActivatedAbility(_id,_source, NEW ManaCost()){
cost->add(Constants::MTG_COLOR_ARTIFACT, 2);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn)) return 0;
return ActivatedAbility::isReactingToClick(card,mana);
}
int resolve(){
source->controller()->game->putInGraveyard(source->controller()->game->library->lastCardDrawn);
game->mLayers->stackLayer()->addDraw(source->controller());
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AJandorsRing ::: (";
return ActivatedAbility::toString(out) << ")";
}
AJandorsRing * clone() const{
AJandorsRing * a = NEW AJandorsRing(*this);
a->isClone = 1;
return a;
}
};
//Kudzu.
//What happens when there are no targets ???
class AKudzu: public TargetAbility{
public:
AKudzu(int _id, MTGCardInstance * card, MTGCardInstance * _target):TargetAbility(_id,card, NEW TypeTargetChooser("land",card)){
tc->toggleTarget(_target);
target = _target;
}
int receiveEvent(WEvent * event){
if (WEventCardTap* wect = dynamic_cast<WEventCardTap*>(event)) {
if (wect->before == false && wect->after == true){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (!_target->isInPlay()) return 0;
target = _target->controller()->game->putInGraveyard(_target);
reactToClick(source);
return 1;
}
}
return 0;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (card == source && (!_target || !_target->isInPlay())){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Kudzu Reacts to click !\n");
#endif
return 1;
}
return 0;
}
int resolve(){
target = tc->getNextCardTarget();
source->target = (MTGCardInstance *) target;
return 1;
}
int testDestroy(){
int stillLandsInPlay = 0;
for (int i = 0; i < 2; i++){
if (game->players[i]->game->inPlay->hasType("Land")) stillLandsInPlay = 1;
}
if (!stillLandsInPlay){
source->controller()->game->putInGraveyard(source);
return 1;
}
if (!game->isInPlay(source)){
return 1;
}
return 0;
}
AKudzu * clone() const{
AKudzu * a = NEW AKudzu(*this);
a->isClone = 1;
return a;
}
};
//1172 Pestilence
class APestilence: public ActivatedAbility{
public:
APestilence(int _id, MTGCardInstance * card):ActivatedAbility(_id, card, NEW ManaCost(), 0,0){
cost->add(Constants::MTG_COLOR_BLACK, 1);
}
void Update(float dt){
if (newPhase !=currentPhase && newPhase == Constants::MTG_PHASE_EOT){
if (!game->players[0]->game->inPlay->hasType("creature") && !game->players[1]->game->inPlay->hasType("creature")){
source->controller()->game->putInGraveyard(source);
}
}
}
int resolve(){
for (int i = 0; i < 2 ; i++){
MTGInPlay * inplay = game->players[i]->game->inPlay;
for (int j = inplay->nb_cards - 1 ; j >=0; j--){
if (inplay->cards[j]->isCreature()) game->mLayers->stackLayer()->addDamage(source,inplay->cards[j],1);
}
game->mLayers->stackLayer()->addDamage(source,game->players[i],1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APestilence ::: (";
return ActivatedAbility::toString(out) << ")";
}
APestilence * clone() const{
APestilence * a = NEW APestilence(*this);
a->isClone = 1;
return a;
}
};
//Power Leak
class APowerLeak:public TriggeredAbility{
public:
int damagesToDealThisTurn;
ManaCost cost;
APowerLeak(int _id, MTGCardInstance * _source, MTGCardInstance * _target):TriggeredAbility(_id, _source, _target){
cost.add(Constants::MTG_COLOR_ARTIFACT, 1);
damagesToDealThisTurn = 0;
}
void Update(float dt){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && _target->controller() == game->currentPlayer){
damagesToDealThisTurn = 2;
}
TriggeredAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (damagesToDealThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && card==source && _target->controller() == game->currentPlayer){
if (game->currentPlayer->getManaPool()->canAfford(& cost)) return 1;
}
return 0;
}
int reactToclick(MTGCardInstance * card){
game->currentPlayer->getManaPool()->pay( & cost);
damagesToDealThisTurn--;
return 1;
}
int trigger(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && _target->controller() == game->currentPlayer){
if (damagesToDealThisTurn) return 1;
}
return 0;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
game->mLayers->stackLayer()->addDamage(source,_target->controller(), damagesToDealThisTurn);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerLeak ::: damagesToDealThisTurn : " << damagesToDealThisTurn
<< " ; cost : " << cost
<< " (";
return TriggeredAbility::toString(out) << ")";
}
