Thanks to TheDark for the bug report on Urza's lands. Note that the lands still don't work entirely correct, they give you the option to tap them for one mana even when they shouldn't anymore. This can be fixed when aslongas(cards) <1 is working.
26 lines
514 B
Plaintext
26 lines
514 B
Plaintext
#NAME: Urza's Lands 2
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#DESC: Verifies that Urza's lands *keep*
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#DESC: giving more mana if you have all
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#DESC: three in play (a bug caused them
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#DESC: to do this only once).
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[INIT]
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firstmain
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[PLAYER1]
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inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple
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[PLAYER2]
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[DO]
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Urza's Tower
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choice 1
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Deserted Temple
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choice 1
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Urza's Tower
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Urza's Tower
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choice 1
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[ASSERT]
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firstmain
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[PLAYER1]
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inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple
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manapool:{5}
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[PLAYER2]
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[END]
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