82058e97c5
* pruned out unused local variables. ---- There's no need to define something if it isn't going to be referenced. It consumes extra memory temporarily and more than anything is a potential cause for confusion down the road.
179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
#include "PrecompiledHeader.h"
|
|
|
|
#include "Counters.h"
|
|
#include "MTGCardInstance.h"
|
|
|
|
Counter::Counter(MTGCardInstance * _target, int _power, int _toughness)
|
|
{
|
|
init(_target, "", _power, _toughness);
|
|
}
|
|
|
|
Counter::Counter(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
|
|
{
|
|
init(_target, _name, _power, _toughness);
|
|
}
|
|
|
|
int Counter::init(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
|
|
{
|
|
target = _target;
|
|
name = _name;
|
|
power = _power;
|
|
toughness = _toughness;
|
|
nb = 1;
|
|
return 1;
|
|
}
|
|
|
|
bool Counter::sameAs(const char * _name, int _power, int _toughness)
|
|
{
|
|
if (power == 0 && toughness == 0)
|
|
return (name.compare(_name) == 0);
|
|
return (power == _power && toughness == _toughness);
|
|
}
|
|
|
|
bool Counter::cancels(int _power, int _toughness)
|
|
{
|
|
if (power == 0 && toughness == 0)
|
|
return false;
|
|
return (power == -_power && toughness == -_toughness);
|
|
}
|
|
|
|
int Counter::added()
|
|
{
|
|
if (power != 0 || toughness != 0)
|
|
{
|
|
target->power += power;
|
|
target->addToToughness(toughness);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int Counter::removed()
|
|
{
|
|
if (power != 0 || toughness != 0)
|
|
{
|
|
target->power -= power;
|
|
target->addToToughness(-toughness);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
Counters::Counters(MTGCardInstance * _target) :
|
|
target(_target)
|
|
{
|
|
mCount = 0;
|
|
}
|
|
Counters::~Counters()
|
|
{
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
SAFE_DELETE(counters[i]);
|
|
}
|
|
}
|
|
|
|
int Counters::addCounter(const char * _name, int _power, int _toughness)
|
|
{
|
|
/*420.5n If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.*/
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
if (counters[i]->cancels(_power, _toughness) && !counters[i]->name.size() && counters[i]->nb > 0)
|
|
{
|
|
counters[i]->removed();
|
|
counters[i]->nb--;
|
|
return mCount;
|
|
}
|
|
}
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
if (counters[i]->sameAs(_name, _power, _toughness))
|
|
{
|
|
counters[i]->added();
|
|
counters[i]->nb++;
|
|
return mCount;
|
|
}
|
|
}
|
|
Counter * counter = NEW Counter(target, _name, _power, _toughness);
|
|
counters[mCount] = counter;
|
|
counter->added();
|
|
mCount++;
|
|
return mCount;
|
|
}
|
|
|
|
int Counters::addCounter(int _power, int _toughness)
|
|
{
|
|
return addCounter("", _power, _toughness);
|
|
}
|
|
|
|
int Counters::init()
|
|
{
|
|
for (int i = mCount - 1; i >= 0; i--)
|
|
{
|
|
while (counters[i]->nb >= 1)
|
|
{
|
|
counters[i]->removed();
|
|
counters[i]->nb--;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int Counters::removeCounter(const char * _name, int _power, int _toughness)
|
|
{
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
if (counters[i]->sameAs(_name, _power, _toughness))
|
|
{
|
|
if (counters[i]->nb < 1)
|
|
return 0;
|
|
counters[i]->removed();
|
|
counters[i]->nb--;
|
|
//special case:if a card is suspended and no longer has a time counter when the last is removed, the card is cast.
|
|
if (target->suspended && !target->counters->hasCounter("time",0,0))
|
|
{
|
|
GameObserver * game = game->GetInstance();
|
|
MTGCardInstance * copy = target->controller()->game->putInZone(target, target->currentZone, target->controller()->game->stack);
|
|
|
|
game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL,1, 0);
|
|
game->targetChooser = NULL;
|
|
}
|
|
return mCount;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Counters::removeCounter(int _power, int _toughness)
|
|
{
|
|
return removeCounter("", _power, _toughness);
|
|
}
|
|
|
|
Counter * Counters::hasCounter(const char * _name, int _power, int _toughness)
|
|
{
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
if (counters[i]->sameAs(_name, _power, _toughness))
|
|
{
|
|
if (counters[i]->nb > 0)
|
|
return counters[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Counter * Counters::hasCounter(int _power, int _toughness)
|
|
{
|
|
return hasCounter("", _power, _toughness);
|
|
}
|
|
|
|
Counter * Counters::getNext(Counter * previous)
|
|
{
|
|
int found = 0;
|
|
for (int i = 0; i < mCount; i++)
|
|
{
|
|
if (found && counters[i]->nb > 0)
|
|
return counters[i];
|
|
if (counters[i] == previous)
|
|
found = 1;
|
|
}
|
|
return NULL;
|
|
}
|