APowerLeak * clone() const{
APowerLeak * a = NEW APowerLeak(*this);
a->isClone = 1;
return a;
}
};
//1176 Sacrifice
class ASacrifice:public InstantAbility{
public:
ASacrifice(int _id, MTGCardInstance * _source, MTGCardInstance * _target):InstantAbility(_id, _source){
target = _target;
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target->isInPlay()){
game->currentlyActing()->game->putInGraveyard(_target);
int x = _target->getManaCost()->getConvertedCost();
game->currentlyActing()->getManaPool()->add(Constants::MTG_COLOR_BLACK, x);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASacrifice ::: (";
return InstantAbility::toString(out) << ")";
}
ASacrifice * clone() const{
ASacrifice * a = NEW ASacrifice(*this);
a->isClone = 1;
return a;
}
};
//1178 Scavenging Ghoul
class AScavengingGhoul:public MTGAbility{
public:
int counters;
AScavengingGhoul(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id, _source, _target){
counters = 0;
}
void Update(float dt){
//TODO
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL){
if (counters > 0 && _card == source && game->currentlyActing()->game->inPlay->hasCard(source)){
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * _card){
if (!isReactingToClick( _card)) return 0;
counters--;
source->regenerate();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AScavengingGhoul ::: counters : " << counters
<< " (";
return MTGAbility::toString(out) << ")";
}
AScavengingGhoul * clone() const{
AScavengingGhoul * a = NEW AScavengingGhoul(*this);
a->isClone = 1;
return a;
}
};
//1235 Aspect of Wolf
class AAspectOfWolf:public ListMaintainerAbility{
public:
int color;
AAspectOfWolf(int _id, MTGCardInstance * _source, MTGCardInstance * _target):ListMaintainerAbility(_id, _source, _target){
}
int canBeInList(MTGCardInstance * card){
if (card->controller() == source->controller() && card->hasType("forest") && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 0){
_target->power += 1;
}else{
_target->addToToughness(1);
}
return 1;
}
int removed(MTGCardInstance * card){
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 1){
_target->power -= 1;
}else{
_target->addToToughness(-1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAspectOfWolf ::: color : " << color
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
AAspectOfWolf * clone() const{
AAspectOfWolf * a = NEW AAspectOfWolf(*this);
a->isClone = 1;
return a;
}
};
//1284 Dragon Whelp
class ADragonWhelp: public APowerToughnessModifierUntilEndOfTurn{
public:
ADragonWhelp(int id, MTGCardInstance * card):APowerToughnessModifierUntilEndOfTurn(id, card, card, NEW WParsedPT(1, 0), NEW ManaCost()){
cost->add(Constants::MTG_COLOR_RED, 1);
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT && counters > 3){
source->controller()->game->putInGraveyard(source);
}
APowerToughnessModifierUntilEndOfTurn::Update(dt);
}
virtual ostream& toString(ostream& out) const
{
out << "ADragonWhelp ::: (";
return APowerToughnessModifierUntilEndOfTurn::toString(out) << ")";
}
ADragonWhelp * clone() const{
ADragonWhelp * a = NEW ADragonWhelp(*this);
a->isClone = 1;
return a;
}
};
//1288 EarthBind
class AEarthbind:public ABasicAbilityModifier{
public:
AEarthbind(int _id, MTGCardInstance * _source, MTGCardInstance * _target):ABasicAbilityModifier(_id,_source,_target,Constants::FLYING,0){
if (value_before_modification){
Damageable * _target = (Damageable *)target;
game->mLayers->stackLayer()->addDamage(source,_target,2);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AEarthbind ::: (";
return ABasicAbilityModifier::toString(out) << ")";
}
AEarthbind * clone() const{
AEarthbind * a = NEW AEarthbind(*this);
a->isClone = 1;
return a;
}
};
//1291 Fireball
class AFireball:public InstantAbility{
public:
AFireball(int _id, MTGCardInstance * card, Spell * spell, int x):InstantAbility(_id, card){
int nbtargets = spell->getNbTargets();
int totaldamage = x+1-nbtargets;
int individualdamage = 0;
if (nbtargets) individualdamage = totaldamage / nbtargets;
Damageable * _target = spell->getNextDamageableTarget();
while(_target){
game->mLayers->stackLayer()->addDamage(source,_target,individualdamage);
_target = spell->getNextDamageableTarget(_target);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AFireball ::: (";
return InstantAbility::toString(out) << ")";
}
