Files
wagic/projects/mtg/src/GuiLayers.cpp
T
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00

73 lines
1.2 KiB
C++

#include "../include/config.h"
#include "../include/GuiLayers.h"
#include "../include/Player.h"
GuiLayer::GuiLayer(){
modal = 0;
hasFocus = false;
mCount = 0;
mCurr = 0;
mActionButton = JGE_BTN_OK;
}
GuiLayer::~GuiLayer(){
resetObjects();
}
void GuiLayer::Add(JGuiObject *object){
mObjects.push_back(object);
mCount++;
}
int GuiLayer::Remove(JGuiObject *object){
for (int i=0;i<mCount;i++)
if (mObjects[i]==object){
delete mObjects[i];
mObjects.erase(mObjects.begin()+i);
mCount--;
if (mCurr == mCount)
mCurr = 0;
return 1;
}
return 0;
}
int GuiLayer::getMaxId(){
return mCount;
}
void GuiLayer::Render(){
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Render();
}
void GuiLayer::Update(float dt){
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Update(dt);
}
void GuiLayer::resetObjects(){
for (int i=0;i<mCount;i++)
if (mObjects[i])
delete mObjects[i];
mObjects.clear();
mCount = 0;
mCurr = 0;
}
int GuiLayer::getIndexOf(JGuiObject * object){
for (int i=0; i<mCount; i++){
if (mObjects[i] == object)
return i;
}
return -1;
}
JGuiObject * GuiLayer::getByIndex(int index){
return mObjects[index];
}