Files
wagic/projects/mtg/bin/Res/test/generic/first_strike2.txt
wagic.the.homebrew@gmail.com 7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00

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#Testing First Strike : white knight against Fire Elemental : the white knight souldn't survive
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:white knight
[PLAYER2]
inplay:fire elemental
[DO]
white knight
next
fire elemental
next
#combat damage first strike
next
#combat damage
next
#ocombat end
[ASSERT]
COMBATEND
[PLAYER1]
graveyard:white knight
[PLAYER2]
inplay:fire elemental
[END]