AFireball * clone() const{
AFireball * a = NEW AFireball(*this);
a->isClone = 1;
return a;
}
};
//1245 ForceOfNature
class AForceOfNature:public ActivatedAbility{
public:
int dealDamageThisTurn;
AForceOfNature(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
dealDamageThisTurn = 0;
cost->add(Constants::MTG_COLOR_GREEN,4);
}
void Update(float dt){
if (newPhase !=currentPhase){
if (newPhase == Constants::MTG_PHASE_UNTAP){
dealDamageThisTurn = 1;
}else if (newPhase == Constants::MTG_PHASE_DRAW && dealDamageThisTurn && game->currentPlayer==source->controller() ){
game->mLayers->stackLayer()->addDamage(source,source->controller(),8);
}
}
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
return (dealDamageThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card,mana));
}
int resolve(){
dealDamageThisTurn = 0;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AForceOfNature ::: dealDamageThisTurn : " << dealDamageThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
AForceOfNature * clone() const{
AForceOfNature * a = NEW AForceOfNature(*this);
a->isClone = 1;
return a;
}
};
//1351 Island Sanctuary
class AIslandSanctuary:public MTGAbility{
public:
int initThisTurn;
AIslandSanctuary(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
initThisTurn = 0;
}
void Update(float dt){
if (currentPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer == source->controller()) initThisTurn = 0;
if (initThisTurn && currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && game->currentPlayer != source->controller()){
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++){
MTGCardInstance * card = zone->cards[i];
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) source->toggleAttacker();
}
}
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (card==source && game->currentPlayer == card->controller() && currentPhase == Constants::MTG_PHASE_DRAW){
Interruptible * action = game->mLayers->stackLayer()->getAt(-1);
if (action->type == ACTION_DRAW) return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
game->mLayers->stackLayer()->Remove(game->mLayers->stackLayer()->getAt(-1));
initThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AIslandSanctuary ::: initThisTurn : " << initThisTurn
<< " (";
return MTGAbility::toString(out) << ")";
}
AIslandSanctuary * clone() const{
AIslandSanctuary * a = NEW AIslandSanctuary(*this);
a->isClone = 1;
return a;
}
};
//Stasis
class AStasis:public ActivatedAbility{
public:
int paidThisTurn;
AStasis(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
paidThisTurn = 1;
cost->add(Constants::MTG_COLOR_BLUE,1);
}
void Update(float dt){
//Upkeep Cost
if (newPhase !=currentPhase){
if (newPhase == Constants::MTG_PHASE_UPKEEP){
paidThisTurn = 0;
}else if (!paidThisTurn && newPhase > Constants::MTG_PHASE_UPKEEP && game->currentPlayer==source->controller() ){
game->currentPlayer->game->putInGraveyard(source);
paidThisTurn = 1;
}
}
//Stasis Effect
for (int i = 0; i < 2; i++){
game->phaseRing->removePhase(Constants::MTG_PHASE_UNTAP,game->players[i]);
}
//Parent Class Method Call
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
return (!paidThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card,mana));
}
int resolve(){
paidThisTurn = 1;
return 1;
}
int destroy(){
for (int i = 0; i < 2; i++){
game->phaseRing->addPhaseBefore(Constants::MTG_PHASE_UNTAP,game->players[i],Constants::MTG_PHASE_UPKEEP,game->players[i]);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AStasis ::: paidThisTurn : " << paidThisTurn
<< " (";
return ActivatedAbility::toString(out) << ")";
}
AStasis * clone() const{
AStasis * a = NEW AStasis(*this);
a->isClone = 1;
return a;
}
};
//--------------Addon Abra------------------
//Basilik --> needs to be made more generic to avoid duplicate (also something like if opponent=type then ...)
class ABasilik:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
ABasilik (int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == Constants::MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABasilik ::: opponents : " << opponents
<< " ; nbOpponents : " << nbOpponents
<< " (";
return MTGAbility::toString(out) << ")";
}
ABasilik * clone() const{
ABasilik * a = NEW ABasilik(*this);
a->isClone = 1;
return a;
}
};
//Lavaborn - quick and very dirty ;) copy of ALifezonelink but without the multiplier.
class ALavaborn:public MTGAbility{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALavaborn(int _id ,MTGCardInstance * card, int _phase, int _condition, int _life, int _controller = 0, MTGGameZone * _zone = NULL):MTGAbility(_id, card){
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL){
if (controller){
zone = game->currentPlayer->game->hand;
}else{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt){
if (newPhase != currentPhase && newPhase == phase){
if ((controller && game->currentPlayer == source->controller()) ||(!controller && game->currentPlayer != source->controller()) ){
if ((condition < 0 && zone->nb_cards < - condition) ||(condition >0 && zone->nb_cards > condition)){
int diff = zone->nb_cards - condition;
if (condition < 0) diff = - condition - zone->nb_cards;
if (life > 0){
game->currentPlayer->life+=life;
}else{
game->mLayers->stackLayer()->addDamage(source,game->currentPlayer,-life);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALavaborn ::: phase : " << phase
<< " ; condition : " << condition
<< " ; life : " << life
<< " ; controller : " << controller
<< " ; nbcards : " << nbcards
<< " (";
return MTGAbility::toString(out) << ")";
}
ALavaborn * clone() const{
ALavaborn * a = NEW ALavaborn(*this);
a->isClone = 1;
return a;
}
};
//Generic Millstone
class AADepleter:public ActivatedAbilityTP{
public:
int nbcards;
AADepleter(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,card, _target,_cost,_tap,who),nbcards(nbcards){
}
int resolve(){
Targetable * _target = getTarget();
Player * player;
if (_target){
if (_target->typeAsTarget() == TARGET_CARD){
player = ((MTGCardInstance *)_target)->controller();
}else{
player = (Player *) _target;
}
MTGLibrary * library = player->game->library;
for (int i = 0; i < nbcards; i++){
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
}
}
return 1;
}
const char * getMenuText(){
return "Deplete";
}
AADepleter * clone() const{
AADepleter * a = NEW AADepleter(*this);
a->isClone = 1;
return a;
}
};
//Shuffle
class AAShuffle:public ActivatedAbilityTP{
public:
AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost=NULL, int _tap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,card, _target,_cost,_tap,who){
}
int resolve(){
Targetable * _target = getTarget();
Player * player;
if (_target){
if (_target->typeAsTarget() == TARGET_CARD){
player = ((MTGCardInstance *)_target)->controller();
}else{
player = (Player *) _target;
}
MTGLibrary * library = player->game->library;
library->shuffle();
}
return 1;
}
const char * getMenuText(){
return "Shuffle";
}
AAShuffle * clone() const{
AAShuffle * a = NEW AAShuffle(*this);
a->isClone = 1;
return a;
}
};
//Random Discard
class AARandomDiscarder:public ActivatedAbilityTP{
public:
int nbcards;
AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost=NULL, int _tap = 0,int who=TargetChooser::UNSET):ActivatedAbilityTP(_id,card, _target,_cost,_tap,who),nbcards(nbcards){
}
int resolve(){
Targetable * _target = getTarget();
Player * player;
if (_target){
if (_target->typeAsTarget() == TARGET_CARD){
player = ((MTGCardInstance *)_target)->controller();
}else{
player = (Player *) _target;
}
for (int i = 0; i < nbcards; i++){
player->game->discardRandom(player->game->hand);
}
}
return 1;
}
const char * getMenuText(){
return "Discard Random";
}
AARandomDiscarder * clone() const{
AARandomDiscarder * a = NEW AARandomDiscarder(*this);
a->isClone = 1;
return a;
}
};
//ShieldOfTheAge
class AShieldOfTheAge: public TargetAbility{
public:
AShieldOfTheAge(int _id, MTGCardInstance * card):TargetAbility(_id,card,NEW DamageTargetChooser(card,_id),NEW ManaCost(),0,0){
cost->add(Constants::MTG_COLOR_ARTIFACT,2);
}
int resolve(){
Damage * damage = tc->getNextDamageTarget();
if (!damage) return 0;
game->mLayers->stackLayer()->Fizzle(damage);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AShieldOfTheAge ::: (";
return TargetAbility::toString(out) << ")";
}
AShieldOfTheAge * clone() const{
AShieldOfTheAge * a = NEW AShieldOfTheAge(*this);
a->isClone = 1;
return a;
}
};
//Minion of Leshrac
class AMinionofLeshrac: public TargetAbility{
public:
int paidThisTurn;
AMinionofLeshrac(int _id, MTGCardInstance * source):TargetAbility(_id, source, NEW CreatureTargetChooser(),0,1,0){
paidThisTurn = 1;
}
void Update(float dt){
if (newPhase != currentPhase && source->controller() == game->currentPlayer){
if (newPhase == Constants::MTG_PHASE_UNTAP){
paidThisTurn = 0;
}else if( newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn){
game->mLayers->stackLayer()->addDamage(source,source->controller(), 5);
source->tap();
}
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
return TargetAbility::isReactingToClick(card,mana);
}
int resolve(){
MTGCardInstance * card = tc->getNextCardTarget();
if (card && card != source && card->controller() == source->controller()){
card->controller()->game->putInGraveyard(card);
paidThisTurn = 1;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AMinionofLeshrac ::: paidThisTurn : " << paidThisTurn
<< " (";
return TargetAbility::toString(out) << ")";
}
AMinionofLeshrac * clone() const{
AMinionofLeshrac * a = NEW AMinionofLeshrac(*this);
a->isClone = 1;
return a;
}
};
//Rampage ability
class ARampageAbility:public MTGAbility{
public:
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
int MaxOpponent;
ARampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier, int _MaxOpponent):MTGAbility(_id, _source){
PowerModifier = _PowerModifier;
ToughnessModifier = _ToughnessModifier;
MaxOpponent = _MaxOpponent;
nbOpponents = 0;
}
int receiveEvent(WEvent * event) {
if (dynamic_cast<WEventBlockersChosen*>(event)) {
nbOpponents = source->blockers.size();
if (nbOpponents <= MaxOpponent) return 0;
source->power += PowerModifier * (nbOpponents - MaxOpponent);
source->addToToughness(ToughnessModifier * (nbOpponents - MaxOpponent));
}
else if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event)) {
if (Constants::MTG_PHASE_AFTER_EOT == pe->to->id && nbOpponents > MaxOpponent)
{
source->power -= PowerModifier * (nbOpponents - MaxOpponent);
source->addToToughness(-ToughnessModifier * (nbOpponents - MaxOpponent));
nbOpponents = 0;
}
}
return 1;
}
ARampageAbility * clone() const{
ARampageAbility * a = NEW ARampageAbility(*this);
a->isClone = 1;
return a;
}
};
//Instant Steal control of a target
class AInstantControlSteal: public InstantAbility{
public:
Player * TrueController;
Player * TheftController;
AInstantControlSteal(int _id , MTGCardInstance * _source, MTGCardInstance * _target):InstantAbility(_id, _source, _target){
TrueController = _target->controller();
TheftController = source->controller();
MTGCardInstance * copy = _target->changeController(TheftController);
target = copy;
source->target = copy;
copy->summoningSickness = 0;
}
int destroy(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (TheftController && TheftController->game->inPlay->hasCard(_target)){ //if the target is still in game -> spell was destroyed
_target->changeController(TrueController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AInstantControlSteal ::: TrueController : " << TrueController
<< " ; TheftController : " << TheftController
<< " (";
return InstantAbility::toString(out) << ")";
}
AInstantControlSteal * clone() const{
AInstantControlSteal * a = NEW AInstantControlSteal(*this);
a->isClone = 1;
return a;
}
};
//Angelic Chorus (10E)
class AAngelicChorus: public ListMaintainerAbility{
public:
int init;
AAngelicChorus(int id, MTGCardInstance * _source):ListMaintainerAbility(id, _source){
init = 0;
}
void Update(float dt){
ListMaintainerAbility::Update(dt);
init = 1;
}
int canBeInList(MTGCardInstance * card){
if (card->hasType(Subtypes::TYPE_CREATURE) && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card){
if (!init) return 0;
if (source->controller() == game->currentlyActing()){
card->controller()->life+= card->toughness;
}
return 1;
}
int removed(MTGCardInstance * card){
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAngelicChorus ::: init : " << init
<< " (";
return ListMaintainerAbility::toString(out) << ")";
}
AAngelicChorus * clone() const{
AAngelicChorus * a = NEW AAngelicChorus(*this);
a->isClone = 1;
return a;
}
};
#endif